Creativity - Imagination
Creativity is the
ability to create
original ideas that
produce positive effects. Creativity
is the capacity
and the ability to
think
uniquely and
imagine
things in order to
make things or cause things to be or to become
or to bring into existence. Having a creative outlet is important.
But imagination can also be misused, just like most
technologies.
Imagination
is the formation of a
mental image of something that is
not
perceived as real and is
not present to the
senses. The
ability to form
mental images of things or events.
The ability to deal
resourcefully with
unusual problems. Imagination
is the creative ability to form images,
ideas, and
sensations in the mind without direct input from the
senses, such as
seeing
or
hearing. Imagination helps make knowledge applicable in
solving
problems and is fundamental to integrating
experience and the
learning process.
Imagine is to form a
mental image of something
that is not present or that is not the case.
Reimagine is to imagine or conceive
something in a new way.
Repurpose.
Creating -
Thinking Creatively
-
Designing -
Curiosity -
Self-Directed Learning
Fantasizing - Fantasies
Fantasy is something that is imagined but
not
real.
Fantasy
are imaginary worlds. Imagination unrestricted by
reality. Something that many people believe but
is false.
Abstract.
Fantasy in psychology is a situation imagined by an individual that
expresses certain desires or aims on the part of its creator. Fantasies
sometimes involve situations that are highly unlikely; or they may be
quite realistic. Fantasies can also be sexual in nature. Another, more
basic meaning of fantasy is something which is
not real, as in
perceived
explicitly by any of the
senses, but exists as an imagined situation of
object to subject. In everyday life, individuals often find their thoughts
pursue a series of fantasies concerning things they wish they could do or
wish they had done...fantasies of control or of
sovereign
choice...daydreams'.
Confabulation
Memory Flaws.
Fantasy World is a fictional universe created in
fiction media, such as
literature, film or
games.
Typical fantasy worlds involve
magic or magical abilities, nonexistent
technology and sometimes, either a historical or futuristic theme. Some
worlds may be a parallel world tenuously connected to Earth via magical
portals or items; a fictional Earth set in the remote past or future; or
an entirely independent world set in another universe. Many fantasy worlds
draw heavily on real world history, geography and sociology, and also on
mythology and folklore.
Ivory
Tower is a metaphorical place—or an atmosphere—where people are
happily cut off from
the rest of the world in favor of their own pursuits, usually mental and
esoteric ones.
Fictitious
is something not real or
true, being imaginary or
having been fabricated. Relating to or denoting the
imaginary characters
and events found in fiction.
Fiction is
literary work based on
imagination or
fabrication. A belief or statement that is
false, but is sometimes thought
to be true.
Science Fiction is
fiction based on imagined future
scientific or
technological advances and major social or environmental changes,
frequently portraying space or time travel and life on other planets.
Fictional Universe is a self-consistent setting with events, and often
other elements, that differ from the real world. It may also be called an
imagined, constructed, or fictional realm (or world). Fictional universes
may appear in novels, comics,
films, television shows, video
games, and other creative works. Fantasy Tropes.
Speculative Fiction is a broad category of fiction encompassing genres
with certain elements that are nonexistent in terms of reality, recorded
history, or nature and the present universe, covering various themes in
the context of the supernatural, futuristic, and many other imaginative
topics. Under this umbrella category, the genres include, but are not
limited to,
science fiction, fantasy, horror,
superhero fiction,
alternate history, utopian and
dystopian fiction, and
supernatural fiction, as well as combinations thereof (e.g. science
fantasy).
Readers can
sometimes lose themselves in a
story world. The reader can take
on the qualities of a
fictional group and can also take on the perspective and the identity
of a story character. The one who tells the story
rules the world.
Fabricated is something formed or
conceived by the imagination. Something put together out of
artificial or
natural components or parts. To make up something artificial or
untrue.
Embellish -
Virtual Reality.
Contrived is created or arranged in a
way that seems
artificial and
unrealistic. Deliberately created rather than arising naturally or
spontaneously. Showing effects of planning or manipulation. Artificially
formal.Figment of your
Imagination
is something imagined or created by your mind. Something that someone
believes to be
true, but in
actual fact does not correspond with
reality,
and is made up in their mind. It's like
neurosis colluding with your imagination.
Storytelling
-
Dramas -
Daydreaming
Pretend is to
make believe with the intent to
deceive. To behave unnaturally
or affectedly. To represent
fictitiously, as in a play, or pretend to be someone that you're not
or to
act like someone
else.
The Great Pretender
- The Platters (youtuber) - Pretending that I'm doing well, My need is
such; I pretend too much, I'm lonely but no one can tell.
Hyperreality is an inability of consciousness to distinguish
reality from a
simulation of reality,
especially in technologically advanced postmodern societies. Hyperreality
is seen as a condition in which what is real and what is fiction are
seamlessly blended together so that there is no clear distinction between
where one ends and the other begins. It allows the co-mingling of physical
reality with virtual reality (VR) and human intelligence with artificial
intelligence (AI). Individuals may find themselves, for different reasons,
more in tune or involved with the hyperreal world and less with the
physical real world.
Paradox of
Fiction is a philosophical problem about how people can experience
strong emotions from purely
fictional
things, such as art, literature, and imagination. The paradox draws
attention to an everyday issue of how people are moved by things which, in
some ways, do not exist. Nothing wrong with imagining possible
scenarios.
It only becomes a problem when your imagination turns into
unrealistic worries.
Horror Movies are popular
because people can get scared and feel
fear without the worry of it being real with real
trauma and without having any real
consequences that comes from experiencing a real life horrific moment.
Surviving a fantasy is not the same as surviving a real life traumatic
experience. The price of a false sense of security is way more than the
price of a movie ticket. Is it just entertainment or is it
fear mongering?
Suspension of Disbelief is the willingness to suspend one's critical
faculties and believe something surreal, sacrificing realism and logic for
the sake of enjoyment.
Delusion.
Immaterial is
something
without material form or
substance. Not consisting of matter. Something of no importance or
relevance. Not pertinent to
the matter under consideration. Not mattering one way or the other.
People who live
vicariously through
TV show
characters will eventually become detached from
reality. Like trying to learn about sex by
watching porn movies.
Passive learning
can be dangerous.
Pipe Dream is an unattainable or fanciful hope or scheme. A plan, desire, or idea that
will not likely work; a near impossibility.
Make
Believe also known as
pretend play, is
a loosely structured form of play that generally includes role-play,
object substitution and nonliteral behavior. What separates play from
other daily activities is its fun and creative aspect rather than being an
action performed for the sake of survival or necessity. Children engage in
make believe for a number of reasons. It provides the child with a safe
setting to express fears and desires. When children participate in pretend
play, they are integrating and strengthening
previously acquired knowledge. Children who have better pretense and
fantasy abilities can sometimes show better social competence, cognitive
capabilities, and an ability to take the perspective of others. In order
for the activity to be referred to as pretend play, the individual must be
intentionally diverting from reality. The
individual must be aware of the contrast between the real situation and
the make believe situation. If the child believes that the make believe
situation is reality, then he/she is misinterpreting the situation rather
than pretending. Pretend may or may not include action, depending on
whether the child chooses to project their imagination onto reality or
not.
Fake it till you Make it suggests that by
imitating
confidence,
competence,
and an
optimistic mindset, a person
may realize those qualities in their real
life. But not being
sincere
and just
faking it is not a good plan, and
pretending to know things is
a bad idea, so is being a
kiss up or
being
two faced.
Creative Imagination has its
Benefits and its Dangers. Creative imagination can help you solve
problems and help you come up with new ideas and explore possibilities.
But a creative imagination can also be dangerous sometimes if used to
escape reality, which almost every human
does. So a lot of people don't know that they're escaping reality and over
using their imagination, thus they have no idea that they are not living
in reality as much as they should be. If part of your
therapy to feel good includes
believing in imaginary places, then you will never solve the problems that
you face, and those problems that are internal and external will be with
you forever.
Pretending to know things means that you will never know
things.
Fantasies are fun until some aspect of
that fantasy comes true, or if you decide to act on that fantasy.
Everyone has big dreams and everyone imagines themselves as being someone
special who everyone loves. People love to
fantasize about being in love
with someone else, they even imagine what that other person is like.
People also like to dream about doing something incredible that would
defeat someone who has caused people harm or has made people suffer and
feel sad, even if that person is just them. But these fantasies are never
well thought out plans. Or do
people ever consider any real life
alternatives
or other possibilities that could be effective in solving this particular
problem. Imagination is a great tool, but you should only use it sparingly
or once or twice a day. The rest of your time should be spent on solving
real world problems. So
most of your day
should be about learning and progressing, if not, then no fantasy will
ever be good enough, and no fantasy will protect you. Besides that, the
real world is much more fascinating and amazing than any fantasy that you
could ever dream about. Imagination is a powerful tool, just
don't let that power rule your world, or ruin
your world. You have more control than you think.
Living in your own little
world is
not
a safe place to be.
Be careful what you wish for, for
what you desire may set you on fire,
or what you yearn for you may burn for. Sometimes a dream could become
a living nightmare if you don't
think it through. I know what I want, and I want what I know, but I
don't always know where my wants will lead me.
Two Sides to a Coin.
Humans love to
celebrate life. We love to
express ourselves in many different ways that are
stimulating and
entertaining. We can
even create worlds within ourselves and become
famous in our own minds. But
fantasying can be
addictive, because you're in
control
of the fantasy which gives you a perceived
power,
a kind of power that can't be used in the real world. This
power to control a world that is not real may
actually keep you from learning how to
control a world that is
real. So choose your fantasy's well, and don't
forget to choose your purpose in life with even greater care.
Ready Player One? Are you ready to waste your life away living in a
fantasy? You know you can't have a fantasy world unless you have a reality
that supports it. So you're going to have to do some work in reality if
you want to play in a fantasy world. Nothing is for free and everything
has a cost. Choose your dreams wisely, but never forget reality, because
that is
where the
real game is played and where fantasies take a backseat to reality so
they can watch and learn.
People have an accumulation of beliefs
that builds their reality, and at the same time, this manufactured reality
boxes them in. And this box that they live in becomes more expectable to
them over time the longer they live. This makes them believe that the box
is keeping them alive. So people are hesitant to except new information
that would make the box that they live in seem irrelevant or obsolete.
People feel safe in the box so they don't want to leave the box. But you
don't have to tear down the walls of the box, you just have to help them
make a couple modifications to the box. First you help a person create a
window in their box so that they realize that they are in a box, and can
see outside the box. Then you help them to build a door in their box, so
they can leave the box and return to the box at anytime. Then you help
them to understand that they can build a much bigger box to live in and
use the old box as a storage shed. Then you help them to realize that
living outside of the box is where life begins and that they can leave the
box anytime when it's time to explore and learn. Eventually a new box will
appear and enlarge as you
learn
more. And all new boxes will have doors and windows. And you will never
feel boxed in again. This is not to say that you need to throw away the
boxes, because boxes can come in handy.
Leave Nothing to their Imagination because people can sometimes
imagine things incorrectly when they don't have all the details, but even
then, peoples interpretations of those details can be wrong no matter what
you do. Showing people more or showing people less can both be risky. When
someone says that something "leaves nothing to the imagination", what they
are saying is, that ignorant people can make some really crazy
assumptions, so be careful.
Disillusioned is being freed from
illusion and free from enchantment.
Changing the way you think.
Fantasy Prone Personality is a disposition or personality trait in
which a person experiences a lifelong extensive and deep involvement in
fantasy. This disposition is an attempt, at least in part, to better
describe "
overactive imagination" or "living in a dream world". An
individual with this trait (termed a fantasizer) may have difficulty
differentiating between fantasy and reality and may experience
hallucinations, as well as
self-suggested psychosomatic symptoms. Closely
related psychological constructs include daydreaming, absorption and
eidetic memory.
Daydreaming
Daydream is a
short-term detachment from one's
immediate surroundings, during which a person's contact with
reality is
blurred and partially substituted by a
visionary fantasy, especially one
of happy,
pleasant thoughts, hopes or
ambitions, imagined as coming to
pass, and experienced while awake.
Sleeping Dreams.
Maladaptive
Daydreaming is a condition causes intense daydreaming that
distracts a person from their
real life. Many times, real-life events
trigger day dreams, which include extremely vivid daydreams with their own
characters, settings, plots, and other detailed, story-like features.
Daydreams can be triggered by real-life events and cause difficulty
completing everyday tasks and cause difficulty sleeping at night because
of an overwhelming desire to continue daydreaming. Some perform repetitive
movements while daydreaming and make facial expressions while daydreaming.
Some whisper and talk while daydreaming. Daydreaming can be for lengthy
periods of time from many minutes to hours. Experts still aren’t sure what
causes maladaptive daydreaming.
Reminiscing.
Inner
Monologue -
Prayer -
Worry -
Awareness
(sleepwalking)
Fantasy Prone Personality is an
Overactive Imagination. A
disposition or personality trait in which a person experiences a lifelong
extensive and deep involvement in fantasy.
Movies.
Paracosm is a
detailed
imaginary world. Paracosms are thought generally to originate in
childhood and to have one or numerous creators. The creator of a paracosm
has a complex and deeply felt relationship with this subjective universe,
which may incorporate real-world or imaginary characters and conventions.
Commonly having its own geography, history, and language, it is an
experience that is often developed during childhood and continues over a
long period of time, months or even years, as a sophisticated reality that
can last into adulthood.
Depersonalization can consist of a detachment within the self
regarding one's mind or body, or being a detached observer of
oneself. Subjects feel they
have changed and that the world has become vague, dreamlike, less real, or
lacking in significance. It can be a disturbing experience.
Compartmentalization.
Imaginary Friend are a psychological and social phenomenon where a
friendship or other interpersonal relationship takes place in the
imagination rather than external physical reality. Although they may seem
very real to their creators, children usually understand that their
imaginary friends are not real. (also known as pretend friends or
invisible friends).
Surreal is something resembling a
dream, characterized by fantastic imagery.
Enchantment is a feeling of great liking
for something wonderful and unusual. A psychological state induced by a
magical
incantation or
magical spell.
Wish is to
Hope for. An expression of
some desire or
inclination. A want but not necessarily a
need.
Positive Thinking.
Wish Fulfillment is the satisfaction of
a desire through an involuntary thought process, or the gratification of
desire, especially in dreams, daydreams, etc. Wish fulfillment can occur
in dreams or in daydreams, in the symptoms of neurosis, or in the
hallucinations of psychosis. This satisfaction is often indirect and
requires interpretation to recognize.
Exaggerate
is to make something seem more important than it really is. To enlarge
something
beyond fact
or truth. Do something to an excessive degree in order to make something
more noticeable than usual.
Exaggeration is a representation of something in an
excessive manner.
Sensationalism.
Phantom is something that is
sensed but has
no physical reality and exists in
perception only.
Phantom Flat Tire is when you get that feeling when riding your bike that
your bicycle tire is going flat, but when you stop to check your tire, the
tire is still fully inflated. It's a weird feeling.
Art Therapy
Art Therapy is a creative method of
expression used as a therapeutic technique. Art therapy originated in the
fields of art and
psychotherapy and may vary in definition. Art therapy
may focus on the creative art-making process itself, as therapy, or on the
analysis of expression gained through an exchange of patient and therapist
interaction. The
psychoanalytic approach was one of the earliest forms of
art psychotherapy. This approach employs the transference process between
the therapist and the client who makes art. The
therapist interprets the
client's symbolic self-expression as communicated in the art and elicits
interpretations from the client. Analysis of transference is no longer
always a component.
Games -
Puzzles.
Kinetic Family Drawing are projective diagnostic techniques
in which an individual is instructed to draw a person, an object or a
situation, so that cognitive, interpersonal, or psychological functioning can be
assessed.
Draw a Person Test is a psychological projective personality
or
cognitive test used to evaluate children and adolescents for a variety of purposes.
House Tree Person Test is a projective test designed to measure aspects of a person’s
personality. The test can also be used to
assess brain damage and general
mental functioning. The test is a
diagnostic tool for clinical psychologists, educators, and employers. The
subject receives a short, unclear instruction (the stimulus) to draw a
house, a tree, and the figure of a person. Once the subject is done, they
are asked to describe the pictures that they have done. The
assumption is
that when the subject is drawing they are projecting their inner world
onto the page. The administrator of the test uses tools and skills that
have been established for the purpose of investigating the subject's
inner
world through the drawings.
Comic Book Therapy is a form of art therapy in which those
undergoing rehabilitation express their experiences through personal
narratives in a graphic novel/sequential art format that enables them to
process their memories and emotions. It can also be used in a
psychotherapeutic setting whereby clients are encouraged to read specific
comic books and present their thoughts and feelings on the events that
occur within the books. This is done in an effort to reach a cathartic
moment of clarity and understanding of one's own life.
Sometimes
when we create things or draw things, they
may reveal things about ourselves, and other times, they
may reveal
nothing at all, except that some people just like to be creative. So be
very careful of
assessments.
Over Coming Creative Blocks.
Thinking with our Hands can help find new ways of
solving problems. (research from
Kingston University)
Gesture Facilitates Children’s Creative Thinking -
Non-Verbal
Communication (body language)
Child Directed Play -
Creative Thinking
-
Benefits of Creativity
-
Guided Play APP.
Creativity - Thinking Creatively
Creativity is a phenomenon whereby something new and
valuable
is formed. A created item may be
intangible such as an
idea, a
scientific theory, a
musical composition, or a joke, or a physical object
such as an
invention,
or a
literary work, or an
artist painting.
Creative Thinking is the ability to
look at something differently in a new way or from a different
perspective
in order to find a solution to a particular problem. To think of different
scenarios that would help find new alternatives to
solving a particular problem.
Creativity
Techniques are methods that encourage creative actions,
whether in the arts or sciences. They focus on a variety of aspects of
creativity, including techniques for idea generation and
divergent
thinking, methods of
re-framing problems,
changes in the affective environment and so on. They can be used as part
of problem solving, artistic expression, or therapy.
Ingenuity is the power of creative
imagination. The property of being ingenious or showing
inventiveness and skill.
Problem Solving.
Creative Writing -
Design -
Maker Culture
-
Critical Thinking
-
Develop
Create is to
make something or
cause something to be or to become and
bring into existence. Pursue a
creative activity or be engaged in a creative activity. Create by
artistic
means. Create or
manufacture a man-made product.
Creation is an artifact that has been
brought into existence by someone. The human act of creating. The act of
starting something for the first time or
introducing something
new. The event that occurred at
the
beginning of something.
Make is to give certain properties to
something and cause something to be or to become.
Recycle.
Form is to create, develop and give
something shape into a distinctive entity. To make something, usually for
a specific function. The spatial arrangement of something as distinct from
its substance. An arrangement of the elements in a composition or
discourse. To compose or represent. The visual appearance of something or
someone. A perceptual structure. A category of things distinguished by
some common characteristic or quality.
Fabricate is to
put things together out of
artificial or
natural components or parts.
Metal Fabrication is the
building
of metal
structures
by cutting, bending, and
assembling
processes. It is a
value added
process that involves the creation of machines, parts, and structures
from various raw materials.
Prototype.
Working is to shape, form, or
improve a material. To make
something, usually for a specific
function.
Proceed towards a
goal or along a
path or through an activity. Have and exert influence or effect.
Performing. Gratify and charm, usually
in order to influence. To find the
solution
to a problem or
question, or to understand the
meaning
of something.
Artisan
a worker in a
skilled trade, especially one that involves
making things by hand.
Celebrate -
Participate
-
Educate -
Consumer
Embodiment is giving concrete form or
visual representation to
an
abstract concept.
Personification
is a person who represents an
abstract quality or idea.
Originality
is the ability to think and
act independently. The quality of being new and
original and not derived from something else.
Originality is the aspect of created or invented works by as
being
new or novel, and thus can be distinguished from reproductions,
clones, forgeries, or derivative works.
Copyrights.
Authentic is
something not
counterfeit or copied.
To Think for Yourself is to have an
independent mind or attitude.
Non-Conformist.
Novelty is originality by virtue of being
new and
surprising. A
small inexpensive mass-produced article. Novelty is originality by virtue
of being refreshingly novel. Novel is original and of a kind not seen
before.
Self-Reflection
is the capacity of humans to exercise
introspection and the
willingness to
learn more about their
fundamental
nature, purpose and essence. The earliest
historical records
demonstrate the great
interest which humanity has had in itself. Human self-reflection is
related to the
philosophy of
consciousness, the topic of
awareness, consciousness in general and the philosophy of mind.
Introspection is a long and thoughtful
observation of your own
thoughts and desires and
conduct.
Self Smart.
Mind Wandering is the experience of
thoughts not remaining
on a single topic for a long period of time, particularly when people are
engaged in an attention-demanding task.
Not focused.
Spontaneous is to make things up as you go along
and to
make choices in the moment instead of planning
decisions in
advance. It's having an
open mind
in a natural and
uninhibited manner. Something that
is performed or occurring as a result of a sudden inner impulse or
inclination and
without premeditation or
external stimulus. Something that occurs without apparent
external cause.
Being
flexible and
adaptable and
changeable.
Serendipity is an unplanned fortunate discovery. Serendipity is a
common occurrence throughout the history of product invention and
scientific discovery. Serendipity is also seen as a potential design
principle for online activities that would present a wide array of
information and viewpoints, rather than just re-enforcing a user's
opinion.
"You can still plan out every detail in advance, but you should
also
be prepared for changes
and and unique situations that require you to adapt or modify the plans
that you had, because some opportunities can happen almost anytime, so
sticking to the original plan might not be that beneficial as you
previously thought".
Play it by Ear is to act spontaneously
and according to the current situation. Playing it by ear means you have
no real game plan. The original
meaning of play it by ear was to
play music without sheet music, meaning you
either remembered the music or improvised it.
Improvisation is the activity of making something or
doing something that you
have
not planned using whatever you find. Improvisation in
engineering is
to solve a problem with the tools and materials immediately at hand.
Improvise.
Wing It means to
improvise and to do something
without proper preparation or the time to
rehearse,
like when you have to a make
speech or give a
presentation without any
practice. Wing it is to do or try something to do something without much
practice or preparation.
Open Minded is when you
are willing to consider
new ideas and
not be confined by your own beliefs, nor the beliefs of others. Being
honest. Having an
Open Mind is when you are
Not stubborn or
Prejudice and
you are
willing to listen.
Open-Mindedness
is being receptive to
new ideas.
Open-mindedness relates to the way in which people approach the views and
knowledge of others.
Empathize.
Openness to Experience involves six facets, or dimensions, including
active imagination or fantasy, aesthetic sensitivity, attentiveness to
inner feelings,
preference for variety, and intellectual
curiosity.
Default Mode Network -
Awareness -
Silence.
Free Thought
is
unrestrained by deference to
authority, tradition, or established belief.
Humanistic Psychology is the process of realizing and
expressing one's own capabilities and creativity.
Thinking Outside The Box is a metaphor that means to think
differently,
unconventionally, or from a new perspective. This phrase
often refers to novel or
creative thinking.
Concept Homes.
Exact Sensorial Imagination (Johann Wolfgang von Goethe)
Culture Hero is a
mythological hero who changes the world through
invention or
discovery. Although many
culture heroes help with the creation of the world, most culture heroes
are important because of their effect on the world after creation. A
culture hero is able to perform unbelievable tasks in life because they
are different from the normal human. A culture hero generally goes on an
adventure (often called the hero's journey) that in turn does one of the
following: Saves humankind from a dangerous monster. Shapes the world
(rivers, mountains, etc...). Creates distinction between humans and
animals. Makes economic life possible for humans (teaching the humans).
Sets the origin of death. A culture hero has many good qualities about
him/her but also has bad ones as well which is why they must go on their
journeys. They act in their own selfish way and the benefits from what
they have done ends up being shared with the humans as a side effect. Once
the Culture hero has finished their task, they usually end up
disappearing. The end of a Culture Hero's life will lead to the creation
of something else. Culture heroes are the etiological explanation for many
humans about the things occurring in their daily lives.
Films about Creativity
Mary Helen
Immordino-Yang: Our Bodies, Our Minds, Our Selves (video lecture)
Sir Ken Robinson: Do Schools Kill Creativity? (youtube)
Janet
Echelman: Taking Imagination Seriously (youtube)
What's
invisible? More than you think - John Lloyd (youtube)
DM Bennett: The Truth Seeker (vimeo)
Bonobo : Cirrus (youtube)
Phil Hansen: Embrace the Shake (video)
-
Art Films
BBC The Genius Of
Design 1 of 5 Ghosts In The Machine 2010 (youtube)
Designing - Creative Design
Design is the
creation of a
plan or convention for the
construction of an object, system or measurable
human interaction, as in
architectural blueprints,
engineering drawings, business processes,
circuit diagrams, and sewing patterns. Design has different connotations
in different fields. In some cases, the
direct construction of an object, as in pottery, engineering,
management,
coding, and graphic design, is also considered to use design thinking.
Designing often necessitates considering the aesthetic, functional,
economic, and sociopolitical dimensions of both the design object and
design process. It may involve considerable research, thought, modeling,
interactive adjustment, and re-design. Meanwhile, diverse kinds of objects
may be designed, including clothing, graphical user
interfaces,
skyscrapers,
corporate identities, business processes, and even methods or
processes of designing. Thus "design" may be a substantive referring to a
categorical abstraction of a created thing or things (the design of
something), or a verb for the process of creation as is made clear by
grammatical context. It is an act of creativity and innovation.
Keep it Simple -
Development Process -
On
the Job Training -
Create
Design
Methods is a broad area that focuses on:
Divergence –
Exploring possibilities and constraints of inherited situations by
applying critical thinking through qualitative and
quantitative research
methods to create new understanding (problem space) toward better design
solutions.
Transformation – Redefining specifications of design solutions
which can lead to better guidelines for traditional and contemporary
design activities (architecture, graphic, industrial, information,
interaction, et al.) and/or multidisciplinary response.
Convergence –
Prototyping possible scenarios for better design solutions that
incrementally or significantly improve the originally inherited situation.
Sustainability – Managing the process of exploring, redefining and
prototyping of design solutions continually over time.
Articulation - the
visual relationship between the parts and the whole.
Industrial Design is a process of design applied to products that are
to be manufactured through techniques of
mass production. Its key
characteristic is that design is separated from manufacture: the creative
act of determining and defining a product's form and features takes place
in advance of the physical act of making a product, which consists purely
of repeated, often automated, replication. This distinguishes industrial
design from craft-based design, where the form of the product is
determined by the product's creator at the time of its creation. All
manufactured products are the result of a design process, but the nature
of this process can take many forms: it can be conducted by an individual
or a large team; it can emphasize intuitive creativity or calculated
scientific decision-making, and often emphasizes both at the same time;
and it can be influenced by factors as varied as materials, production
processes, business strategy, and prevailing social, commercial, or
aesthetic attitudes. The role of an industrial designer is to create
and execute design solutions for problems of form, function, usability,
physical ergonomics, marketing, brand development, sustainability, and
sales.
Generative Design is an iterative design process that involves a
program that will generate a certain number of outputs that meet certain
constraints, and a designer that will fine tune the feasible region by
changing minimal and maximal values of an interval in which a variable of
the program meets the set of constraints, in order to reduce or augment
the number of outputs to choose from. The program doesn't need to be run
on a machine like a digital computer, it can be run by a human for example
with pen and paper. The designer doesn't need to be a human, it can be a
test program in a testing environment or an artificial intelligence, for
example a generative adversarial network. The designer learns to refine
the program (usually involving algorithms) with each iteration as his
design goals become better defined over time. The output could be images,
sounds,
architectural models,
animation, and much more. It is therefore a fast method of exploring
design possibilities that is used in various design fields such as art,
architecture, communication design, and product design. The process
combined with the power of digital computers that can explore a very large
number of possible permutations of a solution enables designers to
generate and test brand new options, beyond what a human alone could
accomplish, to arrive at a most effective and optimized design. It mimics
nature’s evolutionary approach to design through genetic variation and
selection. Generative design is becoming more important, largely due to
new programming environments or scripting capabilities that have made it
relatively easy, even for designers with little programming experience, to
implement their ideas. Additionally, this process can create solutions to
substantially complex problems that would otherwise be resource-exhaustive
with an alternative approach making it a more attractive option for
problems with a large or unknown solution set. It is also facilitated with
tools in commercially available CAD packages. Not only are implementation
tools becoming more accessible but also tools leveraging generative design
as a foundation.
Generative Art refers to art that in whole or in part has been created
with the use of an autonomous system. An autonomous system in this context
is generally one that is non-human and can independently determine
features of an artwork that would otherwise require decisions made
directly by the artist. In some cases the human creator may claim that the
generative system represents their own artistic idea, and in others that
the system takes on the role of the creator. "Generative art" often refers
to algorithmic art (algorithmically determined computer generated
artwork), but artists can also make it using systems of chemistry,
biology, mechanics and robotics, smart materials, manual randomization,
mathematics, data mapping, symmetry, tiling, and more.
Style in visual arts is a distinctive manner which permits the
grouping of works into
related categories or any distinctive, and therefore recognizable, way
in which an act is performed or an artifact made or ought to be performed
and made". It refers to the
visual appearance of
a work of art that relates it to other works by the same artist or one
from the same period, training, location, "school", art movement or
archaeological culture: "The notion of style has long been the art
historian's principal mode of classifying works of art. By style he
selects and shapes the history of art".
Style is a way of
expressing
something in language or
art or
music etc., and is characteristic of a
particular person or group of people or period. A particular kind as to
appearance. The popular taste at a given time. Distinctive and stylish
elegance. Designate by an identifying term. Make consistent with a certain
fashion or style. Make
consistent with certain rules of style. How something is done or how it
happens.
Writing Style.
Architectural Style is characterized by the features that make a
building or other structure notable or historically identifiable. A style
may include such elements as form, method of construction, building
materials, and regional character. Most architecture can be classified
within a chronology of styles which changes over time reflecting changing
fashions, beliefs and religions, or the emergence of new ideas,
technology, or materials which make new styles possible.
Form Follows Function.
Design-Based
Learning, also known as design-based instruction, is an
inquiry-based form of learning, or
pedagogy, that is based on integration of design thinking and the design
process into the classroom at the K-12 and post-secondary levels.
Design-based learning environments can be found across many disciplines,
including those traditionally associated with design (e.g. art,
architecture, engineering, interior design, graphic design), as well as
others not normally considered to be design-related (science, technology,
business, humanities). DBL, as well as project-based learning and
problem-based learning, is
used to teach 21st century skills such as communication and collaboration
and foster deep learning.
Educational
Animation are animations produced for the specific purpose of
fostering learning.
Embodied Design
grows from the idea of
embodied
cognition where the
actions of
the body can play a role in the development of
thought and
ideas. Embodied design brings
mathematics to life; studying the
effects of the body on the
mind, researchers learn how to design objects and activities for
learning. Embodiment is an aspect of
pattern
recognition in all fields of human endeavor. Learning strategies based
on embodied design rely on motion and
visualization;
physical activity is helpful in learning a mathematical concept. When
students are
physically and
mentally involved in learning, they retain content better.
Building
-
Building
Blocks -
Engineering
Aesthetics
is a branch of philosophy that explores the nature of
Art, beauty, and
taste, with the creation and appreciation of beauty. It is more
scientifically defined as the study of
sensory or sensori-emotional
values, sometimes called judgments of sentiment and taste. More broadly,
scholars in the field define aesthetics as "critical reflection on art,
culture and nature". In modern English, the term aesthetic can also refer
to a set of principles underlying the works of a particular art movement
or theory: one speaks, for example, of the Cubist aesthetic. Aesthetics is
a word that comes from the same root as the Greek word "aísthomai," which
means, "I feel," "I sense," "
I perceive."
Where Joy Hides and how to find it: Ingrid Fetell Lee (video and text)
- When designing interiors and exteriors of homes and
buildings people tend to feel
better when around round things,
bright colors,
symmetrical shapes, a sense of abundance
and multiplicity, and a feeling of lightness or elevation.
Decor or
interior design, is
the art and science of enhancing the interiors, sometimes including the
exterior, of a space or building, to achieve a healthier and more
aesthetically
pleasing environment for the end user. An interior designer
is someone who plans, researches, coordinates, and manages such projects.
Interior design is a multifaceted profession that includes
conceptual
development, space planning, site inspections, programming, research,
communicating with the stakeholders of a project, construction management,
and execution of the design. Interior design is the process of shaping the
experience of interior space, through the manipulation of
spatial volume
as well as surface treatment for the betterment of human. functionality.
Modern Furniture is the practicality of materials in design heavily
influenced the aesthetic of the furniture.
Feng Shui is a
Chinese philosophical system of
harmonizing
everyone with the surrounding environment. It is closely linked to
Taoism,
which emphasizes living in harmony with the Tao, which is a Chinese word
signifying 'way', 'path', 'route', 'key' or sometimes more loosely
'doctrine' or 'principle'.
Form Follows Function.
Decorative Arts are arts or crafts concerned with the design
and manufacture of beautiful objects that are also functional. It includes
interior design, but not usually architecture. The decorative arts are
often categorized in opposition to the "fine arts", namely, painting,
drawing, photography, and large-scale sculpture, which generally have no
function other than to be seen.
Graphic Design is the process of visual communication and
problem-solving using one or more of typography, photography and
illustration. The field is considered a subset of visual communication and
communication design, but sometimes the term "graphic design" is used
synonymously. Graphic designers create and combine symbols, images and
text to form visual representations of ideas and messages. They use
typography, visual arts and page layout techniques to create visual
compositions. Common uses of graphic design include corporate design
(logos and branding), editorial design (magazines, newspapers and books),
wayfinding or environmental design, advertising, web design, communication
design, product packaging and signage.
Painting is the practice of applying paint, pigment, color
or other medium to a solid surface (support base). The medium is
commonly applied to the base with a brush, but other implements, such as
knives, sponges, and airbrushes, can be used.
Finger Paint is a kind of paint intended to be applied with
the fingers; it typically comes in pots and is used by small children,
though it has occasionally been used by adults either to teach art to
children, or for their own use.
Cartoons -
Art -
Emoji's
Balloon Modelling is the shaping of special modelling
balloons into almost any given shape, often a balloon animal. People who
create balloon animals and other twisted balloon sculptures are called
Twisters, Balloon Benders and Balloon Artists. Twisters often perform in
restaurants, at birthday parties, fairs and at public and private events
or functions.
Iron Man
Balloon Costume (youtube)
Party
with Jeff
Balloon Convention
The very
basic balloon twisting technique (youtube)
260Q Twisting Balloons
(amazon)
Guild is an association of artisans or merchants who control
the practice of their craft in a particular town.
Magic is the use of rituals, symbols, actions, gestures, and
language with the aim of exploiting supernatural forces. The term magic
has a variety of meanings, and there is no widely agreed upon definition
of what it is or how it can be used.
Magic Tricks
(slight of hand illusions)
Drawing is a form of
visual art in which a person uses
various drawing instruments to mark paper or another two-dimensional
medium. Instruments include graphite pencils, pen and ink, inked brushes,
wax color pencils, crayons, charcoal, chalk, pastels, various kinds of
erasers, markers, styluses, various metals (such as silverpoint) and
electronic drawing. "Before
photographs
people had to draw what they've seen on a surface using a pencil, chalk or
paint, etc."
Micrographia - January 1665.
Learn to
Draw -
Draw Space
Sketch is a rapidly executed
freehand drawing that is not
usually intended as a finished work. A sketch may serve a number of
purposes: it might record something that the artist sees, it might record
or develop an idea for later use or it might be used as a quick way of
graphically demonstrating an image, idea or principle.
Note.
Contours is any spatial attributes defined
by an
outline and having a complex
structure or the order or arrangement
of features. A
line drawn on a
map connecting points of equal height.
Outline is the line that appears to be
the boundary an object.
Trace is a
drawing created by
superimposing a semitransparent sheet of paper on the original image
and copying on it the lines of the original image. To make a mark or lines
on a surface.
Stencil
produces an image or
pattern
by applying pigment to a surface over an intermediate object with designed
gaps in it which create the pattern or image by only allowing the pigment
to reach some parts of the surface. The stencil is both the resulting
image or pattern and the intermediate object; the context in which stencil
is used makes clear which meaning is intended. In practice, the (object)
stencil is usually a thin sheet of material, such as paper, plastic, wood
or metal, with letters or a design cut from it, used to produce the
letters or design on an underlying surface by applying pigment through the
cut-out holes in the material.
Template
is an object whose shape is used as a guide to make other objects by
cutting around it. A template is a shaped piece of metal, wood, card,
plastic, or other material used as a pattern for processes such as
painting, cutting out, shaping, or drilling. A template is a model,
standard or outline to follow or adapt.
Silhouette is the image of a person, animal, object or scene
represented as a solid shape of a single colour, usually black, with its
edges matching the outline of the subject. The interior of a silhouette is
featureless, and the silhouette is usually presented on a light
background, usually white, or none at all. The silhouette differs from an
outline, which depicts the edge of an object in a linear form, while a
silhouette appears as a solid shape. Silhouette images may be created in
any visual artistic media, but were first used to describe pieces of cut
paper, which were then stuck to a backing in a contrasting colour, and
often framed.
Line Art
is any image that consists of distinct straight or curved lines placed
against a (usually plain) background, without gradations in shade
(darkness) or hue (color) to represent two-dimensional or
three-dimensional objects. Line art can use lines of different colors,
although line art is usually monochromatic. Line art emphasizes form and
outline, over color, shading, and texture. However, areas of solid pigment
and dots can also be used in addition to lines. The lines in a piece of
line art may be all of a constant width (as in some pencil drawings), of
several (few) constant widths (as in technical illustrations), or of
freely varying widths (as in brush work or engraving). Line art may tend
towards realism (as in much of Gustave Doré's work), or it may be a
caricature, cartoon, ideograph, or glyph.
Artistic Rendering -
Design Process
Architectural Drawing is a technical drawing of a building
(or building project) that falls within the definition of
architecture.
Architectural drawings are used by architects and others for a number of
purposes: to
develop a
design idea into a coherent proposal, to
communicate ideas and concepts, to convince clients of the merits of a
design, to enable a building contractor to construct it, as a record of
the completed work, and to make a record of a building that already
exists.
Engineering Drawing a type of technical drawing, is used to
fully and clearly define requirements for engineered items. Engineering
drawing (the activity) produces
engineering drawings (the documents). More
than merely the drawing of pictures, it is also a language—a graphical
language that communicates ideas and information from one mind to another.
Most especially, it communicates all needed information from the engineer,
who designed a part, to the workers, who will make it.
Computer Drawings -
Mind Maps -
Visual
Tools
Technical Drawing
is the act and discipline of composing drawings that visually communicate
how something functions or is constructed. Technical drawing is essential
for communicating ideas in industry and engineering. To make the drawings
easier to understand, people use familiar symbols, perspectives, units of
measurement, notation systems, visual styles, and page layout. Together,
such conventions constitute a visual language and help to ensure that the
drawing is unambiguous and relatively easy to understand. Many of the
symbols and principles of
technical drawing are codified in an
international standard called ISO 128. The need for precise communication
in the preparation of a functional document distinguishes technical
drawing from the expressive drawing of the
visual arts. Artistic drawings
are subjectively interpreted; their meanings are multiply determined.
Technical drawings are understood to have one intended meaning. A drafter,
draftsperson, or draughtsman is a person who makes a drawing (technical or
expressive). A professional drafter who makes technical drawings is
sometimes called a drafting technician. Professional drafting is a
desirable and necessary function in the design and manufacture of complex
mechanical components and machines. Professional draftspersons bridge the
gap between engineers and manufacturers and contribute experience and
technical expertise to the
design process.
Document Writing.
Interactive Pen
Displays & Digital Drawing Tablets
Diorama can either refer to a 19th-century mobile theatre
device, or, in modern usage, a three-dimensional full-size or miniature
model, sometimes enclosed in a glass showcase for a museum. Dioramas are
often built by hobbyists as part of related hobbies such as military
vehicle modeling, miniature figure modeling, or aircraft modeling.
Logo.
Diagram
is a drawing intended to explain how something works. A symbolic
representation of information according to some visualization technique. A
drawing showing the relation between the parts. Make a schematic or
technical drawing of that shows interactions among variables or how
something is constructed.
Illustration is a decoration, interpretation or
visual explanation of a text, concept or process, designed for
integration in published media, such as posters, flyers, magazines, books,
teaching materials, animations, video games and films.
Storyboard is a graphic organizer in the form of illustrations or
images displayed in
sequence for the
purpose of pre-visualizing a
motion picture,
animation, motion graphic or interactive media sequence.
Writing.
Animation is the process of
making the illusion of motion
and the illusion of change by means of the rapid display of a
sequence of images that minimally differ from each other. The
illusion—as
in motion pictures in general—is thought to rely on the phi phenomenon.
Animators are artists who specialize in the creation of animation.
Animation can be recorded with either analogue media, a flip book, motion
picture film, video tape, digital media, including formats with animated
GIF, Flash animation, and digital video. To display animation, a digital
camera, computer, or projector are used along with new technologies that
are produced. Animation creation methods include the traditional animation
creation method and those involving stop motion animation of two and
three-dimensional objects, paper cutouts, puppets and clay figures. Images
are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per
second. Computer animation processes generating animated images with the
general term
Computer-Generated Imagery (CGI). 3D animation uses computer
graphics, while 2D animation is used for stylistic, low bandwidth and
faster real-time renderings.
Rotoscoping is an
animation technique that animators use to trace over
motion picture footage, frame by frame,
to produce realistic action. Originally, animators projected photographed
live-action movie images onto a glass panel and traced over the image.
This projection equipment is referred to as a rotoscope, developed by
Polish-American animator Max Fleischer. This device was eventually
replaced by computers, but the process is still called rotoscoping. In the
Visual Effects
industry, rotoscoping is the technique of manually creating a matte for an
element on a live-action plate so it may be composited over another
background.
Computer Generated
Imagery -
Visual Effects
Creative Resources
Video Hive
Go Animate
Animation
Factory
Stickybones
Cognitive Media
General
Assembly
Hire Art
Skill Share -
Temp Help
Related Design Subjects
Science Tools -
Workshops -
Professions
Interfaces -
Website Development
Terminology
Development (science) -
Development (products)
Woodworking is the activity or skill of making items from
wood, and includes cabinet making (Cabinetry and Furniture), wood carving,
joinery, carpentry, and woodturning.
Wood
Working (carpentry)
Wood Carving is a form of woodworking by means of a cutting
tool (knife) in one hand or a chisel by two hands or with one hand on a
chisel and one hand on a mallet, resulting in a wooden figure or figurine,
or in the sculptural ornamentation of a wooden object. The phrase may also
refer to the finished product, from individual sculptures to hand-worked
mouldings composing part of a tracery.
Carving is the act of using tools to shape something from a
material by scraping away portions of that material. The technique can be
applied to any material that is solid enough to hold a form even when
pieces have been removed from it, and yet soft enough for portions to be
scraped away with available tools. Carving, as a means for making
sculpture, is distinct from methods using soft and malleable materials
like clay, fruit, and melted glass, which may be shaped into the desired
forms while soft and then harden into that form. Carving tends to require
much more work than methods using malleable materials. Kinds of carving
include: Bone carving, Chip carving, Fruit carving, Gourd carving or gourd
art, Ice carving or ice sculpture, Ivory carving, Stone carving,
Petroglyph, Vegetable carving, Thaeng yuak (Banana stalk carving), Wood
carving, Hobo nickel.
Architecture -
Scale
Model
Sculpting
is the branch of the
visual arts that operates in three dimensions. It is
one of the plastic arts. Durable sculptural processes originally used
carving (the removal of material) and
modelling (the addition of material,
as clay), in stone, metal, ceramics, wood and other materials but, since
Modernism, there has been an almost complete freedom of materials and
process. A wide variety of materials may be worked by removal such as
carving, assembled by welding or modelling, or molded, or cast.
Pottery
is the craft of making ceramic material into pots or potterywares using
mud. Major types of potterywares include earthenware, stoneware and
porcelain. The place where such wares are made by a potter is also called
a pottery (plural "potteries"). The technical definition of pottery used
by the American Society for Testing and Materials (ASTM) is "all fired
ceramic wares that contain clay when formed, except technical, structural,
and refractory products.
Ceramic is an inorganic, non-metallic, solid material
comprising metal, non-metal or metalloid atoms primarily held in ionic and
covalent bonds. This article gives an overview of ceramic materials from
the point of view of materials science.
Ceramic Engineering is the science and technology of
creating objects from inorganic, non-metallic materials. This is done
either by the action of heat, or at lower temperatures using precipitation
reactions from high-purity chemical solutions. The term includes the
purification of raw materials, the study and production of the chemical
compounds concerned, their formation into components and the study of
their structure, composition and properties.
Origami -
Shapes (geometry)
Glass is a non-crystalline amorphous solid that is often
transparent and has widespread practical, technological, and decorative
usage in, for example, window panes, tableware, and optoelectronics. The
most familiar, and historically the oldest, types of glass are "silicate
glasses" based on the chemical compound silica (silicon dioxide, or
quartz), the primary constituent of sand. The term glass, in popular
usage, is often used to refer only to this type of material, which is
familiar from use as window glass and in glass bottles. Of the many
silica-based glasses that exist, ordinary glazing and container glass is
formed from a specific type called soda-lime glass, composed of
approximately 75% silicon dioxide (SiO2), sodium oxide (Na2O) from sodium
carbonate (Na2CO3), calcium oxide, also called lime (CaO), and several
minor additives.
Glass Blowing is a glassforming technique that involves
inflating molten glass into a bubble (or parison), with the aid of a
blowpipe (or blow tube). A person who blows glass is called a glassblower,
glassmith, or gaffer. A lampworker manipulates glass with the use of a
torch on a smaller scale, such as in producing precision laboratory
glassware out of borosilicate glass.
Glass Production involves two main methods – the float glass
process that produces sheet glass, and glassblowing that produces bottles
and other containers.
List of Glassware
(PDF) -
History
of Glass (wiki).
Creative Sandbox Guidebook
HP Sprout Design Tools
Red Dot Design
Award
Broadway
HD
Problem Solving -
Brainstorming -
Innovation
Improvisation is the term for the action of improvising . In
a technical context, this can mean adapting a device for some use other
than that which it was designed for, or building a device from unusual
components in an ad-hoc fashion. Improvisation, within the context of
performing arts, is a very spontaneous performance without specific or
scripted preparation. The skills of improvisation can apply to many
different faculties, across all artistic, scientific, physical, cognitive,
academic, and non-academic disciplines.
Metal Smith is a craftsman fashioning useful items (for
example, tools, kitchenware, tableware, jewellery, and weapons) out of
various metals. Smithing is one of the oldest metalworking occupations.
Shaping metal with a hammer (
forging)
is the archetypical component of smithing. Often the hammering is done
while the metal is hot, having been heated in a forge. Smithing can also
involve the other aspects of metalworking, such as refining metals from
their ores (traditionally done by smelting), casting it into shapes
(founding), and filing to shape and size.
Furnaces -
Metal Working
Goldsmith is a metalworker who specializes in working with
gold and other precious metals. Historically, goldsmiths also have made
silverware, platters, goblets, decorative and serviceable utensils,
ceremonial or religious items, and rarely using Kintsugi, but the
rising prices of precious metals have curtailed the making of such items
to a large degree.
Jeweler consists of small decorative items worn for personal
adornment, such as brooches, rings, necklaces, earrings, and bracelets.
Jewelry may be attached to the body or the clothes, and the term is
restricted to durable ornaments, excluding flowers for example. For many
centuries metal, often combined with gemstones, has been the normal
material for jewelry, but other materials such as shells and other plant materials may be used.
Decoration
is any of several types of ornamentation used at Christmas time.
Related Creativity Subjects -
Ideas -
Innovation
-
Meme -
Thought -
Introspection -
Inspiration -
Art -
Philosophy
-
Body Smart -
Learning Games -
Play Grounds -
Outdoor Learning -
Extracurricular Activity
-
Self-Directed Learning
-
Learning Styles
-
Spatial Intelligence
-
Visual Examples
-
Pattern Recognition
-
Problem Solving -
Systems Thinking
-
Thinking Levels
-
Divergent Thinking
-
Lateral Thinking.
Fibers - Textiles - Clothing
Clothing
is fiber and textile material
worn on the body. The wearing of clothing is
mostly restricted to human beings and is a feature of nearly all human
societies. The amount and type of clothing worn depends on body type,
social, and geographic considerations. Some
clothing types can be
gender-specific.
Brand -
The True Cost of
Clothes.
Fabric is an artifact made
by weaving or felting or knitting or crocheting natural or synthetic
fibers.
Cloth is an artifact made by
weaving or felting or knitting or crocheting natural or synthetic fibers.
Artifact is a man-made object taken as a whole.
Fashion (clothes) -
Material Science.
Fiber is
a
natural or
synthetic substance that is significantly longer than it is wide. Fibers
are often used in the manufacture of other materials. The strongest
engineering materials often
incorporate fibers, for example
carbon fiber
and ultra-high-molecular-weight polyethylene. Synthetic fibers can often
be produced very cheaply and in large amounts compared to natural fibers,
but for clothing natural fibers can give some benefits, such as comfort,
over their synthetic counterparts.
Hemp.
Synthetic Fiber are fibers made by humans with
chemical synthesis, as opposed to
natural fibers that humans get from living organisms with little or no
chemical changes. They are the result of extensive research by scientists
to improve on naturally occurring animal fibers and
plant fibers. In general,
synthetic fibers
are created by extruding fiber-forming materials through spinnerets into
air and water, forming a thread. These fibers are called synthetic or
artificial fibers like
Acrylic Fiber,
Polyester,
Rayon,
Nylon.
Some fibers are manufactured from plant-derived cellulose and are thus
semisynthetic, whereas others are totally synthetic, being made from
crudes and intermediates including petroleum, coal, limestone and water.
Plastic Pollution.
Cellulose Fiber
are fibers made with ethers or esters of cellulose, which can be obtained
from the bark,
wood
or leaves of plants, or from other plant-based material. In addition to
cellulose, the fibers may also contain hemicellulose and lignin, with
different percentages of these components altering the mechanical
properties of the fibers. The main applications of cellulose fibers are in
the textile industry, as chemical filters, and as fiber-reinforcement
composites, due to their similar properties to engineered fibers, being
another option for biocomposites and polymer composites.
Paper is
a thin material produced by pressing together moist fibres of cellulose
pulp derived from wood, rags or grasses, and drying them into flexible
sheets. It is a versatile material with many uses, including
writing, printing, packaging, cleaning, decorating,
and a number of industrial and construction processes.
Acid-Free Paper is paper that if infused in water yields a neutral or
basic
pH (7 or slightly
greater). It can be made from any cellulose fiber as long as the active
acid pulp is eliminated during processing. It is also lignin- and
sulfur-free. Acid-free paper addresses the problem of
preserving
documents and artwork for long periods.
Canvas
is an
extremely durable plain-woven fabric
used for making sails, tents, marquees, backpacks, and other items for
which sturdiness is required. It is also popularly used by artists as a
painting surface, typically stretched across
a wooden frame. It is also used in such fashion objects as handbags,
electronic device cases, and shoes. Modern canvas is usually made of
cotton or linen, along with polyvinyl chloride, although historically it
was made from
hemp. It differs from
other heavy cotton fabrics, such as denim, in being plain weave rather
than twill weave. Canvas comes in two basic types: plain and duck. The
threads in duck canvas are more tightly woven. The term duck comes from
the Dutch word for cloth, doek. In the United States, canvas is classified
in two ways: by weight (ounces per square yard) and by a graded number
system. The numbers run in reverse of the weight so a number 10 canvas is
lighter than number 4.
Tarp.
Researchers Engineer a Tougher Fiber. Researchers have developed a
fiber that combines the
elasticity of rubber with the
strength of a metal, resulting in a tougher material that could be
incorporated into soft robotics, packaging materials or next-generation
textiles.
Textile is an
artifact made by weaving or felting or knitting or crocheting natural or
synthetic fibers.
Textiles -
Recycling Textiles -
Clothes -
Sustainable Clothing
Weaving is a method of
textile production in which two distinct sets of yarns or threads are
interlaced at right angles to form a fabric or cloth. Other methods are
knitting, crocheting, felting, and braiding or plaiting. The longitudinal
threads are called the warp and the lateral threads are the weft or
filling. (Weft or is an old English word meaning "that which is
woven".) The method in which these threads are inter-woven affects the
characteristics of the cloth. Cloth is usually woven on a loom, a device
that holds the warp threads in place while filling threads are woven
through them. A fabric band which meets this definition of cloth (warp
threads with a weft thread winding between) can also be made using other
methods, including tablet weaving, back-strap, or other techniques without
looms. The way the warp and filling threads interlace with each other is
called the weave. The majority of woven products are created with one of
three basic weaves: plain weave, satin weave, or twill. Woven cloth can be
plain (in one colour or a simple pattern), or can be woven in decorative
or artistic design.
Weaver
Bird nests are intricately woven vegetation, and they can also tie
knots.
Weaving a
Bed, amazing Katiya Bunai (youtube).
World
Wide Web -
Networks.
Plain Weave is the
most basic of three fundamental types of textile weaves (along with satin
weave and twill). It is strong and hard-wearing, used for fashion and
furnishing fabrics. In plain weave, the warp and weft are aligned so they
form a simple criss-cross pattern. Each weft thread crosses the warp
threads by going over one, then under the next, and so on. The next weft
thread goes under the warp threads that its neighbor went over, and vice
versa. Balanced plain weaves are fabrics in which the warp and weft are
made of threads of the same weight (size) and the same number of ends per
inch as picks per inch. Basketweave is a variation of plain weave in which
two or more threads are bundled and then woven as one in the warp or weft, or both.
Warp and Weft are terms for the two basic components used in
weaving to turn thread or yarn into fabric. The lengthwise or longitudinal
warp yarns are held stationary in tension on a frame or loom while the
transverse weft (sometimes woof) is drawn through and inserted
over-and-under the warp. A single thread of the weft crossing the warp is
called a pick. Terms vary (for instance, in North America, the weft is
sometimes referred to as the fill or the filling yarn). Each individual
warp thread in a fabric is called a warp end or end.
Woven is something constructed by
interlacing threads or strips of material or other elements into a whole.
Interlace by or as if by weaving. Create a piece of cloth by interlacing
strands of fabric, such as wool or cotton.
Interlacing is to linked or lock closely together as by
dovetailing. Hold in a locking position. Spin, wind, or twist together.
Dovetail is to fit together tightly, as
if by means of a mortise joint formed by interlocking tenons and mortises
or a square hole made to receive a tenon and so to form a joint. Tenon is
a projection at the end of a piece of wood that is shaped to fit into a
mortise and form a mortise joint.
Wicker
is a technique for making products woven from any one of a variety of
pliable plant materials, a generic name for the materials used in such
manufacture, and a term for the items so produced. The word wicker is
believed to be of Scandinavian origin: vika, which means to bend in
Swedish, and vikker meaning willow. Wicker is traditionally made of
material of plant origin, such as willow, rattan, reed, and bamboo, but
synthetic fibers are now also used. Wicker is light yet sturdy, making it
suitable for items that will be moved often like porch and patio
furniture. Rushwork and wickerwork are terms used in England. The peacock
wicker chair has been a popular chair for over 100 years as of 2020.
Types of Chairs (wiki).
Temperature Regulating Fabric
Tapestry is a form of textile art, traditionally woven by hand on a
loom. Tapestry is weft-faced weaving, in which all the warp threads are
hidden in the completed work, unlike cloth weaving where both the warp and
the weft threads may be visible. In tapestry weaving, weft yarns are
typically discontinuous; the artisan interlaces each colored weft back
and forth in its own small pattern area. It is a plain weft-faced weave
having weft threads of different
colors worked over portions of the warp
to form the design. Most weavers use a natural warp thread, such as wool,
linen or cotton. The weft threads are usually wool or cotton, but may
include silk, gold, silver, or other alternatives.
Weaving time.
Pattern when sewing is the
template from which
the parts of a garment are
traced onto fabric before
being cut out and assembled. patter is to decorate with a recurring
design or a
repeated
decorative design. A model or design used as a guide in needlework and
other crafts. To give a regular or intelligible form to something.
Embroidery is the craft of decorating fabric or other materials using
a needle to apply thread or yarn. Embroidery may also incorporate other
materials such as pearls, beads, quills, and sequins. In modern days,
embroidery is usually seen on caps, hats, coats, blankets, dress shirts,
denim, dresses, stockings, and golf shirts. Embroidery is available with a
wide variety of thread or yarn color. Some of the basic techniques or
stitches of the earliest embroidery are chain stitch, buttonhole or
blanket stitch, running stitch, satin stitch, cross stitch. Those stitches
remain the fundamental techniques of hand embroidery today.
Loom
is a device used to weave cloth and tapestry. The basic purpose of any
loom is to hold the warp threads under tension to facilitate the
interweaving of the weft threads. The precise shape of the loom and its
mechanics may vary, but the basic function is the same.
Power Loom is a
mechanized loom, and was one of the key developments in the
industrialization of weaving during the early Industrial Revolution. The
first power loom was designed in 1784 by Edmund Cartwright and first built
in 1785. It was refined over the next 47 years until a design by Kenworthy
and Bullough made the operation completely automatic. By 1850 there were
260,000 power looms in operation in England. Fifty years later came the
Northrop loom which replenished the shuttle when it was empty. This
replaced the Lancashire loom.
Jacquard
Loom -
Punch Card.
Sewing is the craft of
fastening or attaching objects using
stitches made with a needle and
thread.
Sewing Needle is a long slender tool with a pointed tip at one end and
a hole or eye at the other. The earliest needles were made of bone or
wood; modern ones are manufactured from high carbon steel wire and are
nickel- or 18K gold-plated for corrosion resistance.
Thread is a fine cord of twisted
fibers of cotton, silk, wool, nylon or other fibers used in sewing and
weaving. The connections that link the various parts of an event or
argument together.
Stitches.
Yarn is a long continuous
length of interlocked fibres, suitable for use in the production of
textiles,
sewing,
crocheting,
knitting,
weaving,
embroidery, or
rope making.
Thread is a type of yarn intended for sewing by hand or machine. Modern
manufactured sewing threads may be finished with wax or other lubricants
to withstand the stresses involved in sewing.
Embroidery threads are yarns specifically designed for hand or
machine embroidery.
Lime Bast Rope.
Video of making a rope from lime bast, the way it's been done for over a
thousand years in Norway.
Crochet is a process of creating fabric by
interlocking loops of yarn, thread, or strands of other materials using a
crochet hook. The name is derived from the French term "crochet", meaning
small hook. These are made of materials such as metal, wood, or plastic
and are manufactured commercially and produced in artisan workshops. The
salient difference between crochet and knitting, beyond the implements
used for their production, is that each stitch in crochet is completed
before proceeding with the next one, while knitting keeps a large number
of stitches open at a time. (Variant forms such as Tunisian crochet and
broomstick lace keep multiple crochet stitches open at a time.)
Knit is a method by which yarn is manipulated to create a
textile or fabric.
Knot is
any of various fastenings formed by looping, twisting and tying a rope or
cord upon itself or to another rope or to another object.
Fastened is to cause something to be firmly
attached or fixed. Knot can also mean a
tight cluster of people or things.
Knot can also refer to a hard cross-grained round piece of wood in a board
where a branch emerged. Knot can also be a unit of length used in
navigation; exactly 1,852 meters; historically based on the distance
spanned by one minute of arc in latitude. A unit of speed equal to one
nautical mile per hour.
How to Tie Knots -
Net knots
-
Animated Knots -
Brunnian
Link (wiki)
Knot Tying Book (amazon) -
Mechanics of knots
(video)
Costume Designer is a person who designs
costumes for a
film, stage production or television. The role of the costume designer is
to create the characters and balance the scenes with texture and
Color,
etc. The costume designer works alongside the director, scenic, lighting
designer, sound designer, and other creative personnel. The costume
designer may also collaborate with hair stylist, wig master, or makeup
artist. In European theatre, the role is different, as the theatre
designer usually designs both costume and scenic elements.
Teague -
Colors.
Fabric Welding uses heat and pressure to
join pieces of fabric. This process is beneficial as it creates strong
bonds between pieces of fabric that prevent breaks or leaks in the
finished product. Fabric welding also has benefits such as: Reduced
maintenance costs.
Writing
Creative Writing is any
writing that goes outside the bounds
of normal professional,
journalistic, academic, or technical
forms of
literature, typically identified by an emphasis on narrative craft,
character development, and the use of literary tropes or with various
traditions of
Poetry and poetics. Due to the
looseness of the definition,
it is possible for writing such as feature stories to be considered
creative writing, even though they fall under journalism, because the
content of features is specifically focused on narrative and character
development. Both
fictional and
non-fictional works fall into this
category, including such forms as novels, biographies,
short stories, and
poems. In the academic setting, creative writing is typically separated
into fiction and poetry classes, with a focus on writing in an original
style, as opposed to imitating pre-existing genres such as crime or
horror. Writing for the screen and stage—
screenwriting and
playwriting—are often taught separately, but fit under the creative writing category as
well.
Creative Writing
- The Weaving of Words.
Prose is a form of language that exhibits a
natural flow of speech and
grammatical structure rather than a
regular rhythmic structure as in traditional poetry, where the common unit
of verse is based on metre or rhyme.
Document Writing.
Poetry
Poetry is a
form of literature that uses
aesthetic and
rhythmic qualities of
language—such as phonaesthetics, sound symbolism, and metre—to
evoke meanings in addition to, or in
place of, the prosaic ostensible meaning.
Narrative Modes -
Poetry -
Shakespeare
Rhyme is a repetition of
similar sounds (usually, the exact same sound) in the final stressed
syllables (and any following syllables) of two or more words. Most often,
this kind of "perfect" rhyming is consciously used for effect in the final
positions of lines of poems and songs. Less strictly speaking, a rhyme may
also variously refer to other types of similar sounds near the ends of two
or more words. Furthermore, the word rhyme has come to be sometimes used
as a shorthand term for any brief poem, such as a rhyming couplet or
nursery rhyme.
Rhymer.
Enclosed Rhyme
is the rhyme scheme ABBA (that is, where the first and fourth lines, and
the second and third lines rhyme). Enclosed-rhyme quatrains are used in
introverted quatrains, as in the first two stanzas of Petrarchan sonnets.
Rhyme Scheme is
the pattern of rhymes at the end of each line of a poem or song. It is
usually referred to by using letters to indicate which lines rhyme; lines
designated with the same letter all rhyme with each other.
Quatrain is a type of
stanza, or a complete
Poem consisting of four lines. Existing in a variety of
forms, the quatrain appears in poems from the poetic traditions of various
ancient civilizations including Ancient India, Ancient Greece, Ancient
Rome, and China, and continues into the 21st century, where it is seen in
works published in many languages. During Europe's Dark Ages, in the
Middle East and especially Iran, polymath poets such as Omar Khayyam
continued to popularize this form of poetry, also known as Ruba'i, well
beyond their borders and time. Michel de Nostredame (
Nostradamus)
used the quatrain form to deliver his famous prophecies in the 16th
century. There are fifteen possible rhyme schemes, but the most
traditional and common are:
AAAA, which all lines have the same end rhyme.
ABAB
is the pattern of rhymes at the end of each line of a poem or song. It
is usually referred to by using letters to indicate which lines rhyme;
lines designated with the same letter all rhyme with each other.
ABBA is where the first and fourth lines, and the second and third
lines rhyme).
Stanza is a grouped set
of lines within a poem, usually set off from other stanzas by a blank line
or indentation. Stanzas can have regular rhyme and metrical schemes,
though stanzas are not strictly required to have either.
Couplet
is a pair of successive lines of metre in poetry. A couplet usually
consists of two successive lines that rhyme and have the same metre. A
couplet may be formal (closed) or run-on (open). In a formal (or
closed) couplet, each of the two lines is end-stopped, implying that
there is a grammatical pause at the end of a line of verse. In a
run-on (or open) couplet, the meaning of the first line continues to
the second.
Riddle
is a statement or
question or
phrase having a double or
veiled
meaning,
put forth as a
puzzle to be solved. Riddles are of two types: enigmas,
which are problems generally expressed in metaphorical or allegorical
language that require ingenuity and careful thinking for their solution,
and conundra, which are questions relying for their effects on
punning in
either the question or the answer.
Nursery
Rhyme
is a traditional poem or song for children in Britain and many other
countries, but usage of the term only dates from the late 18th/early
19th century. The term Mother Goose rhymes is interchangeable with
nursery rhymes.
Narrative Poetry is a form of poetry that tells a
story, often making the voices of
a
narrator and characters as well; the
entire story is usually written in metered verse. Narrative poems do not
need rhyme. The poems that make up this genre may be short or long, and
the story it relates to may be complex. It is normally dramatic, with
objectives, diverse and meter. Narrative poems include epics, ballads,
idylls, and lays. Some narrative poetry takes the form of a novel in
verse.
Spoken
Word is a
performance art that is word-based. It is an oral art that focuses on the
aesthetics of word play such as intonation and voice inflection. It is
a "catchall" term that includes any kind of poetry recited aloud,
including poetry readings, poetry slams, jazz poetry, and hip hop, and
can include comedy routines and prose monologues. Although spoken word
can include any kind of poetry read aloud, it is different from
written poetry in that how it sounds is often one of the main
components. Unlike written poetry it has less to do with physical on the
page aesthetics and more to do with phonaesthetics, or the aesthetics
of sound.
Def Poetry Jam was a spoken
word poetry television series hosted by Mos Def and airing on HBO
between 2002 and 2007.
Poetry
Slam
is a competition in which poets perform spoken word poetry.
Floetry is a blend of poetry and spoken
word put to
music.
What Makes a Song Catchy?
Blank
Verse is
poetry written with regular metrical but unrhymed lines, almost always in
iambic pentameter. It has been described as "probably the most common
and influential form that English poetry has taken since the 16th
century", and Paul Fussell has estimated that "about three quarters of
all English poetry is in blank verse".
Metre
in poetry
is the basic rhythmic structure of a verse or lines in verse. Many
traditional verse forms prescribe a specific verse metre, or a certain
set of metres alternating in a particular order. The study and the
actual use of metres and forms of versification are both known as
prosody. (Within linguistics, "prosody" is used in a more general
sense that includes not only poetic metre but also the rhythmic
aspects of prose, whether formal or informal, that vary from language to
language, and sometimes between poetic traditions.)
Poetic Rhythm
(wiki).
Iambus
is a informal kind of
blame poetry that is intended to entertain and asserted in various
ways: the poet, speaking in his own person, might criticize someone
directly, whether a group member or an outsider; the poet might act out
the role of someone guilty of misconduct, condemning "himself" in his
own words; the poet might tell a story, combining 'self-indictments'
with a narrative account of misconduct.
Satire.
Doggerel is poetry that is irregular in rhythm and in rhyme, often
deliberately for burlesque or comic effect. Alternatively, it can mean
verse which has a monotonous rhythm, easy rhyme, and cheap or trivial
meaning.
Iamb poetry
is a metrical foot used in various types of poetry.
Foot prosody
is the basic repeating rhythmic unit that forms part of a line of verse in
most Indo-European traditions of poetry,
Anapaest
is a metrical foot used in formal poetry. In classical quantitative meters
it consists of two short syllables followed by a long one; in
accentual stress meters it consists of two unstressed syllables
followed by one stressed syllable.
Iambic
Pentameter
is a type of metric line used in traditional English poetry and verse
drama. The term describes the rhythm, or meter, established by the
words in that line; rhythm is measured in small groups of syllables
called "feet". "Iambic" refers to the type of foot used, here the
iamb, which in English indicates an unstressed syllable followed by a
stressed syllable (as in a-bove). "Pentameter" indicates a line of
five "feet".
Iambic
Trimeter is a
meter of poetry consisting of three iambic units (each of two feet) per
line.
Trochee is a metrical
foot consisting of a stressed syllable followed by an unstressed one,
in English, or a heavy syllable followed by a light one in Latin or Greek.
In this respect, a trochee is the reverse of an iamb.
Alliteration
is the conspicuous repetition of identical initial consonant sounds in
successive or closely associated syllables within a group of words,
even those spelled differently. As a method of linking words for
effect, alliteration is also called head rhyme or initial rhyme
Assonance is a resemblance in the
sounds of words or syllables either between their vowels (e.g., meat,
bean) or between their consonants (e.g., keep, cape). However,
assonance between consonants is generally called consonance in American
usage. The two types are often combined, as between the words six and
switch, in which the vowels are identical, and the consonants are
similar but not completely identical. If there is repetition of the
same vowel or some similar vowels in literary work, especially in
stressed syllables, this may be termed vowel harmony.
Diction
in its original meaning, is a writer's or speaker's distinctive vocabulary
choices and style of expression in a poem or story. In its common
meaning, it's the distinctiveness of speech, the art of speaking so
that each word is clearly heard and understood to its fullest
complexity and extremity, and concerns pronunciation and tone, rather
than word choice and style. This is more precisely and commonly
expressed with the term enunciation, or with its synonym articulation
Sonnet is a poem in a specific form
which originated in Italy; Giacomo da Lentini is credited with its
invention.
Shakespeare.
Sestina also known as
sestine, sextine, sextain) is a fixed verse form consisting of six
stanzas of six lines each, normally followed by a three-line envoi. The
words that end each line of the first stanza are used as line endings
in each of the following stanzas, rotated in a set pattern.
Poet
Laureate is a poet officially
appointed by a government or conferring institution, typically
expected to compose poems for special events and occasions.
List of
Performance Poets (wiki).
Bard
is a lyric poet. One reciting epics and associated with a particular oral
tradition.
Lyric is expressing the
writer's emotions often in a songlike way, usually briefly and in stanzas
or recognized forms of poetry. The text of a popular song or
musical-comedy number. In music lyric is used of a singer or singing voice
that is light in volume and modest in range.
Words that Flow.
Etheridge Knight
was an African-American poet who made his name in 1968 with his debut
volume, Poems from Prison. The book recalls in verse his
eight-year-long sentence after his arrest for robbery in 1960.
John Milton was an English poet,
polemicist, man of letters, and civil servant for the Commonwealth of
England under its Council of State and later under Oliver Cromwell. He
wrote at a time of religious flux and political upheaval, and is best
known for his epic poem Paradise Lost (1667), written in blank verse.
Beowulf
Poem is an Old
English epic poem consisting of 3182 alliterative long lines, set in
Scandinavia, the oldest surviving epic poem of Old English and thus
commonly cited as one of the most important works of Anglo-Saxon
literature, and also arguably the earliest vernacular English
literature.
World Poetry Day is
celebrated on 21 March, and was declared by UNESCO (the United Nations
Educational, Scientific and Cultural Organization) in 1999. Its purpose is
to promote the reading, writing, publishing and teaching of poetry
throughout the world and, as the original UNESCO declaration says, to
"give fresh recognition and impetus to national, regional and
international poetry movements".
Mode -
Story
Telling -
Author -
Verses
Ideophone are words that evoke an
idea in sound, often a vivid impression of certain
sensations or
sensory perceptions, e.g. sound, movement, color, shape, or
action. Ideophones are found in many of the world's languages, though they
are claimed to be relatively uncommon in Western languages.
Writing Tips -
Word Games
Nonsense Verse is a form of nonsense literature usually employing
strong prosodic elements like rhythm and rhyme. It is whimsical and
humorous in tone and employs some of the techniques of nonsense
literature. Limericks are probably the best known form of nonsense verse,
although they tend nowadays to be used for straightforward humour, rather
than having a nonsensical effect.
Photography -
Filming -
Acting
Kinesthetic -
Dance -
Music
Starting a Business -
Management
Tools -
Idea Funding
Mental Health -
Emotions
-
Interpersonal intelligence
Spatial intelligence
(Picture Smart -
Awareness of 3
Dimensional Space)
Bodily-Kinesthetic Intelligence
(Body Smart)
Writer's Block is a condition, primarily associated with
writing, in which an
Author loses the ability to produce new work, or
experiences a creative slowdown. The condition ranges in difficulty from
coming up with original ideas to being unable to produce a work for years.
Throughout history, writer's block has been a documented problem.
Oblique Strategies is intended to help artists break creative blocks by encouraging
lateral thinking.
Quotes about Creativity - Sayings about Creativity
"Logic will get you from A to Z; imagination will get you everywhere."
Albert Einstein
"When I examine myself and my methods of thought, I come to the
conclusion that the gift of fantasy has meant more to me than my talent
for absorbing positive knowledge."
Albert
Einstein
"Limitations live only in
our minds. But if we use our imaginations, our possibilities
become limitless." - Jamie Paolinetti.
"Build your own dreams, or someone else will hire you to build
theirs." -Farrah Gray
"If everyone is thinking alike then somebody isn't thinking."
"Those who
dream by day
are cognizant of many things that escape those who
dream only at
night."
""Human salvation lies in the hands of the creatively
maladjusted."
Martin
Luther King, Jr.
"People thinking
differently from one another has many benefits because it allows
us to see more, and also to see things that we might have
overlooked or were unable to see ourselves. That is one of the reasons why
having more then one
opinion is very beneficial. It's only when
we disagree that thinking differently becomes a problem. But
it's not thinking differently that causes our problems, it's our
inability to
communicate effectively so that we can see the same
facts of reality that nature sees. You can't change reality by
thinking differently, but you can adapt to
a
Reality by changing your thinking."
"I love my imagination
because I can be in two places at once, like an
Electron.
"My imagination also allows me to be somewhere else other then
where I am now, so if I'm not enjoying the place where I am at the
moment, I can simply be somewhere else just by using my
Imagination."
"You have to be careful
with your imagination, you might just find yourself imagining
some things a little too often, creating a fantasy world that
would become so disconnected from the real world, that you might
find it difficult to tell them apart."
Media
Literacy.
Don't be just a
spectator or a person
lingering in the background, be an
active participant, be someone who
adds to the verity of life, be
someone who leads the way, be someone who ventures into uncharted
territory of human ingenuity and imagination. Life is full of
mind blowing experiences,
incredible moments and
realizations
that are out of this world. Be the best that you can be.
It's Better to Burn out than to Fade Away
means that it's better to
live a life worth living than to live a life
that was never trully lived. It better to live an exciting and ambitious
life instead of just playing it safe and never taking any risks, which
usually ends up being a long and boring life that doesn't impact anyone or
add anything to the spice of life.
My My, Hey Hey -
Neil Young (youtube) /
Champagne Supernova
- Oasis (youtube).
"A
fantasy
is only something that you should temporally visit from time to
time, it's not a place where you can permanently live all the
time, you have to take short visits when fantasizing or the
lines between
what is real and what is not real will begin to
blur. And don't confuse
digital representations of reality, for
reality. No matter how real something's may seem, it will never
be the same as being there. Sometimes you need to experience
things for yourself in order to fully understand them. So
choose
your journeys well, especially, the journeys of the mind."
Philosophy.