Praising - Fame - Popularity - Awarding - Punishing
We want to
encourage people without giving people a
false sense of
accomplishment, like
most schools
do with
testing.
Reward-Based Learning is
much more
effective than
punishment or
being threatened with
negative consequences. If learning is not
rewarding, then
you are not doing it right.
Good grades are not always a
reward,
just like
money is not always a
reward.
Drugs or
temporary gratification is not always a reward, but
eating healthy and
exercising is rewarding because of the many lasting benefits.
Being Good Has its own Reward, but you have to
know why something is good and understand what the
reward is.
What's the
incentive?
Why is
money sometimes a dangerous reward?
Stimulation
-
Rewards -
Punishment -
Spoiling
Learning Methods -
Teaching
Methods
Reward-Based Learning -
Incentives -
FameAdolescents
are more receptive to
rewards than they are to
punishments of equal value.
'I will give you a gift or privileges to do the dishes' might work better
than saying 'I will take gifts or privileges from you if you don't do the
dishes'. Reward-based approach is more likely to be effective. Learning
needs to be
its own reward so that learning creates its own
motivation. Like the many
rewards of understanding yourself more accurately and more fully, and
understanding the world around you more accurately and more fully.
Reality Based and
Sustainable.
Taming is to influence good behavior by
reward, punishment or discipline. To make something soft, less strong or
less intense. To
adapt a wild plant or
unclaimed land to the environment.
Domesticating (wiki) -
Tame
Animal (wiki).
Animal Training (wiki).
Conditioning
is a learning process in which an organism's behavior becomes dependent on
the occurrence of a stimulus in its environment. Establish a conditioned
response. Develop children's behavior by instruction and practice,
especially to teach self-control.
The Computational Development of Reinforcement Learning during Adolescence.
Effects on
Children Growing up -
Spoiled -
Attention -
Praise
Immediate Rewards Boost Workplace Motivation. New research shows that
immediate
rewards increase
enjoyment and
interest in tasks more compared
to rewards at the end of a task.
Reflex is an
involuntary and nearly
instantaneous movement in
response to a stimulus.
Instinct.
Affect is the experience of
feeling or emotion. Affect is a key part
of the process of an organism's interaction with
stimuli. The word also
refers sometimes to affect display, which is "a facial, vocal, or gestural
behavior that serves as an indicator of affect"
Stimulating - Stimulus
Stimulus
in
physiology
is a
detectable change in the
internal or external
environment. The
ability of an
organism or organ to
respond to external stimuli is called
sensitivity. When a stimulus is
applied to a
sensory receptor, it normally elicits or influences a
reflex
via stimulus
transduction. These
sensory receptors can receive
information from
outside the body, as in touch receptors found in the skin or light
receptors in the
eye, as well as from inside the body, as in
chemoreceptors and mechanorceptors. An
internal stimulus is often the first component of a
homeostatic control system. External stimuli are capable of producing systemic responses
throughout the body, as in the
fight-or-flight response. In order for a
stimulus to be detected with high probability, its level must exceed the
absolute threshold; if a
signal does reach threshold, the
information is
transmitted to the
central
nervous system, where it is integrated and a decision on how to
react is made. Although stimuli commonly cause the body to respond, it is
the CNS that finally determines whether a signal causes a reaction or not.
Stimulus is any
stimulating
information or
event;
acts to
arouse an
action or a
reaction.
Stimulation is the
action of various agents or forms of energy or stimuli on
receptors that generate
impulses that travel through
nerves to the brain.
There are sensory receptors on or near the surface of the body, such as
photoreceptors in the retina of the eye, hair cells in the cochlea of the
ear,
touch receptors
in the skin and chemical receptors in the mouth and nasal cavity. There
are also sensory receptors in the muscles, joints,
digestive tract, and membranes around
organs such as the brain, the abdominal cavity, the bladder and the
prostate (providing one source of
sexual
stimulation). Stimulation to the external or internal senses may evoke
involuntary activity or guide intentions in action. Such emotional or
motivating stimulation typically is also experienced subjectively (enters
awareness, is in consciousness). Perception
can be regarded as conceptualised stimulation, used in reasoning and
intending, for example. When bodily stimulation is perceived it is
traditionally called a sensation, such as a kind of touch or a
taste or smell, or a painful or
pleasurable sensation. This can be thought of as psychological
stimulation, which is a stimulus affecting a person's
thinking or
feeling processes.
Stimulate is to excite the
feelings or emotions of someone or cause
someone to be
alert and energetic. Arouse
feelings in someone or to disturb someone. To make someone or something
act in a particular way or do a particular thing.
Stimulant is something that stimulates, like a drug that
temporarily quickens some vital process.
Stimulator is a person, device or substance that stimulates.
Sensitive is being
responsive to
physical stimuli.
Pain.
Sensitive Person
is someone who
feels things more strongly than
other people do. Sometimes has
difficulty
adapting and may lack the
skills to solve problems
rationally. May have
a
low threshold for minor
disturbances. Sometimes
overreacts,
which is not always bad, depending on the situation and the
relevance.
Adjustment Disorder occurs when an individual has significant
difficulty adjusting to or
coping with a significant psychosocial
stressor. The
maladaptive
response usually involves otherwise normal emotional and behavioral
reactions that manifest more intensely than usual (taking into account
contextual and cultural factors), causing marked distress, preoccupation
with the stressor and its consequences, and functional impairment.
Susceptible to the attitudes, feelings, or circumstances of others. May
lack
patience and tolerance or
self-control.
Sensory Substitution -
Refractory Period -
Body affects the Mind -
Dopamine.
Stimulus Control Scale (PDF) -
Liminal is a stimulus just strong enough to
be
consciously experienced.
Psychophysics quantitatively investigates the relationship between
physical stimuli and the sensations and perceptions they produce.
Psychophysics has been described as "the scientific study of
the relation between stimulus and sensation"
or, more completely, as "the analysis of perceptual processes by studying
the effect on a subject's experience or behavior of systematically varying
the properties of a stimulus along one or more physical dimensions".
Psychophysics also refers to a general class of methods that can be
applied to study a perceptual system. Modern applications rely heavily on
threshold measurement, ideal observer analysis, and signal detection
theory. Psychophysics has widespread and important practical applications.
For example, in the study of digital signal processing, psychophysics has
informed the development of models and methods of lossy compression. These
models explain why humans perceive very little loss of signal quality when
audio and video signals are formatted using lossy compression.
Sound.
Priming in psychology is an implicit memory effect in which exposure to
one stimulus (i.e., perceptual pattern) influences the response to another
stimulus.
Power of Disgust
(gross).
Desensitization in psychology is defined as the
diminished emotional responsiveness to a negative, aversive or
positive stimulus after repeated exposure to it. It also occurs when an
emotional response is repeatedly evoked in situations in which the action
tendency that is associated with the emotion proves irrelevant or
unnecessary.
Sensationalism -
Boredom.
A delayed response
experiment might include placing a stimulus object inside one of
several similar opaque containers while the subject is watching but is
restrained, and then allowing the subject to search for the object after a
certain period of delay.
Delayed response experiments have been conducted
in the psychological study of both animals and (usually very young)
humans. Some psychologists believe that the ability to respond
appropriately after a significant delay indicates the operation of some
form of advanced mental functioning, and that investigations of delayed
response are useful in the comparative psychological analysis of various
species.
Frequency Following Response is an evoked potential generated by
periodic or nearly-periodic
auditory
stimuli. Part of the auditory brainstem response (ABR), the FFR
reflects sustained neural activity integrated over a population of neural
elements: "the brainstem response...can be divided into transient and
sustained portions, namely the onset response and the frequency-following
response (FFR)". It is often phase-locked to the individual cycles of the
stimulus waveform and/or the envelope
of the periodic stimuli. It has not been well studied with respect to its
clinical utility, although it can be used as part of a test battery for
helping to diagnose auditory neuropathy. This may be in conjunction with,
or as a replacement for,
otoacoustic emissions.
Habituation is a
form of learning in
which an organism decreases or ceases its responses to a stimulus after
repeated or prolonged presentations. Essentially, the organism learns to
stop responding to a stimulus which is no longer biologically relevant.
For example, organisms may habituate to repeated sudden loud noises when
they learn these have no consequences. Habituation usually refers to a
reduction in innate behaviours, rather than behaviours acquired during
conditioning (in which case the process is termed "extinction"). A
progressive decline of a behavior in a habituation procedure may also
reflect nonspecific effects such as fatigue, which must be ruled out when
the interest is in habituation as a learning process. The habituation
process is a form of adaptive behavior (or
neuroplasticity) that is
classified as
non-associative learning. Non-associative learning is a change in a
response to a stimulus that does not involve associating the presented
stimulus with another stimulus or event such as a reward or punishment.
(Examples of associative learning include classical conditioning and
operant conditioning). Habituation is the decrease of a response to a
repeated eliciting stimulus that is not due to sensory adaptation or motor
fatigue. Sensory adaptation (or neural adaptation) occurs when an organism
can no longer detect the stimulus as efficiently as when first presented
and motor fatigue occurs when an organism is able to detect the stimulus
but can no longer respond efficiently. In contrast, habituation is a
learned adaptation to the repeated presentation of a stimulus, not a
reduction in sensory or motor ability. Some related phenomena to
habituation include sensitization and stimulus
generalization/discrimination. Sensitization is the opposite process to
habituation, i.e. an increase in the elicited behavior from repeated
presentation of a stimulus. There may also be an initial increase in
response immediately prior to the decline (a sensitization process
followed by a habituation process). Another related phenomenon is stimulus
generalization, when habituation occurs in response to other stimuli that
are similar to the original stimulus. The opposing process, stimulus
discrimination, is when habituation does not occur to other stimuli that
are dissimilar to the original stimulus. Habituation may also be
clinically relevant, as a number of neuropsychiatric conditions, including
Autism, Schizophrenia, Migraine, and Tourette's, show reductions in
habituation to a variety of stimulus-types both simple (tone) and complex
(faces).
Sensitization is a
non-associative learning process in which repeated administration of a
stimulus results in the progressive amplification of a response.
Sensitization often is characterized by an enhancement of response to a
whole class of stimuli in addition to the one that is repeated. For
example,
repetition of a painful stimulus may make one more responsive to
a loud noise.
Alarm
Fatigue.
Event-Related Potential is the measured brain response that is the
direct result of a specific sensory, cognitive, or motor event. More
formally, it is any stereotyped electrophysiological response to a
stimulus. The study of the brain in this way provides a noninvasive means
of evaluating brain functioning. ERPs are measured by means of
electroencephalography (EEG). The
magnetoencephalography (MEG) equivalent of ERP is the ERF, or
event-related field. Evoked potentials and induced potentials are subtypes
of ERPs
Nature, meet nurture. Single-cell analysis reveals diverse landscape
of genetic changes in the brain after a
sensory experience.
Euphoria is an
affective state in which a person experiences
pleasure
or excitement and intense feelings of well-being and
happiness. Certain
drugs, many of which are
addictive, can cause euphoria,
which at least partially motivates their recreational use. Similarly,
certain natural rewards and social activities, such as aerobic
exercise,
laughter, listening to emotionally arousing
music, music-making, and dancing, can
induce a state of euphoria. Euphoria is also a symptom of certain
neurological or neuropsychiatric disorders, such as mania.
Romantic love and components of the
human
sexual response cycle are also associated with the induction of
euphoria. According to Kent Berridge, an affective neuroscientist, intense
euphoria occurs from the simultaneous activation of every hedonic hotspot
within the brain's reward system.
Inhibition -
Gambling -
Technology Addiction (Intermittent
Rewards)
Pathological intoxication refers to an
extremely exaggerated response to an intoxicant.
Path of
Least Resistance is a survival mechanism of life.
Low Entropy.
Reward System is
a group of neural structures responsible for incentive salience (i.e.,
"wanting" or desire), pleasure (i.e., "liking" or hedonic value), and
positive reinforcement. Reward is the attractive and motivational property
of a
stimulus that induces appetitive behavior – also known as approach
behavior – and consummatory behavior.
Incentive
Salience refers to the "wanting" or "desire" attribute given by the
brain – specifically, by the
nucleus accumbens shell – to a
rewarding stimulus. Reward is the
attractive and
motivational property of a
stimulus that induces appetitive
behavior – also known as approach behavior – and
consummatory behavior.
New Neurons in the Adult Brain are involved in Sensory Learning.
Scientists have demonstrated that the new
neurons produced in adults
react preferentially to
reward-related sensory
stimuli and help speed up the association between sensory
information and reward. Adult-born neurons therefore play an important
role in both the identification of a sensory stimulus and the
positive value
associated with that sensory experience. The neurons generated shortly
after birth are unable to perform this function.
Reinforcement - Positive Reinforcement Vulnerabilities
Reinforcement is
a
consequence that will strengthen an organism's future behavior whenever
that behavior is preceded by a specific repeated stimulus.
Positive Reinforcement involves the
addition of a reinforcing
stimulus following a behavior that makes it more
likely that the behavior will occur again in the future. When a favorable
outcome, event, or reward occurs after an action, that particular response
or behavior will be strengthened.
Operant Conditioning.
Positive Reinforcer is a
stimulus event for which the animal will work
in order to acquire it. Verbal and
physical reward is very useful positive
reinforcement.
Negative
reinforcement or
negative punishment?
Primary Reinforcer is a reinforcer that is not learned; it is "naturally"
reinforcing.
Conformity.
Secondary Reinforcer or conditioned reinforcer is
learned; it is not a stimulus that is naturally reinforcing.
Bridge Reinforcer is learning or training using a sound like a click,
whistle or word, which is needed to follow the desired behavior
immediately after the behavior occurred (even a delay of a second or two
could reduce performance).
Intermittent
Reinforcement is a conditioning schedule in which a
reward or
punishment or
reinforcement is not administered every time the desired response is
performed.
Positive Reinforcement can be bad or
harmful if misused, especially when it promotes or encourages bad behavior
or
influences false beliefs. Certain information can be
maliciously created to encourage people to have false or
inaccurate beliefs. And when people are deliberately exposed to others who share their point of view, it makes people feel better about having a
false or inaccurate belief because
they see other
people who they perceive as having the same beliefs as you, which
means that people will never confirm or validate the information
themselves, because they
pretend that they already understand enough
and feel no need to learn more about it. It's a lazy persons way to having
an excuse to live in a
quasi reality.
Pleasure is not a Measure of Value.
Just because you like something that
makes
you feel good, this doesn't mean that the thing you like is good for
you, or good for other people or the world. Finding pleasure in things
that are slowly killing you or slowly degrading the world, is a clear sign
of a disease. Even though humans have learned to understand a lot of
different diseases and have also learned how to control them, humans still
have not yet learned how to control and minimize the
diseases of the mind. Humans
have made incredible advancements in many different areas in technologies
and in medicines, but not in
education.
Finding Pleasure in things
that are known and confirmed to be good for you even when you don't enjoy
them, will help
you to experience more pleasures in life then ever before. But even then,
life still needs
balance.
So you will still have to experience things that don't give you pleasure,
like with some
responsibilities. So you have to understand how important certain
actions are even if there is no perceived pleasure in doing them. Focus on
the known benefits. Try
mixing exercise with music or
Mixing foods that you do
like with Foods that you don't like.
Incentives
-
Motivation -
Being a Good Parent
Appetitive behavior is an activity that
increases the likelihood of satisfying a specific
need.
Avoidance Conditioning occurs where a
subject learns behavior preventing the occurrence of an aversive stimulus.
Approach Behavior is a form of
behavior in which an
object or person is moved towards, avoidant behavior where there is
movement away.
Consummatory is a behavior pattern
that occurs in
response to a
stimulus and that achieves the satisfaction
of a specific drive, as the eating of captured prey by a hungry predator
(distinguished from appetitive behavior). Consummatory responses (eating,
drinking, etc.) are the critical features of reinforcers. Demand curve -
the relation between how much of a commodity is purchased and the price of the commodity.
Consummatory Behavior
is a behavior
pattern that occurs in response to a
stimulus and that
achieves the satisfaction of a specific drive.
Conditioning - Repeated Stimulus
Conditioning is a learning process in
which an organism's behavior becomes dependent on the occurrence of a
stimulus in its environment. Develop (children's) behavior by instruction
and practice; especially to teach self-control. Establish a conditioned
response. Specify as a condition or requirement in a contract or
agreement; make an express demand or provision in an agreement
Operant Conditioning is a
type of learning in which the
strength of a behavior is modified by its consequences, such as
reward or
punishment, and the behavior is controlled by repeated carefully judged stimuli which come to signal those
consequences. (also "instrumental conditioning").
Antecedent is a preceding occurrence or
cause or event. Preceding in
time or
order. Anything that precedes
or comes before something earlier in time.
Classical
Conditioning is a learning process in which an innate response
to a potent stimulus comes to be elicited in response to a previously
neutral stimulus (bell); Unlearned reflex response (e.g., salivation). This is achieved by repeated pairings of the neutral
stimulus with the
potent stimulus (food). (also known as Pavlovian or respondent
conditioning).
Conditioned Response
is a behavior that does not come naturally, but must be learned by the
individual by pairing a neutral stimulus with a potent
stimulus. The potent stimulus is one that does not require any
learning or conditioning to respond to appropriately.
Priming.
Unconditioned Stimulus is one that
unconditionally, naturally, and automatically triggers a response. 4 For
example, when you smell one of your favorite foods, you may immediately
feel very hungry. In this example, the smell of the food is the
unconditioned
stimulus.
Psychological Effects -
Affect in psychology is the experience of feeling or
emotion. Affect is a key part of the process
of an organism's interaction with stimuli. The word also refers sometimes
to affect display, which is "a facial, vocal, or gestural behavior that
serves as an indicator of affect" (APA 2006). 3 principal dimensions:
valence, arousal, and
motivational
intensity. Emotional valence refers to the emotion’s consequences,
emotion-eliciting circumstances, or subjective feelings or attitudes.
Arousal
is objectively measurable as activation of the
sympathetic nervous system,
but can also be assessed subjectively via self-report. Arousal is a
construct that is closely related to motivational intensity but they
differ in that motivation necessarily implies action while arousal does
not. Motivational intensity refers to the
impulsion to act; the
strength of an urge to move toward or away from a stimulus. Simply moving
is not considered approach (or avoidance) motivation without a
motivational urge present.
Shaping in psychology is successive approximations, when an existing
response is gradually changed across successive trials towards a desired
target behavior by rewarding exact segments of behavior.
Valence in psychology means the intrinsic attractiveness (positive valence) or aversiveness (negative valence) of an event, object, or situation
reward versus punishment.
Emotions (moods).
Synesthesia
(senses errors) -
Brain
Plasticity -
Addictions
-
Clickbait
Extinction
is observed in both operantly conditioned and classically conditioned
behavior. When operant behavior that has been previously reinforced no
longer produces reinforcing consequences the behavior gradually stops
occurring. In classical conditioning, when a conditioned
stimulus is
presented alone, so that it no longer predicts the coming of the
unconditioned stimulus, conditioned responding gradually stops. For
example, after Pavlov's dog was conditioned to salivate at the sound of a
metronome, it eventually stopped salivating to the metronome after the
metronome had been sounded repeatedly but no food came. Many anxiety
disorders such as
posttraumatic stress disorder are believed to reflect,
at least in part, a failure to extinguish conditioned
Fear.
Event-Related Potential is the measured brain response that is the
direct result of a specific
sensory, cognitive, or motor event. More
formally, it is any stereotyped electrophysiological response to a
stimulus. The study of the brain in this way
provides a noninvasive means of evaluating brain functioning.
Praise - Approval
Praise refers to positive
evaluations made by a person of
another's products,
performances, or
attributes, where the evaluator
presumes the
validity of the
standards on which the
evaluation is based.
The
influence of praise on an individual can depend on many
factors,
including the context, the meanings the praise may convey, and the
characteristics and
interpretations of the recipient. Praise is distinct
from acknowledgement or
feedback, which are more neutral forms of
recognition, and
encouragement, which is more future oriented. In
addition, while praise may share some
predictive relationships (both
positive and negative) with
tangible rewards, praise tends to be less
salient and expected, conveys more information about
competence, and is
typically given more immediately after the desired behavior.
Cheers is a cry or shout of approval. To
give encouragement to someone especially by cheers and shouts. To express
gratitude or good wishes by shouting. Cause somebody to feel happier or
more cheerful. Expressing good wishes before drinking.
Applaud is to show approval or praise by
clapping.
Like Buttons -
Validation by Proxy.
Applause
is a form of ovation by the act of clapping, or striking the palms of the
hands together, in order to create noise. Audiences usually applaud after
a
performance,
such as a musical concert, speech, or play, as a sign of enjoyment and
approval. Clapping nowadays is very popular and in most countries audience
members clap their hands at random to produce a constant noise. It tends
to synchronize naturally to a weak degree; in Russia, Norway and many
northern and eastern European countries synchronized clapping is more
popular than random clapping.
Clapping
is the percussive sound made by striking together two flat surfaces, as in
the body parts of humans or animals. Humans clap with the palms of their
hands, often quickly and repeatedly to express
appreciation or approval.
Standing Ovation is when a seated audience
stands up and rises to their feet and applauses with
exuberant appreciation after seeing an
extraordinary performance.
Thumbs Up is an indication of
satisfaction or approval.
Thumbs Down is
showing disapproval,
rejection or failure.
Thumb
Signal is a
common hand gesture
achieved by a closed fist held with the thumb extended.
Like Button.
Approval is a
message expressing a favorable opinion and
acceptance. A
satisfactory feeling of
liking something or someone good.
Commendable is someone
worthy of high praise.
Kudos is praise and
honor received for an
achievement.
Recognized is to be
generally approved of and accepted by others. To show approval or
appreciation of someone or some action. An expression of thanks and
gratitude for something positive you have accomplished. To have a
reputation of being good and exceptional.
Validation
-
Love.
Recognition
is the
public
acknowledgement of a person's status or
merits, achievements, virtues
or service. The state or quality of being recognized or
acknowledged. The process of recognizing something or someone by
remembering. Acknowledgement, praise or
respect for something, e.g. having a quality, producing something,
doing something, etc. An acceptance (as of a claim) as true and valid.
Hero's Welcome is an enthusiastic
welcome for someone who has done something brave or praiseworthy. A very
enthusiastic reception from a group of people who show their admiration
for something good that you have done.
Attention is a
courteous act indicating that you
care about someone and
listen with
respect. A positive feeling of liking.
Focused Attention.
Laud is to praise, glorify, or honor.
Congratulate is to say something to
someone that expresses praise. To be proud of someone for their
accomplishments.
Rooting for You
means to wish someone the best in an endeavor or an activity. To
encourage, support, or cheer someone on. To be a fan of someone.
Fan is an ardent follower and admirer of
someone and an enthusiastic devotee.
Everyone Needs Attention. But it's knowing how
to give attention to someone and understanding why someone needs
attention. There are dangers when getting too much
Praise
or
Stimulation. Be careful,
Spoiling a Child can sometimes do more harm then good, and
may end up becoming a form of
abuse. When children receive special treatment, they could become
narcissistic or
egotistical, and they may also believe that they
deserve
more, and that they are also
more superior
to others. There are the dangers from having too much
Fame and
Popularity?
Pygmalion Effect is the phenomenon whereby others' expectations of a
target person
affect the target person's performance. High expectations
lead to better performance and low expectations lead to worse performance.
Being a Good Example.
Bragging
is to speak with
excessive pride and
self-satisfaction about one’s achievements, possessions, or abilities.
Envy is
when a person lacks another's superior quality, achievement, or possession
and either desires it or wishes that the other lacked it.
We want to give
encouragement to someone, but not if the encouragement causes someone
not to become better because they
think that they're good. They might not
see room for improvement, and thus, not improve or get better when
they could if they
practice and
learn more.
Grading -
Assessments
-
Laugh Track
You have to know the differences between
reinforcement and
rewarding someone, there are different effects. What are you
reinforcing? Most people have no idea of the dangers that
comes from manipulating someone's behavior.
Operant Conditioning is something that you need to fully
understand, because if you don't, you could easily damage people.
Brain Hacking.
Fake Praise
Laugh
Track is a separate soundtrack for a
recorded comedy show containing
the sound of
audience laughter. In some productions, the laughter is a
live audience response instead; in the United States, where it is most
commonly used, the term usually implies
artificial laughter (canned
laughter or
fake laughter) made to be inserted into the show.
Propaganda.
Artificial Crowd Noise is the
simulation of live sound of spectators.
This is done by mixing pre-recorded live samples and matching them with
the actual live events. Mixing can either be done
automated or manually.
Crowds Replaced by Artificial
Intelligence.
Sweetening refers to "juicing up" the audio portion of a film, play,
computer game software or any other multimedia project. Its origin may
have been old-time radio, which produced visual detail with sound effects
such as people walking, horses galloping, doors opening and closing,
gunshots, "body slams," etc.
Importance being
Exaggerated.
Heat can refer to both crowd reactions and real-life animosity between
those involved in a professional wrestling angle, or match.
Overzealous Sports Commentator gives a running commentary of a game or
event in real time, usually during a live broadcast, traditionally
delivered in the historical present tense. Radio was the first medium for
sports broadcasts, and radio commentators must describe all aspects of the
action to listeners who cannot see it for themselves. In the case of
televised sports coverage, commentators are usually presented as a
voiceover, with images of the contest shown on viewers' screens and sounds
of the action and spectators heard in the background. Television
commentators are rarely shown on screen during an event, though some
networks choose to feature their announcers on camera either before or
after the contest or briefly during breaks in the action.
What would live sports sound like without
commentators or fans? Do you need to make things so
dramatic? Do you need
to
sensationalize
violence? And why do you need to make it about
nationalism?
Rewards - Prizes - Medals
Reward is the
benefit resulting from some
event or action. An act performed to strengthen
approved behavior. Some
form of payment made in return for a service rendered. To
recompense for
worthy acts, or
retribution for wrongdoing.
Dopamine is
sometimes released in the brain when there is an
anticipation of a
reward.
Gratification -
Stimulus.
Award is a
tangible
symbol signifying approval or distinction. Something given for
victory or winning or superiority in a contest or
competition. Give as
judged due or on the basis of merit.
Award is
something given to a person, a group of people, or an organization to
recognize their
excellence in a certain field; a certificate of
excellence. Awards are often signified by trophies, titles,
certificates,
commemorative plaques, medals, badges, pins, or ribbons. An award may
carry a monetary prize given to the recipient; for example, the Nobel
Prize for contributions to society or the Pulitzer Prize for literary
achievements. An award may also simply be a public acknowledgment of
excellence, without any tangible token or prize of excellence.
Measuring
Success.
Medal is a small, flat, and round (at times, ovoid) piece of
metal that has been
sculpted, molded, cast, struck, stamped, or some way
marked with an insignia, portrait, or other artistic rendering. A medal
may be awarded to a person or organization as a form of recognition for
sporting, military, scientific,
academic, or various other achievements.
Trophy is a artistic crafted object that is a reminder of a
specific achievement, and serves as recognition or evidence of merit.
Prize
is a thing given as a reward to the winner of a competition or in
recognition of an outstanding achievement.
Consolation Prize is a prize given to a
competitor who narrowly fails to win or who finishes last. An award given
to persons or groups of people who do not win an event but are worthy of
recognition.
Crown is a wreath or
garland worn on the head to signify victory. The award given to the
champion. Invest with regal power; enthrone. Crown can also mean the
highest or extreme point of something, like a mountain or a hill.
Crowning
Achievement.
Pay Dirt is a reward
that is usually in the form of money. Pay dirt was an old term that
described ground that contained ore in sufficient quantity that it would
be profitable if extracted.
Merit is to be worthy or
deserving. Any
admirable quality or attribute. The quality of being deserving.
Laureate is someone who is
worthy of the
greatest honor or distinction. Someone
honored for great achievements
and
figuratively crowned with a
laurel wreath.
Feather in your Cap is an English idiomatic phrase believed to have
derived from the general custom in some cultures of a warrior adding a new
feather to their head-gear for every enemy slain, or in other cases from
the custom of establishing the success of a hunter as being the first to
bag a game bird by plucking off the feathers of that prey and placing them
in the hat band. The phrase today has altered to a more peaceful allusion,
where it is used to refer to any laudable success or achievement by an
individual that may help that person in the future.
Graduation is the award of a diploma or
academic degree,
or the
ceremony that is
sometimes associated with it, in which students become graduates. The date
of graduation is often called graduation day. The graduation ceremony
itself is also sometimes called:
commencement,
convocation or invocation.
Alumnus
of a college, university, or other school is a former student who has
either attended or graduated in some fashion from the institution.
Accolades are a
tangible
symbol
signifying approval or
distinction. An award or
privilege granted
as a special honor or as an acknowledgment of merit.
Recognition.
Reinforcement Learning is an area of machine learning
inspired by behaviorist psychology, concerned with how
software agents
ought to take actions in an environment so as to maximize some notion of
cumulative reward.
An Upside to Reward Sensitivity: The Hippocampus Supports Enhanced
Reinforcement Learning in Adolescence.
Sincere
Complements - Being
Good
is it own reward.
Performance
Appraisal -
Performance Review -
Performance Evaluation
List of Prizes known as the Nobel of a Field (wiki)
List of Awards in Intellectual Freedom (wiki)
List of Prizes, Medals, and Awards for Women in Science (wiki)
List of Orders, Medals, Prizes, and other Awards, of Military, Civil and
Ecclesiastical Conferees (wiki)
List of Medals, Prizes, and other Awards in the fields of Science,
Technology, Engineering and Social Science. (wiki)
List of Sport Awards (wiki)
List of Honorary Societies (wiki)
Right
Livelihood Award is an international award to "honour and support
those offering practical and exemplary answers to the most urgent
challenges facing us today.
Lifetime Achievement Award
is an award that recognizes the contributions over the whole of
someone's career, rather than or in addition to single contributions.
Making creative contributions of outstanding artistic significance to
their field.
Constructive Feedback is
information-specific, issue-focused, and based on observations. It comes
in two varieties: Praise and criticism are both personal judgments about a
performance effort or outcome, with praise being a favorable judgment and
criticism, an unfavorable
judgment. You can learn from
criticism as long
it's not a
judgment,
only an
Observation.
Pros and Cons - For or Against - Pluses and Minuses
-
Good or Bad - Positive and Negative Attributes - Good Points and Bad Points
-
Side by Side Comparison.
Opinion -
Observation Errors -
Odds
Research -
Decision-Making -
Public Opinion Surveys
There is only so much you can learn from your Experiences.
Building
Self-Confidence is not as important as having people
understand
Inferiority Complex and
Impostor Syndrome.
Why telling kids to Dream Big can be a big con,
but only if you
don't explain it correctly.
Prizes and awards are almost becoming insulting and
embarrassing these days. We know for a fact that 100's of other
accomplishments have happened, so why don't they get the same
recognition? Are we commodifying knowledge? Are we putting a
price tag on each other's lives using only money? And
who in the
hell is deciding what is
valuable and important?
Should you
high
five someone every time they do something you like? Can you
High 5 too much? Is High Five Abuse real?
“
Good Job”
may be two of the most Harmful Words in the English Language. Not
really, but you get the point. And the point is not to give
someone a
false impression that greatness has been achieved. And
you don't necessarily need to push someone to greatness, you
need to show someone how to push themselves. And show them that
greatness is achieved by putting in the time and the effort.
And to remind them that they need to seek out the most valuable
knowledge and information that they can find, and seek out the
experts to help explain this knowledge and information to them.
Good Coaching is extremely valuable, but so is knowing how
to coach yourself,
train yourself, practice yourself and to
teach
yourself.
Sometimes a
nice compliment can be taken the wrong way,
and end up causing more harm than good.
Compliment is a remark (or act) expressing praise and admiration.
Everyone wants
recognition and to be given
credit when credits due. People
also want to be
appreciated, Valued and to be
Respected.
But people should not rely on these factors when measuring the
worth of their actions. People should also not use
medals,
trophies
or
awards
when measuring their worth. A persons value is measured by their
character, by their
behavior
and by how they value other people, and also how they value
life and the world in which we live. You need healthy
Criticism as well as
Rejection if you want to understand the world correctly and
also to be prepared for the reality of life. So don't get caught
up in your need to be
recognized for that could fill you with a
false sense
of security, which could have negative impacts on your
personality instead of benefiting you.
A Fair Reward Ensures a Good Memory. By deciphering the neural
dialogue between the brain's reward and memory networks, a new study
demonstrates that the lasting positive effect of a reward on the ability
of individuals to retain a variety of information. research team
demonstrated that the average accumulation of reward should be neither too
small nor too large. By ensuring an effective neural dialogue between the
reward circuit and the memory circuit, this delicate balance allows the
proper encoding of memories in our brain. In the brain, memory is
primarily managed by the hippocampus, a region of the brain responsible
for encoding and storing memories. When a reward is involved, however,
another region is activated, the ventral tegmental area, which is involved
in the reward system and responsible for the release of dopamine related
to the satisfaction of obtaining a reward. It is the dialogue between
these two brain areas that helps maintain motivation, improve learning,
and consolidate memories, even over time. This experiment shows the
importance of motivation in memory and learning, but also the subtle, and
probably individual-specific, balance that should be instituted. These
lessons are particularly useful in the school environment, with the idea
of creating learning contexts that would foster this motivation according
to the needs of children.
Acceptance -
Expectation -
Repression -
Power
-
Motivation
-
Morals
Young children would rather explore than get rewards. Study finds
their
exploration
is not random. Researchers found that when adults and 4- to 5-year-old
children played a game where certain choices earned them rewards, both
adults and children quickly learned what choices would give them the
biggest returns. But while adults then used that knowledge to maximize
their prizes, children continued exploring the other options.
Winning - Losing
Winning is
succeeding with
great difficulty and acquiring something through
effort. To attain
success
or to reach a desired
goal. Being the winner or
being victorious in a
contest or
competition. To score more points, to be
faster, to be more accurate, to be luckier,
to be
a good person.
Won is to acquire
something through
effort.
Be the winner in a
contest or
competition. Attain
success or reach a desired goal. Obtain
advantages, such as points.
Victory or victorious. Not subject to defeat.
Pass is to be superior or better than some
standard. Accept or judge as acceptable. Go successfully through a
test or a selection process. Success in
satisfying a
test or requirement. Allow to go
without comment or censure. Grant authorization or clearance for. Any
authorization to go somewhere. A document indicating permission to do
something without restrictions.
Triumph is a successful ending of a
struggle or contest. Prove to be superior in some way. To express great
joy. Dwell on with satisfaction.
Victory
is a successful ending of a struggle or contest.
Victory denotes
success achieved in personal combat.
Tactical victory
may refer to a victory that results in the completion of a tactical
objective as part of an operation or a result where the losses of the
"defeated" outweigh those of the "victor" despite the victorious force
having failed to meet its original objectives.
Victoria is the Latin word for 'victory' and is used as the feminine
form corresponding to the name Victor. In Roman mythology, Victoria was
the name of the goddess of victory, corresponding to the Greek goddess
Nike.
Lose is to not
reach a
desired goal. Losing is failing
to keep something or maintain something. Cease to have something, either
physically or in an
abstract
sense.
Loss is the disadvantage
that results from losing something. The gradual decline in amount or
activity. The act of losing something. The amount by which the
cost of a business exceeds its
revenue. The experience of
losing a loved one.
Defeat is an
unsuccessful ending to
a struggle or contest. The feeling that accompanies an experience of being
disappointingly unsuccessful in attaining your goals.
Lost is something no longer in your
possession or
control;
unable to be found or recovered. Having lost your
bearings;
confused as to time,
place or personal identity. Not gained or won.
Game is a
contest with
rules to determine a winner. An
amusement or pastime with a feeling of delight at being entertained or
pleasantly occupied.
Opponent is a
contestant that you are matched against. Someone who offers you a
challenge so that you can
compare your abilities with other people who
have the same
skill
level as you.
Contestant is a person
who participates in
competitions.
Matched is to be
equal to in
quality or
ability. To
make equal, uniform, corresponding, or matching. To be
compatible, similar or
consistent; coincide in their characteristics. Bring two objects, ideas,
or people
together.
Harmonize.
Win-Win Game is game theory which is designed in a way that
all
participants can profit from the
game in one way or the
other. In
conflict
resolution, a win–win strategy is a collaborative strategy and
conflict resolution process that aims to accommodate all participants. In
economics, it is a voluntary transaction where both parties gain wealth,
as in the double thank-you of capitalism.
Win-Win
Situation or outcome is where everyone comes away happy.
Game
Theory is the study of mathematical models of
strategic interaction
among rational decision-makers. It addressed zero-sum games, in which each
participant's gains or losses are exactly balanced by those of the other
participants.
Zero-Sum Game is a mathematical representation of a situation in which
each participant's gain or loss of utility is exactly balanced by the
losses or gains of the utility of the other participants.
Diplomacy.
if the only way for you to win is for someone else to lose, then what
are you winning? You should not value the
prize more
than the experience. If the joy of winning is more important than the
experience itself, then you didn't really win anything, and you really
didn't experience anything meaningful either. The same thing goes for
losing. If losing diminishes your experience or takes away from what you
have learned fro your experience, then you lost a lot more than a game.
Be careful
what you wish for.
Loss
Aversion refers to people who hate to lose more than just winning.
People will work harder to save a dollar than they will to earn a dollar.
Sometimes it feels better to not lose $5 than it is to find $5. But people
with lots of money don't seem to care as much. Some people have a
tendency to prefer avoiding losses to acquiring equivalent gains. Winning is good just as long as you don't lose. Winning is better than
losing because losing sucks. What distinguishes loss aversion from
risk aversion is that the utility
of a monetary payoff depends on what was previously experienced or was
expected to happen. Some studies have suggested that losses are twice as
powerful, psychologically, as gains. Loss aversion implies that one who
loses $100 will lose more satisfaction than another person will gain
satisfaction from a $100 windfall.
Playing it safe can also be a risk.
Inequity Aversion is the preference for
fairness and resistance to
incidental
inequalities. Humans are sensitive to inequities in favor of as well
as those against them, and that some people attempt overcompensation when
they feel "guilty" or unhappy to have received an undeserved reward, the
"willingness to sacrifice potential gain to block another individual from
receiving a superior reward". Inequity aversion is broadly consistent with
observations of behavior in three standard economics experiments: Dictator
game – The subject chooses how a reward should be split between himself
and another subject. If the dictator acted self-interestedly, the split
would consist of 0 for the partner and the full amount for the dictator.
While the most common choice is indeed to keep everything, many dictators
choose to give, with the second most common choice being the 50:50 split.
Ultimatum game – The dictator game is played, but the recipient is allowed
to veto the entire deal, so that both subjects receive nothing. The
partner typically vetoes the deal when low offers are made. People
consistently prefer getting nothing to receiving a small share of the pie.
Rejecting the offer is in effect paying to punish the dictator (called the
proposer). Trust game – The same result as found in the dictator game
shows up when the dictator's initial endowment is provided by his partner,
even though this requires the first player to trust that something will be
returned (reciprocity). This experiment often yields a 50:50 split of the
endowment, and has been used as evidence of the inequity aversion model.
Present Bias is
the tendency to rather
settle for a smaller present reward than to wait
for a larger future reward, in a trade-off situation. It describes the
trend of overvaluing immediate rewards, while putting less worth in
long-term consequences. The present bias can be used as a measure for
self-control, which is a trait related to
the prediction of secure life outcomes.
Counting the things that Matter.
Sore Losers
Sore Loser is a
person who is
easily angered by losing a game or contest and complains or
blames other people for their loss or some other misfortune or bad luck.
Sometimes quitting because they are behind, or yelling because they
didn't win.
Why do you feel bad when someone finds something first
before you do, or does something first before you do? Why do you sometimes
feel
angry and want to attack the other
person as if they cheated you? Why do you want to
downplay another persons achievements just so that you can
feel good about yourself? Why do you
lie sometimes and say that you were
first? Is it just so that you don't look like a loser? Or is it just
because you're ignorant about a lot of things?
Competition
is supposed to be fun, and
working together
is supposed to be
beneficial for everyone. So why does this have to be all about you?
You're not the only person alive.
Temper Tantrums are unpleasant and
disruptive
behaviors or emotional outbursts. They often occur in response to
unmet
needs or desires. Tantrums are more likely to occur in younger children or
others who cannot express their needs or control their emotions when they
are frustrated.
Tantrum is an
emotional outburst, usually associated with
those in emotional distress, that is typically characterized by
stubbornness, crying, screaming, violence, defiance,
angry ranting, a
resistance to attempts at pacification, and, in some cases, hitting, and
other physically
violent behavior.
Acting
Out are actions
performed that are
destructive to the self or disturbing to others,
usually
in response to a difficult situation, where the person tries to ignore a
problem by running away form it or by making the problem worse by doing something
that does more harm than good.
Unsportsmanlike
Conduct
is verbal abuse or
taunting of an opponent, an excessive celebration
following a scoring play, or feigning injury.
Disturbing the
Peace -
Finding Pleasure in other Peoples Suffering -
Ego
Cheating is
various actions designed to
break the rules in order to obtain unfair
advantages over other people who are following the rules, and get away
with committing a crime. No one wants to play with the kid who cheat.
Sportsmanship
is showing fair and generous
behavior or treatment of others, especially in a sports contest. It's
expressing proper
consideration for fairness, ethics, respect, and a sense of fellowship
with one's competitors. Always
congratulate the winners,
and
always show appreciation and
respect towards
the losing team, because without someone losing,
you can't be the winners. So understand the
objective of the game, which is measuring your abilities against one
another in a fun way. Don't just focus on winning, focus on your effort as
well. Remember that winning is just one detail. You should always ask
yourself after each game, "what are the most valuable things I
learned
from this
competition
and experience?" You should always walk away with something, even if it's
just your
pride.
What did you Really Lose? Your Mind or a Game?
Winning could give you a
false sense of security. And losing could
give you a
false sense of failure.
Life will test you in many ways and
mistakes will
happen. So did you
pass the test?
Teaching children about losing is hard, especially knowing that
many adults can't handle losing. You can't win all
the time, but try explaining that to the adults who can't handle losing.
Children need Attention,
but children also need help understanding themselves and the world around
them.
Without losers there would be no winners.
Competition
is about
measuring our
abilities against other people with the same skill level
and who have the same desire to play their best. Winning is fun, but you
can't win unless someone loses. And you can't lose unless someone wins.
Losing your Mind is way worst than losing a game or an opportunity.
It's a Game. But its more
than just a game. You can learn some things and you can also
test yourself, and you can also get
some good
exercise.
And don't forget, someone won, so all is not lost. You did your part. Now
move on.
Don't let Losing Beat you Twice.
Don't let a lose take away from your ability to live. Life is filled with
loses and gains. It is the cycle of life.
You Win
Some and You Lose Some. You are not measured by the moments where
things did not turn out the way you hoped for, you are measured by
all the moments you do after that.
It's what you do next that will be the most important thing that you do.
Being able to stand tall and smile after a defeat is more valuable than
winning itself. This is why it's important to always have goals, this way
you will always have something to reach for.
Don't Fret, because it will just waste time and distract you from your
potential and also discourage you from making more progress in your life.
You Live, You Learn,
You Love and You Progress. Time to raise the sails, your journey is far from over.
Spoiled Brat - Coddling - Protective Instinct
Spoiled Child is someone who exhibits
behavioral problems
as a result
from being pampered or from receiving too much
unearned
attention that was irrelevant or misplaced. Behavioral problems such as
narcissism or
egocentrism
are common with people who are spoiled or
privileged. Giving too much praise to
someone, or giving someone everything that they want, will just make them
expect more and more
from people. A child will learn if they cry hard enough or scream loud
enough, they will get what they want, but not necessarily what they need. If a child is overindulged
by their parents,they will become use to it and will always
depend on others for
their needs, instead of learning how to
fulfill their own needs.
Spoilt is to be
harmed by
pampering or excessive attention.
Enabling
-
Dependency
Affluenza is an
inability to understand the consequences of one's actions because of
financial
privilege and the lack of a good education and good parenting.
White Privilege
-
Power
Trip -
Selfishness -
Passive Consumption
Entitled is believing oneself to be
inherently deserving of
privileges or special treatment. Not the same as
entitlement.
Indulgence is an inability to resist the
gratification of whims and desires. A disposition to yield to the
wishes of someone. Foolish or senseless behavior.
Indulging is to give free rein to. Enjoy to
excess.
Coddling is to treat with excessive
indulgence.
Just because you allow your kids to
fail, or give them freedom, this does not mean they will
automatically learn the right things from their experiences.
Children still need guidance, and they still need valuable and important
knowledge and information about the world and about human life.
You don't want children to waste time like you did, or suffer from
the same mistakes that you did. But you still
need to teach them about those mistakes and about how you wasted
time. And tell them how to avoid wasting time and how to avoid
making costly mistakes. This means teaching them problem
solving, decision making, communication, information literacy
and learning, to name just a few.
Attention in the form of knowledge.
Halo Effect is a
cognitive bias in which
an observer's overall impression of a person, company, brand, or product
influences the observer's feelings and thoughts about that entity's
character or properties.
Lawnmower parents
or
bulldozer parents are easily willing to
drop everything to fulfill their child's wants and demands no matter how
small. These parents often have good intentions and are motivated by not
wanting their children to experience struggle.
Effects of maternal investment, temperament, and cognition on guide dog
success. More intense mothering early in life was associated with
guide dog program failure. But active mothering is still better than no
mothering.
Attentiveness is the trait
of being
considerate and thoughtful of
others. The trait of being observant and
paying
attention.
Favoritism is an inclination to favor some person or group.
Unfair treatment of a person or group on the basis of prejudice. The practice of
giving unfair preferential treatment to one person or group at the expense
of another.
Favorite is something
regarded as being special and something you like. Something preferred
above other things and treated with
partiality or
bias.
Partiality is a predisposition to
like something. An
inclination to favor one
group or view or opinion over alternatives.
Bias.
Discriminatory
is being
biased or having a belief or attitude formed beforehand.
Containing or implying a slight or showing prejudice.
Capable of making fine distinctions. Manifesting partiality.
Prejudice is the influence (somebody's)
opinion in advance. A partiality
that prevents
objective consideration of an issue or situation.
Emotional Freedom Technique Giving
Recognition EFT Training (youtube)
Evaluate Personal Attributes
Objective
is emphasizing or expressing things as
perceived without distortion
of personal feelings, without bias, without insertion of
fictional matter or interpretation. Undistorted by emotion
or personal bias. Not to influence in an unfair way.
Praise is to
express
approval of. An expression of approval and commendation. Offering words of
homage as an act of worship.
Acceptance as satisfactory. A message expressing a favorable opinion.
To Give Someone Props is an act of
congratulations and an expression of joy in the success or good
fortune of another. An expression of approval and commendation.
The act of acknowledging that someone has an occasion for celebration.
.Props is short for "propers" as in, "proper respect".
kudos
is praise and honor received for an achievement. Compliments or congratulations.
Commendation Medal is a mid-level United States military
decoration which is presented for sustained acts of heroism or meritorious service.
Attention Seeking - Fake Crying and Manipulation
Attention
Seeking is to act in a way that is likely to
elicit
attention, usually to
elicit validation from others.
People are thought to engage in both positive and
negative attention
seeking behavior independent of the actual benefit or harm to health. Most
behavior that is motivated by attention seeking is considered to be driven
by
self-consciousness and thus an externalization of personality rather
than internal and
self-motivated behavior. This type of influence on
behavior can result in a potential loss of a person's sense of agency,
personality disorder and the behavior associated with these conditions.
Enjoying the attention of others is socially acceptable in some
situations. In some instances, however, the need for attention can lead to
new difficulties and may highlight underlying, preexisting ones. However,
as a
tactical method,
it is often used in combat, theatre (upstaging) and it is fundamental to
marketing. One strategy used to counter various types of attention-seeking
behavior is planned ignoring. (When you
ignore some misbehaviors, you can
make it less likely your child will do the behavior again.) -
Baby Crying -
Intervention.
Attentiveness is paying particular
notice to children or helpless people. The trait of
being considerate and thoughtful of others.
Attentive is giving close and
thoughtful attention.
Awareness.
Everyone needs attention, just like
every child
needs attention and
praise and
reinforcement. Everyone wants to be
recognized, and everyone should
be recognized. But not everyone understands how to give recognition or how
to receive recognition. So before you give attention to someone or receive
attention from someone, you should understand why. This type of
information that is being communicated is complex and very important. It's
like understanding the influences of having
power. Understanding something is
controlling that something, not understanding that something is letting
that something
control
you.
Belonging
(acceptance) -
Like Buttons -
Validation by ProxyEveryone has different reasons for wanting attention. And
everyone has their own way of getting attention or attracting attention.
Some ways of getting attention are good and some ways of getting attention
are bad. Everyone wants to belong, but not everyone understands the ways
that can help make their
interactions with other people more pleasant, and not everyone
understands the ways that
hurt their
interactions with other people and make them unpleasant.
Exhibitionist is someone
who deliberately behaves in such a way as to attract attention.
Performer.
The Boy Who
Cried Wolf is a story about a shepherd boy who repeatedly tricks
nearby villagers into thinking a wolf is attacking his flock of sheep. But
when a wolf actually does appear and the boy again calls for help, the
villagers believe that it is another false alarm so they ignore his calls
for help and the sheep are eaten
by the wolf. Always giving false alarms or making false claims will
eventually make people stop listening.
Alarm Fatigue -
Playing the Victim.
Attentive Adults increase Children's ability to Empathize. For human
beings to function socially, they need to be able to perceive, understand,
and talk about others' mental states, such as beliefs, desires and
intentions.
Things
that Influence Children. (being a good example).
Unattended Children can be
brainwashed by the TV
or adversely affected by other abnormal behavior that comes from various
sources. Attention is only good as the person giving the attention. And
the person receiving the attention can only truly benefit from the
attention when they accurately understand the attention. Being attended to
is only as good as the attender. If the attender needs attending to, that
means that no one is being attended to and no one can be sure what is
happening, so the attention being received may not be genuine or factual.
Attend is to pay particular notice or
pay close
attention to someone. To be present and take
charge of a circumstance. To accompany or follow as a result.
Attender is someone who
listens attentively.
Someone who waits on or
attends to
the needs of another. A person who is present and participates in a
meeting.
Punishment - Discipline
Punishment is
a painful and
unpleasant abuse that is
inflicted on a person for
not following
the rules or because they did something bad or
wrong, or made a horrible
mistake.
Punishment is a type of
revenge and
a
painful
consequence of an action or a condition that the penalty inflicted.
Punishment is rough treatment inflicted on someone or
suffered by a person or thing.
Punishment is the infliction or imposition of a penalty or fine as
retribution for an
offense. To
compensate for a wrongdoing, especially for a
crime.
Punishment is
not the same as
discipline.
Punishment can have negative effects on
young people. Getting
angry with someone because of their ignorance
does not help them understand their
mistakes, it
may make someone
aware of a problem, but it does not
necessarily solve the problem.
Unhealthy Criticism -
Lack of Empathy -
Effects on
ChildrenPenalty is the
disadvantage or painful
consequences
of an action or condition. Something that someone is made to do to
compensate for a wrongdoing or
crime, such as imprisonment or paying a fine. The act of punishing. A
payment required for not fulfilling a contract. Penalty in games is a
handicap or disadvantage that is imposed on a competitor or a team for an
infraction of the rules of the game.
Fine is money extracted as a penalty. Issue
a ticket or a fine to as a penalty.
Fine
(apperence).
Discipline is a system of
rules of conduct or
method of practice. The
trait of being well behaved. A type of
training to
improve strength or
self-control. To
develop children's
behavior by
instruction and
practice,
especially to teach self-control. Discipline can also mean to punish in
order to gain control or
enforce
obedience.
Patience -
ToleranceDunce Cap was a form
of punishment for schoolchildren who were forced to wear a pointy hat and
stand in the corner or sit on a stool in the corner in front of the class.
It was used to
shame or embarrass unruly and misbehaving children. Class clowns were
frequently admonished with the dunce cap.
Dunce
was a person who was considered incapable of learning or was a trouble
maker with little self-control or discipline.
Overbearing is
expecting
unquestioning obedience.
Having or showing
arrogant
superiority to and disdain of those one views as unworthy.
Tough Love is when someone treats another person
harshly or sternly in the belief that they
are
teaching someone a lesson or some how teaching them self-control.
Love.
Strict
is being
incapable
of compromise or
flexibility.
Making severe and unremitting demands and rules that are stringently
enforced without explaining the reasons why.
Child Abuse -
Torture
-
Fear Mongering
Fear is not a good
teaching
method, what other methods can help make someone
aware of danger without using
scare tactics?
Physical Abuse and Punishment impact Children’s academic Performance.
A Penn State researcher and her collaborator found that physical abuse was
associated with decreases in children’s cognitive performance, while
non-abusive forms of physical punishment were independently associated
with reduced school engagement and increased peer isolation.
Punishing
or
Rewarding are not effective ways to teach or learn, unless of
course
you
are a dog.
People who hit dogs and yell at dogs constantly will most
likely do the same with children, which both are crimes of abuse.
Motivation through Punishment may not always work. Parents who scold
their children to correct their behavior can have the opposite effect.
Animal Cruelty is causing of harm or suffering.
Prisons and
Punishment has negative effects on
Society.
Negative Effects of Power and Authority.
Spanking is a type of corporal punishment involving the act
of striking the buttocks of another person to cause physical pain, and
sometimes
mental humiliation. Generally done with an open hand (more commonly
referred to in some countries as slapping or smacking). More severe forms
of spanking, such as switching, paddling, belting, caning, whipping, and
birching, involve the use of an implement instead of a hand.
Stop
Hitting.
Caning is a form of
corporal punishment consisting of a number of hits (known as "strokes" or
"cuts") with a single cane usually made of rattan, generally applied to
the offender's bare or clothed buttocks (see spanking) or hand(s) (on the
palm). Caning on the knuckles or shoulders is much less common. Caning can
also be applied to the soles of the feet (foot whipping or bastinado). The
size and flexibility of the cane and the mode of application, as well
as the number of the strokes, vary greatly — from a couple of light
strokes with a small cane across the seat of a junior schoolboy's
trousers, to 24 very hard, wounding cuts on the bare buttocks with a
large, heavy, soaked rattan as a judicial punishment in some Southeast
Asian countries.
Discipline
Versus Punish to Parent In the Smart Zone (youtube)
Tiger Parenting is strict or demanding parenting. Tiger parents push
and pressure their children to attaining high levels of academic
achievement or success in high-status extra-curricular activities such as
music, using authoritarian parenting methods
Tiger Mother is
Child Abuse.
Nature versus Nurture relates to the relative
importance of an individual's
innate qualities ("nature" in the sense of
nativism or innatism) as compared to an individual's personal experiences
("nurture" in the sense of empiricism or behaviorism) in causing
individual differences, especially in behavioral traits.
Being a Good Parent
-
Good Example
-
Reinforcement -
Nuture
The more children are spanked, the more likely they are to defy
their parents and to experience increased
anti-social behavior,
aggression, mental health problems and cognitive difficulties,
according to a new meta-analysis of 50 years of research on
spanking by experts at the University of Texas at Austin and the
University of Michigan.
Journal of Family Psychology
It really means nothing if you
can't say it nicely. I'm always disappointed in myself when I use
Harsh Words and
Angry
Tones when
Communicating. Because I know that it's really
not an effective way to communicate. I'm trying to convey an
idea, so why do I need emotion? Only babies should scream, I'm
an adult now, I can find the words, and so I shall. If you can't
communicate true meaning, you're wasting time and offering
nothing of value? Information is supposed to be insightful, not
confusing.
Corporal Punishment (prisons)
We
restrict people when we are not educated enough to give them
good directions. I'm not saying that discipline should never be
used, I'm just saying if that's all you use is punishment, then
you are condemning yourself to have to repeat the punishment,
and also deal with all the side effects that come from
abuse.
Adolescence and Parental Favoritism
Triple P: Positive Parenting Program is a parenting
intervention with
the main goals of increasing the knowledge, skills, and confidence of
parents and reducing the prevalence of mental health, emotional, and
behavioral problems in children and adolescents. The program was
originally specifically tailored for at risk children and parents, but
there are now different levels of Triple P designed to work together as a
broad, universal, public health approach. This program is based on
principles of community psychology.
Paying Attention without Spoiling (being a good example)
Shame (regret)
-
Confidence vs.
Ego
Child Development -
Behavior
Contingent Reinforcement Use (ehow) -
Learning MethodsWhen you discipline a child about
something that you perceive to be wrong or bad,
don't forget to discipline yourself in learning the current facts about
all the dangers in this world. If you are going to educate your
child about the dangers of
drug abuse, don't forget to mention all the drugs in all their forms,
including foods, because
poor nutrition
kills more people and cost billions of dollars more in healthcare costs
then all
drugs combined.
A person who makes bad decisions
and bad choices is not necessarily a
Bad
Person. Some people are just really
Complicated and sometimes just a little
Confused. Mostly because of their upbringing and how they
were raised and how they were educated. There are many things
that happens in a persons life that can cause a persons
Perception to be altered and changed. Sometimes theses
changes in a persons
Perception are good and sometimes they are
bad. What ever it is, some people will always need more patience
and more understanding then usual.
We should not look at parents as savors or
know it all's, look at your parents as children, children
who were never given a chance to grow up, or given a chance to
learn as much as they should have. You have to see yourself as
the one who must be the adult, you're the one who must keep it
together, you're the one that everyone is counting on, you are
the one. But don't be overwhelmed by all the responsibilities,
keep your life balanced, and keep learning, because valuable
information and knowledge will ultimately become your most
trusted advisor. Embrace the future.
You shouldn't punish people for
their mistakes. We should only figure out why someone made the
mistake so that we can help avoid the mistake from repeating itself again
in the future. The only punishment from making a mistake is
when you don't
learn from the mistake, so the punishment from the mistake is usually
self inflicted. But sometimes your mistake harms and injures other people.
So when other people suffer from your repeated mistakes, then it is up to
people to stop you you from making that mistake again, which is what
justice system is supposed to do,
but not always, so sometimes people have to help
solve this problem accordingly,
with the help of the justice system, or on their own.
Fame - Being Well Known but Known Well
Fame is being
well-known by a lot
of people and having a favorable public
reputation
that is spoken about often; the quality of being
famous.
Sometimes
celebrity attention
is a lot easier when it's just a
fantasy. Be careful
what you wish for.
Popularity has its dangers and
beauty can be a liability for some
people.
False Advertising.
If too much
attention
can make you dysfunctional, and not enough
attention can make you dysfunctional,
then what is the correct amount of
adoration a person should have? Can you still be
alienated or
isolated even when you
have lots of friends? Instead of
sucking
up you should be
bucking up.
Ego-Big
Headed -
Over Confidence
What's the difference between being
popular and being famous?
Not all famous people are popular, and not all popular people are
famous.
Journalists.
Not all people who do great
things become famous or popular. So many seemingly little things
that average people do never get the
recognition they deserve. People need
to understand that
value
is not measured by fame or
popularity.
History.
Performance Artist is a
performance presented to an
audience within a
fine art context,
traditionally interdisciplinary. Performance may be either scripted or
unscripted, random or
carefully orchestrated; spontaneous or otherwise carefully planned
with or without audience participation. The performance can be live or via
media; the performer can be present or absent. It can be any situation
that involves four basic elements: time, space, the performer's body, or
presence in a medium, and a relationship between performer and audience.
Performance art can happen anywhere, in any type of venue or setting and
for any length of time. The actions of an individual or a group at a
particular place and in a particular time constitute the work.
Celebrity
is a widely known person who is famous and spoken about. Someone
who receives public attention by the media. Celebrity
status is often associated with wealth, fame and
fortune, while fame often provides opportunities to make money.
A-List
Celebrity is one at the very top of their field. It may be a bankable
movie star, a major recording artist, an international sports star, a social
media personality, or a film director, mogul, or an international TV
broadcaster. The A-list is part of a larger guide called
The Hot List that
has become an industry-standard guide in Hollywood.
Stresses of Being a Celebrity (PDF)
Trend is something popular at a given
time that has a tendency to
Influence
opinions or actions.
The Influences of
Power and how it controls.
Conformity -
Social Status -
Too Much Praise
Fad is any
form of
collective behavior
that develops within a
culture, a
generation or
social group and which
impulse is followed enthusiastically by a group
of people for a finite period of time. Similar to habits or customs but
less durable, fads often result from an activity or
behavior being
perceived as emotionally popular or exciting within a peer group or being
deemed "cool" as often promoted by social networks. A fad is said to
"catch on" when the number of people adopting it begins to increase to the
point of being noteworthy. Fads often fade quickly when the
perception of novelty is gone.
Popularity - Admired by Strangers
Popular is being liked,
admired, or enjoyed by many people or by a particular person or
group. Someone or something regarded with great favor, approval or affection by the general public.
Popularity is the quality of being widely admired or accepted or sought after.
Popularity can Distort Reality
Popularity is Not an Accurate Measurement of how
valuable something is, or
how
truthful
something is. Popularity is not a measurement of how important someone is,
or how important some thing is.
Be careful who you follow, especially
knowing that you can
be
easily fooled when
information is skewed. The
TV
can lie and
mislead
you, so you need to be careful. The
assumption that "
Likes",
Retweets, or Views indicate
value is a
vulnerability of an
undereducated mind.
Don't use popularity as your only
measurement
to determine how true something is or how important something is.
Don't
conform and don't
get
addicted, and
never stop learning.
False Consensus
-
Crowd Influence -
Confirmation Bias
-
Naive
-
Conformity -
Passive Learning
Three Men make a Tiger refers to an individual's tendency to
accept
absurd information as long as it is
repeated by enough
people.
Truth by Consensus is the process of taking statements to be
true simply because
people generally agree upon them.
When people hear other people say the same stupid things
that they say or think, then those people will
ignorantly believe that this confirms that their thinking is somehow
magically correct, which it is not. But those people will
never know how
wrong they are because they will never seek the truth, because they
ignorantly believe that they already know the
truth.
Consensus Theory of Truth is the process of taking
statements to be true simply because people generally agree upon
them.
Argument from Authority is a common type of argument which
can be
fallacious, such as when an authority is cited on a topic
outside their area of expertise or when the authority cited is
not a true
expert.
Social
Proof is a psychological phenomenon where people
assume the
actions of others in an attempt to reflect correct behavior for a given
situation. This effect is prominent in ambiguous social situations where
people are unable to determine the appropriate mode of
behavior, and is
driven by the
assumption
that surrounding people possess more knowledge about the situation.
A book on NY Times best sellers list does not mean you should read that
book, because everything is relative, and
ratings can be
subjective.
Psychology of the
Like Button, the
dopamine feedback
loop. The like button can boost your ego or shatter your
ego.
Like
Button is a feature on websites where the user can
express that they
like, enjoy or
support certain content, without
explaining why. Some websites also include a dislike button, so the user
can either vote in favor, against or neutrally. Other websites include
more complex Web content voting systems, for example
five stars or
reaction buttons to show a wider range of emotion to the content.
Like Button is a
vote for
something, and most people don't understand what they're voting for.
1 million unique views with 7.8 billion people in the world. What was
the cost, what were the benefits? 1 billion views with multiple views by
the same people. What was the cost, what were the benefits?
Fans.
Our Social Networks Need an
Upgrade.
Looking for Attention shouldn't be
Dangerous. And our need to
feel like we belong
shouldn't be
dependent on technology
or be dependent on
fake praise.
Followers: Having thousands of followers
on a
social network is not the same thing as being a
leader who cares
about the people they represent.
Friending and
Following is the act of adding someone to a list of
"friends" on a social networking service. The notion does not necessarily
involve the concept of
friendship. It is also distinct from the idea of a
Fan,
which is a person who is enthusiastically devoted to something or
somebody.
Argumentum ad Populum is
assuming
something is
true because many or most people believe it: "If
many believe so, it is so."
Just because a video has
millions of views, this does not make it valuable or important.
Just because something was
Retweeted, this also does not make it valuable or important.
Social Network Dangers.
Ratioed means that a tweet has a high ratio
of responses to
re-tweets. Often, a ratio like this means that a tweet was
controversial and had a lot of people jumping on the OP and each other.
It's similar to on Reddit where you can tell that there's probably an
argument in the comments of a post when it has more comments than
up-votes.
Bandwagon Effect
is having a tendency to prefer what’s popular. It’s easy to
conform to
popular ideas without checking the evidence, especially when we get our
information from others.
Bias.
Mere-Exposure Effect is a psychological phenomenon by which people
tend to
develop a preference for things merely because they are familiar
with them. In social psychology, this effect is sometimes called the
familiarity principle.
The effect has been demonstrated with many kinds of things, including
words, Chinese characters, paintings, pictures of faces, geometric
figures, and
sounds. In studies
of interpersonal attraction, the more often a person is seen by someone,
the more pleasing and likeable that person appears to be.
Filter Bubbles -
Echo Chambers -
Creeping
Normality
Reinforcement is a
stimulus that strengthens or weakens a particular
behavior. An act performed to strengthen a behavior, even though that behavior
has not yet been determined whether it's wrong or bad or right or good.
Convincing is causing one to believe the
truth of something, sometimes without proof or facts.
False-Consensus Effect is when people tend to see their own
behavioral choices and judgments as relatively common and appropriate to
existing circumstances. In other words, it is perceivers’ tendency to
assume that their personal qualities, characteristics, beliefs, and
actions are relatively widespread through the general population in any
given situations. A attributional type of
cognitive bias
whereby people tend to overestimate the extent to which their
opinions, beliefs, preferences, values, and habits are normal
and typical of those of others (i.e., that others also think the
same way that they do). This
cognitive bias tends to lead to the
perception of a
consensus that does not exist, a "
false
consensus".
Fundamental Attribution Error is the tendency for people to
place an undue emphasis on internal characteristics of the agent
(character or intention), rather than
external factors, in explaining another person's behavior in
a given situation. This contrasts with interpreting one's own
behavior, where situational factors are more easily recognized
and can be taken into account.
Attention Seeking is behaving in a way which is in pursuit of
attention from others. The
attention they receive gives them a good
feeling and boosts their self-esteem and self-worth. Where such behavior
is excessive and inappropriate, the term is often used pejoratively in
regard to children's behavior in front of peers or to negative domestic interactions.
Spotlight Effect happens
when we think other people are noticing us much more than they actually
are. We feel that others evaluate our appearance and behavior intensely,
when often it’s not true at all. -
Social Influences.
Consensus Reality is that which is generally agreed to be
reality, based on a
consensus view.
Group Decisions.
Validity
(confirming accuracy) -
Validation -
Groupthink
(social influences) -
Stereotypes
Just because you have a
fan base or have people
interested in what you can provide for them, this should not be a reason
for you to do something. Just like
money
should not be a reason to do something. What you do should be defined by
purpose and
need. And the
value you provide should
be
measurable with a clear
understanding of the
cause and
effects of your actions. When people
egg you on, it's not because
you're popular, it's mostly because they would rather
transfer the
risk and the
work on
to you in the form of
entertainment, this way your fans can live through you vicariously.
But entertainers should not excuse people from having their own life. We
need to separate these worlds so that the line that separates them never
becomes blurred or undefined. Entertainment is great, and it's a great way
to express ourselves, but we can't allow ourselves to slip into a quasi
reality, because when we do,
Reality
will slowly deteriorate to a point where neither reality or
Fantasy could survive, you would
become lost in a dream and forever in a coma. If you want real
entertainment, reality and knowledge has more entertainment then any other
art form, it's limitless, it's mind-blowing, and it's wonderful.
Try it Mikey, you'll like it (youtube).
Famous - Widely Known
Famous is something or someone
widely known
and esteemed.
Adoration is
respect, reverence,
strong admiration or
devotion in a certain person, place, or thing. The term comes from the
Latin adōrātiō, meaning "to give homage or
worship to someone or
something".
Being famous is not a measurement
of
value.
Who made someone famous? And why are they
popular?
Charismatic is
possessing an extraordinary ability to
attract
attention. Having compelling charm which inspires devotion in others.
Charisma
is compelling
attractiveness or charm that can inspire devotion in others.
Charm is having
attractiveness that interests, pleases or
stimulates.
Superficial Charm -
Influencers.
Cult of
Personality is a person who's
persona is sold to the public
using mass
media techniques in order to create an idealized,
heroic
and
worshipful image of a
leader. A
country's regime
may also use other
influencing
techniques such as
propaganda,
exploitation of
patriotism and
the arts, as well as, government-organized demonstrations and rallies,
that are well orchestrated in order to create a
big
lie spectacle that a lot of people will
fall for. A cult of personality
is fraudulently elevated in the publics eyes as a model of excellence or
perfection, often through unquestioning
flattery and
praise. Usually
one-party
states or
dominant-party states
use modern
social
engineering techniques to sell their
puppet to the
public so they can increase their control over a country and also use their
personal
demagogue to commit crimes
and undermine the democracy of a country.
Hero Worshiping is when you have
excessive
admiration of someone and a belief that they are special or
perfect.
Celebrity Worship Syndrome is an obsessive
addictive disorder in which
a person becomes
overly involved with the details of a celebrity's
personal and professional life. Psychologists have indicated that though
many people obsess over film, television, sport and pop stars, the only
common factor between them is that they are all figures in the public eye.
This is commonly found on sites such as Twitter and Instagram.
Influencers.
Idol is someone who is
adored blindly and excessively.
Worship
or Idolize is to admire,
revere, or obsessively love someone
greatly or excessively.
Superstar is someone who has great popular appeal and is widely known,
prominent, or successful in their field. Celebrities referred to as
"superstars" may include individuals who work as actors, musicians,
athletes, and other media-based professions
Heartthrob is a male celebrity who is known
for his good looks. An object of infatuation.
Femme
Fatale an attractive and seductive woman, especially one who is likely
to cause distress or disaster to a man who becomes involved with her.
Diva
is a celebrated female singer; a woman of outstanding talent in the world
of opera, and by extension in theatre, cinema and popular music.
Apotheosis
is the elevation of a person as to the status of a god. Model of
excellence or perfection of a kind; one having no equal.
Idealized is someone consider as ideal.
Exalted to an ideal perfection or
excellence.
Exalted is to praise,
glorify, or honor someone. Raise in rank, character, or status of someone
who is elevated in nature or style. Someone of high moral or intellectual
value.
Groupie is an enthusiastic young fan especially a young woman, who
regularly follows a pop music group or other celebrity in the hope of
meeting or getting to know them.
Public Displays.
Fan is an
enthusiastic devotee of
sports. An ardent
follower
and
admirer.
Fandom
is a subculture composed of fans characterized by a feeling of empathy and
camaraderie with others who share a common interest. Fans typically are
interested in even minor details of the objects of their fandom and spend
a significant portion of their time and energy involved with their
interest, often as a part of a social network with particular practices (a
fandom); this is what differentiates "fannish" (fandom-affiliated) fans
from those with only a casual interest. A fandom can grow around any area
of human interest or activity. The subject of fan interest can be narrowly
defined, focused on something like an individual celebrity, or more widely
defined, encompassing entire hobbies, genres or fashions. While it is now
used to apply to groups of people fascinated with any subject.
Halo Effect occurs when we let a single personality trait spill over so
that it
influences our overall perception of a person. In other words,
traits in one area affect our
general
view.
Don't judge a book by its cover.
Para-Social Relationships are one-sided
relationships, where one person extends emotional energy, interest and
time, and the other party, the persona, is completely unaware of the
other's existence.
Parasocial relationships
are most common with celebrities, media
personas, television stars or organizations such as sports team.
One-Sided Relationships.
Parasocial Interaction refers to a kind of psychological relationship
experienced by an audience in their mediated encounters with performers in
the mass media, particularly on television. Viewers or listeners come to
consider media personalities as friends, despite having limited
interactions with them. PSI is described as an illusionary experience,
such that media audiences interact with personas (e.g., talk show host,
celebrities, fictional characters, social media influencers) as if they
are engaged in a reciprocal relationship with them.
Contrarian is a person who opposes or
rejects popular opinion, going
against current practice.
Critical Thinking.
Contrary is
very opposed in nature or character or
purpose. Of words or propositions
so related that both cannot be true but both may be false.
Contradiction
-
Lie.
au contraire is a French phrase that's used
when someone is incorrect, wrong or says something that is
the opposite of
the truth. Meaning to the contrary.
Urban Legend is a form of modern folklore consisting of
fictional
stories, often with macabre elements deeply rooted in
local popular
culture.
Fame -
Irene Cara (youtube)
Media Literacy -
What is Success?
Body Image -
Self-Smart -
Over
Confidence can be Dangerous
Everyone will experience
fame and
power to a
certain degree and level sometime during their life. We need to
teach about the effects that power and fame has on the mind, and
how it can control our behavior and also warp our view of
ourselves and our view of the world. We also need to teach the
effects of rejection and paranoia.
"You don't have to
experience things the exact same way as others do in order to
learn from them or benefit from them. You just need to
understand the lessons and the purposes of these lessons. You
don't need to be a professional basketball player in order to
understand the game or enjoy the game. You just need to be aware
of the skills and the knowledge that is gained from these types
of interactions. The skill level in which you achieve in a
particular
sport, or in a particular art, is not as important as
your level of understanding. What's the point at being great at
something if you never become a great person."
"Don't worry about people knowing you, just make yourself worth knowing."
"Everyone wants to be
Loved,
admired and
appreciated, it's an amazing and beautiful feeling
that is soothing to the soul. It's a confirmation that says that
you are good enough to be loved, that you are worthy, and that
you are special. But there is a risk because you could
accidentally create a
False Sense of Security. And when it comes to
Human Emotions, and their vulnerabilities, we have to be
very careful that we don't allow ourselves to be consumed or
manipulated to a point where we lose total
awareness of ourselves. Some people even have a tendency to
stop maturing and become content with what they know.
And if you
stop learning and growing, you will sacrifice your potential and
end up finding yourself lost. But don't worry, it's happens to a
lot of people, learn from it and move on, the ride is far from over."
Famous for the Wrong Reasons
What if you couldn't stop fame from happening? What if you can't stay
anonymous? You can try
to stay unknown, but some ignorant people will pretend to know you, which
is worse than no one knowing you at all. Because some people just make up
sh*t and spread
rumors, and there are plenty of ignorant people who are just
ignorant enough to believe
the sh*t they here. This is when
history becomes totally distorted. So sometimes you have no choice but
to let yourself be known. This way you can have a better chance to control
what the
truth is and hopefully communicate to people who you really are.
This way when as*holes talk sh*t about you, you can reply to these
ignorant morons who make
assumptions and just say, where's the evidence d*ck face? What's your
motive and what's your goal? And do you even have a f*cking clue about
what you're saying? Everyone needs to fully understand, I will listen to
anyone who has information that is useful and information that will also
help us progress and improve our lives and our situation. But if all you have
is just stupid sh*t filled with crazy assumptions, or just plain
hatred,
then let it go. We have a lot of work to do. You want to
talk sh*t about
someone, then look in the f*cking mirror a*shole. I'm not perfect, but I
want to be perfect, and I also want to be intelligent, so if you got any
better plans then that, then speak up. But this time, know what you're
saying, and don't waste a good chance to speak just to speak down on
someone, because that's going in the wrong f*cking direction. If you want
to truly know someone, then you have to listen to that person speak and
you have to ask them questions, and
stop pretending that
you know the difference between your a*s and your face.
Infamous is someone widely known, usually
unfavorably.
Infamously is in an
infamous manner or degree; scandalously;
disgracefully; shamefully.
Infamy
is a a state of extreme dishonor, Evil fame or public reputation.
"I'm
not sure what's worse, people hating me for all the wrong reasons, or
being loved for all the wrong reasons?"
When you become popular, it
becomes hard to protect your
privacy. Even if you don't have anything that people could
Blackmail you for or
Bribe you for, you can
still be attacked in many different ways. So you need to be extremely
careful and not let your guard down. But it doesn't always stop ignorant
people from
spreading
rumors, or does it stop the criminals from exploiting weaknesses in
your defenses.
"Great minds had rather deserve contemporaneous
applause, without obtaining it, than obtain, without deserving it; if it
follow them, it is well, but they will not deviate to follow it. With
inferior minds the reverse is observable."
Charles Caleb Colton (wiki).
I Don't Need to be Famous, I just need to be right and good.
I don't want fame, I don't want to be popular, I don't want
a lot of money, I just want to make a positive difference in
peoples lives and make a positive difference to the planet that
we all share. I would rather be like everyone else. Ambiguously
blending in with all the people around me without unneeded
attention or
unwarranted
distractions. I want to Live a
respectable life and to
fall in love.
Of course there is more to
life, but we
shouldn't let the details of our
responsibilities diminish our lives or cloud us from the
miracle of life itself. We have a job to do, but we also have a
life to live. For now I'm anonymously saving the world, like
millions have done in the past, and like the millions who are
presently saving the world today. I seek no glory because the
reward is the preservation of life, and ending the burden of
life that millions of people suffer from that are the result of
ignorant people. An ignorant mind is its own worst enemy.
And the
ignorant
minds of the
so called educated and wealthy are the most
damaging enemy of innocent people all around the world. "I
understand the admiration, I have it too for others. Just don't
let your admiration blind you from knowing how incredible you
are. I
admire you, and you
admire me, we admire each other, we admire the world, so admiration is OK,
just don't forget we are all in this together.
I am nice person who is well liked and fun to be with. I
get along with almost everyone and I'm friendly and
respectable, which is why I have had many
friendships with some being lasting friendships. But being good and
popular can also make you a
target for criticism..
And being more out going and communicative than most people has its own
risks. But I except those risks on the grounds that my intentions are
good, and if they are not, I am willing to listen and adapt my behavior to
be more accurate and be more honest, for that is my goal and my true
nature. I make mistakes just like everyone else does. Sometimes people can
be
envious, jealous or they sometimes just misunderstand you and are in disagreement with
you in some way. And sometimes people will
talk shit behind your back instead of talking to
you directly. I know that I have done
some stupid insensitive things that were wrong or bad, and always felt
regret for hurting people. So I'm not here to judge or to be judged, I'm here to learn.
So let knowledge be thy judge.
I am so lucky to have had no wealth,
no power or any privilege, or any desired feature that would have
disrupted or altered my life in any negative way. I know this because I
have more knowledge and information now and realize how ignorant I was and
how little I knew about myself and the world around me. I can look back on
my life and thank God for not giving me the things that I desired, like
wealth, fame or popularity, because, it would have killed me. I would have
made so many disastrous mistakes that I would not be here today to talk
about it. Is it that I'm just lucky or am I part of someone's genius plan?
I would think neither. Because I don't have time for that shit. I have to
focus on reality. If I try to figure out life on a grander scale or
scheme, I might miss out on life it self. So I will just have to wait for
that final surprise, that's if there is one, or, if there's anyone their
to witness it? I yield the remainder of my time to my constituents.
Constituent is being a part of
something or part of a physical structure. Something determined in
relation to something that includes it. An artifact that is one of the
individual parts of which a composite entity is made up; especially a part
that can be separated from or attached to a system. An abstract part of
something. A member of a constituency; a citizen who is represented in a
government by officials for whom he or she votes.
"People might block our attempts to
live out our purpose. They might initially block our actions. But, they
cannot block our intentions or our dispositions. Our goal is to help
people. We aren't to try to control them or change them. When they
obstruct our proper tasks, they become irrelevant to us. When we have
proper intentions, or when we're disposed to act virtuously, our mind will
accommodate and adapt to the
hindrance. The obstacle will activate creativity in devising a new way to
help people—a new way to
live as
nature requires and achieve our goal rightly oriented toward the
logos. The impediment to action advances action. What stands in the way
becomes the way.
Our business is with things that matter. Do your duty and despise
cowardice." -
Marcus Aurelius (Meditations
5.20).
Movies about the Dangers of Fame
When Albert Einstein met Charlie Chaplin in 1931,
Einstein said, “What I admire most about your art is its
universality. You
do not say a word, and yet the world understands you." “It's true.”
Replied Chaplin, "But your fame is even greater. The world admires you, when no one understands you."
I love watching documentaries about bands who became really famous.
I love how it shows that most people just start out with simple
and normal lives. And then one day their abilities come in line
with an opportunity of a life time, and just by
chance their
lives are changed forever. Of course these documentaries never
show a complete story, these are only a few particular moments
in a persons life, so we have no idea who they are, or who they
could have been if their lives would have been different. I
myself think it's better to dream about these experiences then
to have them come true. Because I would hate to live a dream
that I was unable to wake up from, that would suck. But of
course you don't have to be famous to be at that crossroad like
that, because everyone has to make decisions. And what ever
those decisions were, or how bad some of those decisions were,
you have to find a way to live through those decisions no matter
what, because you are here for a reason, so you have to find
that reason, because it may not find you. If you're not looking
for it, you may never find it. But be careful where you look, if
you're not looking in the right places at the right time, you
may find more trouble then success. Remember, life is a double
edge sword, but it's your sword, so being dull on one side might
be a little safer. But this is your life, not mine.
AA to
Zeplin the story of Led Zeplin 2004 -
This insightful documentary chronicles the band's history from
their 1968 formation to their reign as 1970s hard-rock giants
through rare photographs, archival footage, and interviews with
both the band members and those who worked with them.
Aired: 06/08/2004 | 55 min. -
Led Zeplin (wiki).
Kurt and Courtney (1998) -
Beginning as an observation of the music of
Kurt Cobain and his Seattle/Portland contemporaries, Kurt
and Courtney took a different turn when
Courtney Love intervened. Directed by Nick Broomfield.
Aired: 02/28/1998 | 1 hr. 35 min.
-
Music Knowledge.
Stay True to Yourself
In those unique moments when you have to make a
decision, don't
abandon everything that you have learned, and don't throw
away everything that is close to you, like
family and friends. If
you are about to do something that you would not normally do, or if
something goes against your good judgment or contradicts
your beliefs, then this is the moment when you need to
stay true to
yourself. But in those moments when you go against everything
that you believe in, and everything that you know, you better
have a good
reason, because
those are the
kind of mistakes that are the
most painful and the most dangerous
to make.
The Middle - Jimmy Eat World (youtube)
Hey, don't write yourself
off yet.
It's only in your head, you feel left out
Or looked down
on.
Just try your best, try everything you can.
Don't you worry what
they tell themselves
When you're away.
It just takes some time,
Little girl you're in the middle of the ride,
Everything, everything
will be just fine.
Everything, everything will be alright. (alright)
Hey, you know they're all the same.
You know you're doin' better on
your own,
So don't buy in.
Live right now,
just be yourself.
It doesn't matter if it's good enough,
For
someone else.
It just takes some time,
Little girl you're in the
middle of the ride,
Everything, everything will be just fine.
Everything, everything will be alright. (alright)
Woooohhh!
Hey,
don't write yourself off yet.
It's only in your head, you feel left out
Or looked down on.
Just do your best, (do your best)
Do everything
you can (do everything you can)
Don't worry what their bitter hearts
Are gonna say
It just takes some time,
Little girl you're in the
middle of the ride,
Everything, everything will be just fine.
Everything, everything will be alright. (alright)
It just takes some
time,
Little girl you're in the middle of the ride,
Everything,
everything will be just fine.
Everything, everything will be alright.
Watching
The Wheels - John Lennon -
1980People say I'm crazy, Doing what I'm doing
Well, they give
me all kinds of warnings
To save me from ruin.
When I say that I'm
okay, well they look at me kinda strange
"Surely, you're not happy now,
you no longer play the game"
People say I'm lazy, Dreaming my life away
Well they give me all kinds of advice
Designed to enlighten me
When
I tell them that I'm doing fine watching shadows on the wall
"Don't you
miss the big time boy, you're no longer on the ball?"
I'm just sitting
here watching the wheels go round and round
I really love to watch them
roll
No longer riding on the merry-go-round
I just had to let it go
Ah, people ask me questions
Lost in confusion
Well, I tell them
there's no problem
Only solutions
Well, they shake their heads and
they look at me, as if I've lost my mind
I tell them there's no hurry,
I'm just sitting here doing time
I'm just sitting here watching the
wheels go round and round
I really love to watch them roll
No longer
riding on the merry-go-round
I just had to let it go, I just had to
let it go, I just had to let it go.