Spatial intelligence
Spatial Intelligence
is the ability to draw accurate conclusions from
observing a
three-dimensional or 3D environment. It involves
interpreting and making judgments about the
shape,
size,
movement,
and
relationships between surrounding objects, as well as the
ability to envision and
manipulate 3D models of things that are not immediately visible. People use this form of
reasoning in
many everyday activities, ranging from
organizing a room to
driving a car. This type of
intelligence stems from the
right side of the brain, and
injuries or
strokes to this area may diminish it.
Spatial Intelligence involves the potential to recognize and use
patterns of wide
space and more confined areas.
Spatial
Intelligence (youtube)
3 Dimensional Space Awareness - Picture Smart - Visual Intelligence
When people fail to see
the whole picture they can easily make
mistakes, as we can clearly see in the world today with all the problems
that we are currently faced with. It's
how you look at something
and
understand that something that can make all the difference.
Senses
-
Intelligence.
Perspective
-
Field of View -
Depth of
Field -
Navigation
-
Illusions
Body Language -
Body Smart -
Body
Image
Blind
Mathematicians (PDF) -
Sight Testing
(eyesight measuring)
When the Brain fills in
Missing Information
Spatial Memory
is the part of
memory responsible
for
recording information about one's environment and its spatial
orientation. For example, a person's spatial memory is required in order
to
navigate around a familiar city, just as a rat's spatial memory is
needed to learn the location of food at the end of a maze.
Past experiences shape what we see more than what we are looking at now.
Imagination.
Spatial Visualization Ability is the ability to mentally manipulate
2-dimensional, 3-dimensional and
4-dimensional figures. It is
typically measured with simple cognitive tests and is predictive of user
performance with some kinds of user interfaces.
Brain cells for 3D vision discovered. Scientists have discovered
neurons in insect brains that compute 3D distance and direction.
Understanding these could help vision in robots.
Spatial Ability or visuo-spatial ability is the capacity to
understand, reason and remember the spatial relations among objects or
space.
Orientation,
or
angular position, or attitude of an object such as a line, plane or
rigid body is part of the description of how it is placed in the space it
is in. Namely, it is the imaginary rotation that is needed to move the
object from a reference placement to its current placement.
Navigation -
Coordinates -
Flight Instruments
Grid Cell
is a type of neuron in the brains of many species that allows
them to
understand their position in space.
Grid Cells is
a place-modulated
neuron whose
multiple firing locations define a periodic triangular
array covering the entire
available surface of an open two-dimensional environment. Grid cells are
thought to form an essential part of the brain’s coordinate system for
metric navigation.
Patterns
-
Frame of Reference.
How the
grid cell system of the brain maps mental spaces. It has long been
known that so-called place cells in the human
hippocampus are
responsible for coding one’s position in space. A related type of brain
cell, called grid cells, encodes a variety of positions that are evenly
distributed across space. This results in a kind of
honeycomb pattern
tiling the space. The cells exhibiting this
pattern were discovered
in the
entorhinal cortex. How exactly the grid cell system works in the
human brain, and in particular with which temporal dynamics, has until now
been speculation. A much-discussed possibility is that the signals from
these cells create maps of “
cognitive
spaces” in which humans
mentally organize
and store the complexities of their internal and external environments. A
European–American team of scientists has now been able to demonstrate,
with
electrophysiological
evidence, the existence of grid-like activity in the human brain.
Brain region that watches for walls identified.
Transverse Occipital Sulcus is continuous with the posterior end of
the occipital ramus of the intraparietal sulcus, and runs across the upper
part of the lobe, a short distance behind the parietooccipital fissure.
Parieto-Occipital Sulcus (wiki).
Memory.
Coordinated brain activation supports spatial learning and decision-making.
Internal 'replay' process in the brain allows animals to learn from past
experiences to form memories of paths leading toward goals, and
subsequently to recall these paths for planning future decisions. The
hippocampus, a structure
located in the middle of the brain, is critical to learning and memory and
contains specialized "place" cells that relay information about location
and orientation in space. These place cells show specific patterns of
activity during navigation that can be "replayed" later in forward or
reverse order, almost as if the brain were fast-forwarding or rewinding
through routes the rats have taken.
New experiences enhance learning by resetting key brain circuit. How
novelty triggers neural mechanisms that facilitate flexible strategy
encoding. A study of spatial learning in mice shows that exposure to
new experiences dampens established
representations in the brain's
hippocampus and
prefrontal cortex, allowing the mice to learn new
navigation strategies. Spatial learning
depends on a key circuit between the ventral hippocampus (a structure
located in the middle of the brain) and the medial prefrontal cortex
(located just behind the forehead). Connectivity between these brain
structures strengthens over the course of spatial learning. If the
connectivity remains at maximum strength, however, it impairs later
adaptation to new tasks and rules. The researchers hypothesized that
exposure to a new experience may serve as an environmental trigger that
dampens established hippocampal-prefrontal connectivity, enabling flexible
spatial learning.
Puzzles -
Retinal cells go with the flow to assess own motion through space.
Proxemics is the
study of human use of space and the effects that
population density has on
behavior, communication, and social interaction. Proxemics is one among
several subcategories in the study of nonverbal
communication, including
haptics (touch),
kinesics (body movement),
vocalics (paralanguage), and
chronemics
(structure of time).
Vector Space is a
collection of objects called vectors, which may be added together and
multiplied ("
scaled")
by numbers, called scalars. Scalars are often taken to be real numbers,
but there are also vector spaces with scalar multiplication by complex
numbers, rational numbers, or generally any field. The operations of
vector addition and scalar multiplication must satisfy certain
requirements, called axioms.
Vector is
a variable quantity that can be resolved into components. A
straight line segment whose
length is magnitude and whose orientation in space is direction.
Degrees of Freedom is an independent physical parameter in the formal
description of the state of a physical system. The set of all states of a
system is known as the system's phase space, and the degrees of freedom of
the system are the dimensions of the phase space. The location of a
particle in
three-dimensional
space requires three position coordinates. Similarly, the direction
and speed at which a particle moves can be described in terms of three
velocity components, each in reference to the three dimensions of space.
If the time evolution of the system is deterministic, where the state at
one instant uniquely determines its past and future position and velocity
as a function of time, such a system has six degrees of freedom. If the
motion of the particle is constrained to a lower number of dimensions –
for example, the particle must move along a wire or on a fixed surface –
then the system has fewer than six degrees of freedom. On the other hand,
a system with an extended object that can rotate or vibrate can have more
than six degrees of freedom. In classical mechanics, the state of a point
particle at any given time is often described with position and velocity
coordinates in the Lagrangian formalism, or with position and momentum
coordinates in the Hamiltonian formalism. In statistical mechanics, a
degree of freedom is a single scalar number describing the microstate of a
system. The specification of all microstates of a system is a point in the
system's phase space. In the 3D ideal chain model in chemistry, two angles
are necessary to describe the orientation of each monomer. It is often
useful to specify quadratic degrees of freedom. These are degrees of
freedom that contribute in a quadratic function to the energy of the
system.
Mental Rotation is the ability to rotate
mental representations of
two-dimensional and three-dimensional objects as it is related to the
visual representation of such rotation
within the human mind.
Head Direction Cells are neurons found in a number of brain regions
that increase their firing rates above baseline levels only when the
animal's head points in a specific direction.
Field of View - Blind Spots
Field of View is
the extent of the
observable world that is seen at any given moment. In
case of
optical instruments or sensors it is a solid angle through which a
detector is sensitive to electromagnetic radiation. When something is
outside your center of focus, you will not
be able to
understand the threat it may have, and thus, not be able to
react in time.
Seeing
the Whole Picture.
Angle of View
describes the angular extent of a given scene that is imaged by a camera.
It is used interchangeably with the more general term field of view.
Depth Perception.
Visual Field is
the "spatial array of visual sensations available to observation in
introspectionist psychological experiments"
Peripheral
Vision is a part of vision that occurs outside the very center of gaze.
Blind Spot in relation to vision is an obscuration of the visual field. A
particular blind spot known as the physiological blind spot, "blind
point", or punctum caecum in medical literature, is the place in the
visual field that corresponds to the lack of light-detecting photoreceptor
cells on the optic disc of the retina where the optic nerve passes through
the optic disc. Because there are no cells to detect light on the optic
disc, the corresponding part of the field of vision is invisible. Some
process in our brains interpolates the blind spot based on surrounding
detail and information from the other eye, so we do not normally perceive
the blind spot.
Eyes in the Back of My
Head.
Vehicle Blind
Spot in a vehicle is an area around the vehicle that cannot be
directly observed by the driver while at the controls, under existing
circumstances. Blind spots exist in a wide range of vehicles: aircraft,
cars, motorboats, sailboats, and trucks. Other types of transport have no
blind spots at all, such as bicycles, horses, and motorcycles. Proper
adjustment of mirrors and use of other technical solutions can eliminate
or alleviate vehicle blind spots. A no zone is one of several areas around
a large truck, where the truck driver cannot see. Collisions frequently
occur in no zones. In transport, driver visibility is the maximum distance
at which the driver of a vehicle can see and identify prominent objects
around the vehicle. Visibility is primarily determined by weather
conditions (see visibility) and by a vehicle's design. The parts of a
vehicle that influence visibility include the windshield, the dashboard
and the pillars. Good driver visibility is essential to safe road traffic.
Blind spots may occur in the front of the driver when the A-pillar (also
called the windshield pillar), side-view mirror, or interior rear-view
mirror block a driver's view of the road. Behind the driver, cargo,
headrests, and additional pillars may reduce visibility.
Homonymous Hemianopsia is a
visual field loss
on the left or right side of the vertical midline. It can affect one eye
but usually affects both
eyes. Homonymous hemianopsia (or homonymous
hemianopia) is hemianopic visual field loss on the same side of both eyes.
Homonymous hemianopsia occurs because the right half of the brain has
visual pathways for the left hemifield
of both eyes, and the left half of the brain has visual pathways for the
right hemifield of both eyes. When one of these pathways is damaged, the
corresponding visual field is lost.
Researchers have found a significant improvement in the peripheral
awareness of people who played computer games specially designed around
using peripheral vision. This finding opens up the possibility that
these types of games can be used to help improve players' performance in
team sports - so they can spot team-mates quicker - or to help them to
identify potential hazards at the side of their vision.
Hemispatial
Neglect is a neuropsychological condition in which, after
damage to one hemisphere of the
brain is sustained, a deficit in attention to and awareness of one
side of the field of
vision is
observed. It is defined by the inability of a person to process and
perceive stimuli on one side of the body or environment, where that
inability is not due to a lack of sensation. Hemispatial neglect is very
commonly
contralateral to the damaged hemisphere, but instances of ipsilesional
neglect (on the same side as the lesion) have been reported.
Blindsight is the ability of people who are cortically
blind due to lesions in their striate
cortex, also known as primary visual cortex or V1, to respond to visual
stimuli that they do not consciously see.
Second Visual System in mouse Cerebral Cortex. Post-rhinal cortex (POR),
appears to obtain visual data directly from an evolutionarily ancient
sensory processing center at the base of the brain called the superior
colliculus. POR neurons continued to respond to moving stimuli even
without input from V1."blindsight," in which people who become blind
because of damage to V1 are still able to identify the positions of
objects and navigate obstacles, even though they cannot consciously
perceive them. Blindsight is an ability to perceive and respond to visual
information without conscious awareness. People with blindsight are
technically blind, meaning that they are unconscious of their surroundings
and they can’t tell the light from the dark. Nevertheless, these people
are able to use non-conscious knowledge to make decisions about their
environment and act accordingly. Blindsight brings into question the
actual process of “
seeing.” If humans
can see without conscious awareness, then what defines vision and how
important is it for us to be aware of what we are looking at?
Postrhinal Cortex is an area of the brain which borders above the
entorhinal cortex. It is the cortical region dorsally adjacent and caudal
to the posterior rhinal sulcus. It is implicated in the role of memory and
spatial navigation.
Scenic Viewpoint is an elevated location where people can view scenery
over a long distance, sometimes using binoculars or just for photographs.
Scenic viewpoints may be created alongside mountain roads, often as simple
turnouts where motorists can pull over onto pavement, gravel, or grass on
the right-of-way.
Central Fixation means seeing best where you are looking. For people
with good eyesight, when they regard an object, it appears to pulsate, or
to move in various directions, from side to side, up and down, or
obliquely. This apparent movement is due to the shifting of the eye, and
is in a direction contrary to its movement. People with good eyesight may
not be conscious of this illusion, and may have difficulty in
demonstrating it, but most people can, in a longer or shorter time, become
aware of it. Regaining this illusion is essential in the cure of imperfect
sight. Perfect sight means perfect relaxation of the mind—and also means
perfect memory and perfect imagination. When one is perfect—all is
perfect. The opposite is also true. When the memory or the imagination is
imperfect, the sight is imperfect. We see very largely with the mind, and
only partly with the eyes. The Bates Method deals very much with improving
the memory and imagination.
Floaters.
Retina is the third and inner coat of the
Eye which is a
light-sensitive layer of tissue. The optics of the
Eye create an image of
the visual world on the retina (through the cornea and lens), which serves
much the same function as the film in a camera. Light striking the retina
initiates a cascade of chemical and electrical events that ultimately
trigger nerve impulses. These are sent to various visual centres of the
brain through the fibres of the optic nerve. Neural retina typically
refers to three layers of neural cells (photo receptor cells, bipolar
cells, and ganglion cells) within the retina, while the entire retina
refers to these three layers plus a layer of pigmented epithelial cells.
Occipital Lobe -
Human Brain Processing
Power
Horizon
is the apparent line that separates earth from sky, the line that divides
all visible directions into two categories: those that intersect the
Earth's surface, and those that do not.
Orienteering (navigation)
Mental
Representation is a hypothetical internal cognitive symbol
that represents external reality, or else a mental process that makes use
of such a symbol: "a formal system for making explicit certain entities or
types of information, together with a specification of how the system does this."
Point of View - Perspective
Perspective is
how you look at something and
understand something,
which is based on your current
level of knowledge and
experience, and
sometimes depends on your
current mood or your
unique situation.
Perceive -
Divergent
Thinking -
Creative Thinking
-
Subjective -
Narrative Modes
World View -
Two Sides to a Coin -
Analogies -
Seeing the Whole
Picture -
Focused
Perspective in relation to
graphical is the
appearance of things
relative to one another as determined by their
distance from the viewer.
The approximate
representation, on a flat surface such as paper, of an
image as it is seen by the eye. The two most characteristic features of
perspective are that objects are smaller as their distance from the
observer increases; and that they are subject to foreshortening, meaning
that an object's dimensions along the line of sight are shorter than its
dimensions across the line of sight.
Viewpoint is a mental position from
which things are viewed.
State of Mind
-
Relative.
Point of View
is the spatial property of the position from which something is observed.
Point of View in
philosophy is
a specific attitude or manner through which a person thinks about
something. Many things may be judged from certain personal, traditional or
moral points of view. Our knowledge about reality is often
relative to a certain point of view.
Vantage Point is a place from which
something can be viewed.
Vanishing Point
-
Stand Point.
Frame of
Reference or
Reference Frame consists of an
abstract coordinate system and the set of physical
Reference Points that uniquely fix (locate and orient) the
coordinate system and standardize measurements.
Rest
Frame of a particle is the coordinate system frame of reference in
which the particle is at rest.
Relative -
Time and Space -
Patterns
Reference is the most direct or specific
meaning of a word or
expression. The class of
objects that an expression refers to. The relation between a word or
phrase and the object or idea it refers to. Reference in computing is the
code that identifies where a piece of information is stored. A short note
recognizing a source of information or of a quoted passage. The act of
referring or consulting. Reference can also mean an indicator that orients
you generally.
Reference Book.
Perspective in the
context of vision and
visual perception,
is the way that objects appear to the eye based on their spatial
attributes or dimensions, and the position of the eye
relative to the
objects. There are two main meanings of the term: Linear perspective and
aerial perspective.
Two Sides to a Coin.
See Things in a Different Light is to see
things in a different way and from a different perspective, I like to see
things from a different point of view so that you
can understand something more clearly.
Seeing the Whole
Picture -
Empathy.
Aerial Perspective refers to the effect the atmosphere has on the
appearance of an object as it is viewed from a distance. As the distance
between an object and a viewer increases, the contrast between the object
and its background decreases, and the contrast of any markings or details
within the object also decreases. The colours of the object also become
less saturated and shift towards the background colour, which is usually
blue, but under some conditions may be some other colour (for example, at
sunrise or sunset distant colours may shift towards red). The major
component affecting the appearance of objects during daylight is
scattering of light, called skylight, into the line of sight of the
viewer. Scattering occurs from molecules of the air and also from larger
particles in the atmosphere such as water vapour and smoke (see haze).
Scattering adds the sky light as a veiling luminance onto the light from
the object, reducing its contrast with the background sky light. Skylight
usually contains more light of short wavelength than other wavelengths
(this is why the sky usually appears blue), which is why distant objects
appear bluish (see Rayleigh scattering for detailed explanation). A minor
component is scattering of light out of the line of sight of the viewer.
Under daylight, this either augments the contrast loss (e.g., for white
objects) or opposes it (for dark objects). At night there is effectively
no skylight (unless the moon is very bright), so scattering out of the
line of sight becomes the major component affecting the appearance of
self-luminous objects. Such objects have their contrasts reduced with the
dark background, and their colours are shifted towards red. The ability of
a person with normal visual acuity to see fine details is determined by
his or her contrast sensitivity. Contrast sensitivity is the reciprocal of
the smallest contrast for which a person can see a sine-wave grating. A
person's contrast sensitivity function is contrast sensitivity as a
function of spatial frequency. Normally, peak contrast sensitivity is at
about 4 cycles per degree of visual angle. At higher spatial frequencies,
comprising finer and finer lines, contrast sensitivity decreases, until at
about 40 cycles per degree even the brightest of bright lines and the
darkest of dark lines cannot be seen. The high spatial frequencies in an
image give it its fine details. Reducing the contrast of an image reduces
the visibility of these high spatial frequencies because contrast
sensitivity for them is already poor. This is how a reduction of contrast
can reduce the clarity of an image—by removing its fine details. It is
important to emphasize that reducing the contrast is not the same as
blurring an image. Blurring is accomplished by reducing the contrast only
of the high spatial frequencies. Aerial perspective reduces the contrast
of all spatial frequencies.
Linear or Point Projection Perspective is one of two types of
Graphical projection perspective in the graphic arts (the other type is
Parallel projection). Linear perspective is an approximate representation,
generally on a flat surface (such as paper), of an image as it is seen by
the eye. The most characteristic features of Linear perspective are that
objects appear smaller as their distance from the observer increases; and
that they are subject to foreshortening, meaning that an object's
dimensions along the line of sight appear shorter than its dimensions
across the line of sight. Also all objects will recede to points in the
distance, usually along the horizon line, but also above and below the
horizon line depending on view used.
Parallel Projection is a projection of an object in three-dimensional
space onto a fixed plane, known as the projection plane or image plane,
where the rays, known as lines of sight or projection lines, are parallel
to each other. It is a basic tool in descriptive geometry. The projection
is called orthographic if the rays are perpendicular (orthogonal) to the
image plane, and oblique or skew if they are not.
Visual
Perception is the ability to interpret the surrounding environment
using light in the
visible
spectrum reflected by the objects in the environment. The resulting
perception is also known as visual perception,
eyesight, sight, or vision (adjectival
form: visual, optical, or ocular). The various physiological components
involved in vision are referred to collectively as the
visual system, and are the
focus of much research in linguistics, psychology, cognitive science,
neuroscience, and molecular biology, collectively referred to as vision
science.
Depth Perception.
Visual Appearance of objects is given by
the way in which they reflect and transmit light. The
color of objects is determined by the
parts of the
spectrum of (incident white) light that are reflected or transmitted
without being absorbed. Additional appearance attributes are based on the
directional distribution of reflected (BRDF) or transmitted light (BTDF)
described by attributes like glossy, shiny versus dull, matte, clear,
turbid, distinct, etc..
Canonical
Perspective is our
preferred way of viewing an object, which is
looking down at the object at an angle. People like to draw objects based
on this point of view.
New Research Could Help Humans See What Nature Hides. Three main
background properties that affect the ability to see objects: the
luminance or brightness, the contrast (the variation in luminance) and the
similarity of the background to the orientation and shape of the object.
Contrast is the difference in
color and
light between parts of an
image.
Pattern
Recognition (ai) -
Awareness
Visual Masking occurs when the perception of one
stimulus, called a
target, is affected by the presence of another stimulus, called a mask.
With respect to time, there are three different types of masking –
forward, backward, and simultaneous. These correspond to trials where the
mask precedes the target, follows the disappearance of the target, or
appears at the same time as the target, respectively. In the spatial
domain, there are two different types of masking: pattern masking and metacontrast. Pattern masking occurs when the target and mask are
presented within the same retinal location, and metacontrast occurs when
the mask does not overlap with the target location.
Visual
Literacy is the ability to
interpret, negotiate, and make
meaning from information
presented in the form of an
image, extending the meaning of literacy, which commonly signifies
interpretation of a written or printed text. Visual literacy is based on
the idea that pictures can be “
read” and that meaning can be
achieved through a
process of reading.
Mind Maps
-
Visual
Variable Tools (art)
Sight and Eye Problems
-
Visible Light
-
Colors -
Depth Illusions
Subitizing is the rapid, accurate, and confident judgments
of numbers performed for small numbers of items.
Binding Problem -
Emergence
Conflate is to add together different elements.
Visual Thinking
is the phenomenon of thinking through visual processing. Visual thinking
has been described as
seeing words as a series of pictures.
Music
Visualization
-
Art -
Perception (perspective)
Spatial Analysis includes any of the formal techniques which
study entities using their topological, geometric, or geographic
properties.
Spatial Temporal Reasoning is an area of
artificial intelligence which
draws from the fields of computer science, cognitive science, and
cognitive psychology. The theoretic goal—on the cognitive side—involves
representing and reasoning spatial-temporal knowledge in mind. The applied
goal—on the computing side—involves developing high-level control systems
of
robots for navigating and understanding time and space.
Grid.
Entorhinal Cortex -
Memory -
Navigation
-
Coordinates
There is two hippocampi, one in
each side of
the brain. It belongs to the
limbic system and plays important roles in the consolidation
of information from short-term memory to long-term memory and
spatial navigation.
Visual Acuity commonly refers to the clarity of
vision. Visual acuity is dependent on
optical and neural factors, i.e., (i) the sharpness of the retinal focus
within the
Eye, (ii) the health and functioning of the retina, and
(iii) the sensitivity of the interpretative faculty of the brain.
Behavioral Optometry is used to improve vision skills such
as eye movement control and eye coordination. It involves a series of
procedures carried out in both home and office settings, usually under
professional supervision by an orthoptist.
Visual Integration is a term referring to
the integration occurring in the brain to give us a final percept,
presumably in the prefrontal cortex. Information from the dorsal (parietal
or medial temporal) stream dealing with localization or movement is
integrated with information from the ventral (inferotemporal) stream
dealing with colour or form, so that, for example, we can see a red car
moving towards us.
Imagining (x-rays)
Topological -
Reading Dimensions -
Scale
Visual Space is the perceptual space housing the visual
world being experienced by an aware observer; it is the subjective
counterpart of the space of physical objects before an observer's eyes.
Geographic Coordinate System
-
Topography -
Geography
Attentional Blink is a phenomenon that reflects the temporal costs in
allocating
selective attention. A second target
is often not perceived when presented in close succession of a first
target. The AB is typically measured by using rapid serial visual
presentation (RSVP) tasks, where participants often fail to detect a
second salient target if it is presented between 200-500 ms after the
first one. The AB has also been observed using two backward-masked targets
and auditory stimuli. The term attentional blink was first used in 1992,
although the phenomenon was probably known before.
Distracted.
Geometry -
Geometric Shapes -
Three-Dimensional Space -
Dimensions
(geometry)
Think Outside the Box
-
Ideas
Image Differencing
is an image processing technique used to determine changes between images.
The difference between two images is calculated by finding the difference
between each pixel in each image, and generating an image based on the
result. For this technique to work, the two images must first be aligned
so that corresponding points coincide, and their photometric values must
be made compatible, either by careful calibration, or by post-processing
(using color mapping). The complexity of the pre-processing needed before
differencing varies with the type of image.
Images.
Photography
TV Sizes and Viewing
Distance: How far to sit from a 50 inch TV. Less then 60 degrees.
Viewing Distance for a 43" to 50" Screen Size is around 8 feet away.
Viewing Distance for a 55" to 60" Screen Size is around 10 feet away.
How Field Of View Affects Your Perception Of
Speed. This perception trick is used by filmmakers, who might
choose to use a wide-angle lens to make an object approaching the camera
appear to move faster. Conversely, when shooting a moving object from
behind or in front, a wide-angle lens would be more appropriate. Narrow
lenses tend to compress visual depth, while wider lenses expand it. What
this means: if you were to film the same object approaching the camera
directly, with both a 250mm telephoto lens, and a 14mm wide-angle lens ,
the object would grow in perceived size much more quickly and drastically
with the wide angle. This accentuation of distance on the Z-axis is great
for fly-bys, close-ups of the moving subject, and again, any shots of the
front or rear of the moving subject.
Scientist shave long known
that
things appear faster when a person has an
expanded field of vision. This allows more things to be seen in the
periphery which makes things seem to zoom past quicker. A restricted field
of view —
when zoomed in — makes things
appear slower. However when the full field of vision is available, things
appear to move quicker. Professor of psychology Akiyoshi Kitaoka proved
this by recording from the front of a train and zoomed in on the tracks
ahead. The bizarre phenomenon tricks the brain into thinking the train is
travelling slower when the footage is zoomed in. It is due in-part to the
fact fewer objects can be seen in the periphery which gives less reference
for how fast things are passing by.
Speed perception affected by field of view: Energy-based versus
rhythm-based processing. Greater field of view decreased preferred speed.
Virtual road markings also decreased preferred speed. Delineator posts and
road center lines were used for rhythm-based processing. Initially rich
motion-flow cues decreased speed in subsequent conditions. Motion-flow
feedback may effectively instill spontaneous speed adaptation in drivers.
4K Resolution is good for
electron microscope images and medical images, but it's over kill and
non-relevant for everyday
video watching. -
You Don't See in 4K
(youtube) -
Shooting 4k or HD - Pros and Cons (youtube).
Foveated Imaging
is a digital image processing technique in which the image resolution, or
amount of detail, varies across the image according to one or more
"fixation points." A fixation point indicates the highest resolution
region of the image and corresponds to the center of the eye's retina, the
fovea.
Angular Resolution
describes the ability of any image-forming device such as an
optical or radio telescope, a microscope, a camera, or an eye, to
distinguish small details of an object, thereby making it a major
determinant of image resolution.
Airy Disk are descriptions of the best focused spot of light
that a perfect lens with a circular aperture can make, limited by the
diffraction of light. The Airy disk is of importance in physics, optics,
and astronomy.
Correspondence Problem refers to the problem of ascertaining
which parts of one image correspond to which parts of another image, where
differences are due to movement of the camera, the elapse of time, and/or
movement of objects in the photos.
Saccade is a quick, simultaneous movement of both eyes
between two or more phases of fixation in the same direction. The
phenomenon can be associated with a shift in frequency of an emitted
signal or a movement of a body part or device. Controlled
cortically by the frontal eye fields (FEF), or subcortically by the
superior colliculus, saccades serve as a mechanism for fixation, rapid eye
movement, and the fast phase of optokinetic nystagmus.
What Do You See
Rorschach Test
is a
psychological test in which subjects'
perceptions of inkblots are
recorded and then analyzed using psychological interpretation, complex
algorithms, or both. Some psychologists use this test to examine a
person's
personality characteristics and emotional functioning. It has
been employed to detect underlying thought disorder, especially in cases
where patients are reluctant to describe their thinking processes openly.
Pareidolia
is a psychological phenomenon involving a stimulus of an image or
a sound wherein the
mind perceives a familiar pattern of something where
none exists. Common examples are perceived images of animals, faces, or
objects in cloud formations, the man in the moon, the moon rabbit, and
hidden messages within recorded music played in reverse or at higher- or
lower-than-normal speeds.
Apophenia
is the human tendency to perceive meaningful patterns within random data.
Black Dots Test - How many dots do you see? (image)
Vision scientists discover why people literally don't see eye to eye.
Study finds visual localization and acuity varies from person to person.
our ability to pinpoint the exact location and size of things varies from
one person to the next, and even within our own individual field of
vision.
I can see the duck, I can see the rabbit,
I can see the differences between the duck and the rabbit. I can
also determine whether there is any important information or
relevance to what I see. So filling in the details will be based
on priorities, and not just based on beliefs. This test can help
you to pay attention to what you see and carefully analyze images so that
you are not fooled into seeing something that is not there.
Subliminal Stimuli
-
Tricks that test your Problem Solving Skills (youtube)
Can You Trust Your Eyes? (youtube)
-
Observation Errors
Do you See what I See, a star, a
star, dancing in the night.
Do You Hear What I
Hear? (youtube) -
Song was written in October 1962.
Depth Perception
Depth Perception
is the visual ability to perceive the world in
three dimensions
or
3D,
and the
distance of an object. Depth sensation is the corresponding term
for animals, since although it is known that animals can sense the
distance of an object (because of their ability to move accurately, or to
respond consistently, according to that distance), it is not known whether
they perceive it in the same subjective way that humans do. Depth
perception arises from a variety of depth cues. These are typically
classified into binocular cues that are based on the receipt of sensory
information in three dimensions from both eyes and monocular cues that can
be represented in just two dimensions and observed with just one eye. Binocular cues include stereopsis, eye convergence, disparity, and
yielding depth from binocular vision through exploitation of parallax.
Monocular cues include size: distant objects subtend smaller visual angles
than near objects, grain, size, and motion
parallax.
Parallax
is a displacement or difference in the apparent position of an object
viewed along two different lines of sight, and is measured by the angle or
semi-angle of inclination between those two lines. As the eyes of
humans and other animals are in different positions on the head, they
present different views simultaneously. This is the basis of stereopsis,
the process by which the brain exploits the parallax due to the different
views from the eye to gain depth perception and estimate distances to
objects.
Visual Angle is the angle a viewed object subtends at the eye, usually
stated in degrees of arc. It also is called the object's angular size. The
diagram on the right shows an observer's eye looking at a frontal extent
(the vertical arrow) that has a linear size S, located in the distance D
from point O. For present purposes, point O can represent the eye's nodal
points at about the center of the lens, and also represent the center of
the eye's entrance pupil that is only a few millimeters in front of the
lens.
Stereopsis is a term that is most often used to refer to the
perception of depth and
3-dimensional structure obtained on the basis of
visual information deriving from two eyes by individuals with normally
developed binocular vision. Because the eyes of humans, and many animals,
are located at different lateral positions on the head, binocular vision
results in two slightly different images projected to the retinas of the
eyes. The differences are mainly in the relative horizontal position of
objects in the two images. These positional differences are referred to as
horizontal disparities or, more generally, binocular disparities.
Disparities are processed in the visual cortex of the brain to yield depth
perception. While binocular disparities are naturally present when viewing
a real 3-dimensional scene with two eyes, they can also be simulated by
artificially presenting two different images separately to each eye using
a method called stereoscopy. The perception of depth in such cases is also
referred to as "stereoscopic depth". The perception of depth and
3-dimensional structure is, however, possible with information visible
from one eye alone, such as differences in object size and motion parallax
(differences in the image of an object over time with observer movement),
though the impression of depth in these cases is often not as vivid as
that obtained from binocular disparities. Therefore, the term stereopsis
(or stereoscopic depth) can also refer specifically to the unique
impression of depth associated with binocular vision; what is colloquially
referred to as seeing "in 3D". It has been suggested that the impression
of "real" separation in depth is linked to the precision with which depth
is derived, and that a conscious awareness of this precision – perceived
as an impression of interactability and realness – may help guide the
planning of motor action.
Virtual Reality.
Stereoscopy is a technique for creating or enhancing the
illusion of depth in an image by means of
stereopsis for binocular vision. The word stereoscopy derives from Greek
στερεός (stereos), meaning 'firm, solid', and σκοπέω (skopeō), meaning 'to
look, to see'. Any stereoscopic image is called a stereogram. Originally,
stereogram referred to a pair of stereo images which could be viewed using
a stereoscope. Most stereoscopic methods present two offset images
separately to the left and right eye of the viewer. These two-dimensional
images are then combined in the brain to give the perception of 3D depth.
This technique is distinguished from 3D displays that display an image in
three full dimensions, allowing the observer to increase information about
the 3-dimensional objects being displayed by head and eye movements.
Binocular Disparity refers to the difference in image location of an
object seen by the left and right eyes, resulting from the eyes’
horizontal separation (
parallax).
The brain uses binocular disparity to extract depth information from the
two-dimensional retinal images in stereopsis. In computer vision,
binocular disparity refers to the difference in coordinates of similar
features within two stereo images. A similar disparity can be used in
rangefinding by a coincidence rangefinder to determine distance and/or
altitude to a target. In astronomy, the disparity between different
locations on the Earth can be used to determine various celestial
parallax, and Earth's orbit can be used for
stellar parallax.
Diffraction
refers to various phenomena which occur when a wave encounters an obstacle
or a slit. It is defined as the
bending of light around the corners of an
obstacle or aperture into the region of geometrical shadow of the
obstacle.
Emission Theory is the proposal that visual perception is
accomplished by rays of light emitted by the eyes.
Intromission Theory
is the ability to interpret the surrounding environment using
light in the visible spectrum reflected by the objects in the environment.
Monocular Vision is vision in which both eyes are used separately. By
using the eyes in this way the field of view is increased, while depth
perception is limited. The eyes of an horse with monocular vision are
usually positioned on opposite sides of the animal's head, giving it the
ability to see two objects at once. The word monocular comes from the
Greek root, mono for single, and the Latin root, oculus for eye.
Depth Illusions
Lenticular
Printing is a technology in which lenticular lenses are used for 3D
displays that produce printed images with an
illusion of depth, or the ability to change or move as the image is
viewed from different angles. Examples of lenticular printing include flip
and animation effects such as winking eyes, and modern advertising
graphics that change their message depending on the viewing angle.
Colloquial terms for lenticular prints include "flickers", "winkies",
"wiggle pictures" and "tilt cards". Also the trademarks Vari-Vue and Magic
Motion are often used for lenticular pictures, without regard to the
actual manufacturer.
Autostereogram
is a single-image stereogram designed to create the
visual illusion of a
three-dimensional scene
from a
two-dimensional image. In order to
perceive 3D shapes in these autostereograms, one must overcome the
normally automatic coordination between accommodation (focus) and
horizontal vergence (angle of one's eyes). The illusion is one of depth
perception and involves stereopsis: depth perception arising from the
different perspective each eye has of a three-dimensional scene, called
binocular parallax. The simplest type of autostereogram consists of
horizontally repeating patterns (often separate images) and is known as a
wallpaper autostereogram. When viewed with proper convergence, the
repeating patterns appear to float above or below the background. The
well-known Magic Eye books feature another type of autostereogram called a
random dot autostereogram. One such autostereogram is illustrated above
right. In this type of autostereogram, every pixel in the image is
computed from a pattern strip and a depth map. A hidden 3D scene emerges
when the image is viewed with the correct convergence. Autostereograms are
similar to normal stereograms except they are viewed without a
stereoscope. A stereoscope presents 2D images of the same object from
slightly different angles to the left eye and the right eye, allowing us
to reconstruct the original object via binocular disparity. When viewed
with the proper vergence, an autostereogram does the same, the binocular
disparity existing in adjacent parts of the repeating 2D patterns. There
are two ways an autostereogram can be viewed: wall-eyed and cross-eyed.
Most autostereograms (including those in this article) are designed to be
viewed in only one way, which is usually wall-eyed. Wall-eyed viewing
requires that the two eyes adopt a relatively parallel angle, while
cross-eyed viewing requires a relatively convergent angle. An image
designed for wall-eyed viewing if viewed correctly will appear to pop out
of the background, while if viewed cross-eyed it will instead appear as a
cut-out behind the background and may be difficult to bring entirely into focus.
Hidden 3D Images.
Illusions - Deceptions
Illusion is a mental
representation that you believe is true but in reality is false. Something
considered to be magical by
naive observers. The act of deception by
creating illusory ideas.
A trick.
Optical
illusion is an illusion caused by the
visual system and
characterized by
visually perceived images that differ from
objective
reality. The information gathered by the eye is processed in the
brain to
give a percept that does not tally with a physical measurement of the
stimulus source. There are three main types: literal
optical illusions
that create images that are different from the objects that make them,
physiological illusions that are the effects of excessive stimulation of a
specific type (brightness, colour, size, position, tilt, movement), and
cognitive illusions, the result of unconscious inferences. Pathological
visual illusions arise from a
pathological exaggeration in physiological
visual perception mechanisms causing the aforementioned types of
illusions.
List of Optical illusions (wiki)
Delusions -
Hallucinations -
Perspective -
Field of View
Optical illusions explained in a fly's eyes. Why people
perceive
motion in some static images has mystified not only those who view these
optical illusions but neuroscientists who have tried to explain the
phenomenon. Now neuroscientists have found some answers in the eyes of
flies.
Journal
i-Perception -
Fantasy
-
Dizzy
Delboeuf illusion is an optical illusion of relative size
perception.
Jastrow illusion.
White's illusion is a brightness illusion where certain
stripes of a black and white grating is partially replaced by a gray
rectangle.
Visual Tilt Effects
is due to the effect of a spatial context or temporal context, the
perceived orientation of a test line or grating pattern can appear tilted
away from its physical orientation.
Ambiguous
Cylinder Illusion (youtube)
Beau
Lotto: Optical illusions show how we see (youtube) -
Lotto Lab
10 BEST
Optical Illusions That Will Blow Your Mind (youtube)
Menu for Restaurant Design Tricks (Info-Graph)
The
Dynamic Ebbinghaus (youtube)
Anamorphosis a distorted projection or drawing which appears normal
when viewed from a particular point or with a suitable mirror or lens.
Anamorphosis is a distorted projection requiring the viewer to occupy a
specific vantage point, use special devices or both to view a recognizable
image. Some of the media it is used in are painting, photography,
sculpture and installation, toys, and film special effects.
Ames
Room is a distorted room that creates an optical illusion. Likely
influenced by the writings of Hermann Helmholtz, it was invented by
American scientist Adelbert Ames, Jr. in 1946, and constructed in the
following year. An Ames room is viewed with one eye through a peephole.
Through the peephole the room appears to be an ordinary rectangular
cuboid, with a back wall that is vertical and at right angles to an
observer's line of sight, two vertical side walls parallel to each other,
and a horizontal floor and ceiling. The true shape of the room, however,
is that of an irregular hexahedron: depending on the design of the room,
all surfaces can be regular or irregular quadrilaterals so that one corner
of the room is farther from an observer than the other. One key aspect of
preventing the observer from perceiving the true shape of the room is the
peephole. It has at least three consequences: It forces the observer to be
at the location where the image projected into his eye is of an ordinary
room. From any other location, the observer would see the room's true
shape. It forces the observer to use one eye to look into the room,
preventing him from getting any information about the real shape the room
from stereopsis, which requires two eyes. It prevents the observer from
moving his eye to a different location, preventing him from getting any
information about real shape of the room from motion parallax. Other
sources of information about the true shape of the room are also removed
by its designer. For example, by strategic lighting, the true far corner
is as bright as the true near corner. For another example, patterns on the
walls (such as windows) and floor (such as a black-and-white chequerboard
of tiles) can be made consistent with its illusory geometry. The illusion
is powerful enough to overcome other information about the true locations
of objects in the room, such as familiar size. For example, although the
observer knows that adults are all about the same size, an adult standing
in the true near corner appears to be a giant, while another adult
standing in the true far appears to be a dwarf. For another example,
although the observer knows that an adult cannot change size, he sees an
adult who walks back and forth between the true far and true near corners
appear to grow and shrink. Studies have shown that the illusion can be
created without using walls and a ceiling;[citation needed] it is
sufficient to create an apparent horizon (which in reality will not be
horizontal) against an appropriate background, and the eye relies on the
apparent relative height of an object above that horizon.
Trapezoid a
quadrilateral
with only one pair of parallel sides. In
Euclidean geometry, a convex
quadrilateral with at least one pair of parallel sides is referred to as a
trapezium in English outside North America, but as a trapezoid in American
and Canadian English. The parallel sides are called the bases of the
trapezoid and the other two sides are called the legs or the lateral sides
(if they are not parallel; otherwise there are two pairs of bases). A
scalene trapezoid is a trapezoid with no sides of equal measure, in
contrast to the special cases below.
The Illusion Only
Some Can See (youtube)
Forced Perspective is a technique which employs optical illusion to
make an object appear farther away, closer, larger or smaller than it
actually is. It manipulates human visual perception through the use of
scaled objects and the correlation between them and the vantage point of
the spectator or camera. It has uses in photography, filmmaking and
architecture.
Carpentered Environment
is an environment consisting of built structures in which rectangles are
predominant. Some hypotheses about depth perception and optical illusions
have suggested that people in carpentered environments interpret
parallelograms (or parts of parallelograms) in two-dimensional drawings in
ways that are consistent with perception of three-dimensional objects,
such as doors, windows, and corners.
Iridescence is the phenomenon of certain surfaces that
appear to gradually change colour as the angle of view or the angle of
illumination changes.
Op Art
is a style of visual art that uses optical illusions.
Pareidolia is a psychological phenomenon in which the mind
responds to a stimulus (an image or a sound) by perceiving a familiar
pattern where none exists.
Maya illusion is an illusion where things appear to be
present but are not what they seem.
Flash Lag illusion
is a visual illusion wherein a flash and a moving object that appear in
the same location are perceived to be displaced from one another.
Multisensory Integration (senses)
Psychophysics investigates the relationship between physical
stimuli and the sensations and perceptions they produce.
McGurk Effect is a perceptual phenomenon that demonstrates
an interaction between hearing and vision in speech perception. The
illusion occurs when the auditory component of one sound is paired with
the visual component of another sound, leading to the perception of a
third sound. The visual information a person gets from seeing a person
speak changes the way they hear the sound. If a person is getting poor
quality auditory information but good quality visual information, they may
be more likely to experience the McGurk effect. Integration abilities for
audio and visual information may also influence whether a person will
experience the effect. People who are better at sensory integration have
been shown to be more susceptible to the effect. Many people are affected
differently by the McGurk effect based on many factors, including brain
damage and other disorders.
Fear
Center in the Brain protects against illusions. An inhibition of
amygdalae makes people
more susceptible to deception
If functionality of the brain's amygdala
is impaired, illusory perceptions arise much faster and more pronounced.
Visual Effects (computer graphics)
Sound can give rise to visual illusions. The brain
retroactively makes sense of rapid
auditory and visual sensory stimulation.
Bloody Mary is a mirror illusion from staring into a mirror in a
dimly-lit room for a prolonged period, which can cause one to hallucinate.
Facial features may appear to "melt", distort, disappear, and rotate,
while other hallucinatory elements, such as animal or strange faces, may
appear. is believed to be a consequence of a "dissociative identity
effect", which causes the brain's facial-recognition system to misfire in
a currently unidentified way. explanations for the phenomenon include
illusions attributed, at least partially, to the perceptual effects of
Troxler's fading, and possibly self-hypnosis. The color of the mirror can
also have an effect, where silver based mirrors portray a more masculine
figure while glass based mirrors portray a feminine figure like most
people see.
Troxler's Fading is an optical illusion affecting visual perception.
When one fixates on a particular point for even a short period of time, an
unchanging stimulus away from the fixation point will fade away and
disappear. Recent research suggests that at least some portion of the
perceptual phenomena associated with Troxler's fading occurs in the brain.
Optical Phenomena are any observable events that result from the
interaction of light and matter. See also list of optical topics and
optics. A mirage is an example of an optical phenomenon.
Eye Problems.
Mirage is a naturally
occurring optical phenomenon in which
light rays are bent to produce
a displaced image of distant objects or the sky. The word comes to English
via the French mirage, from the Latin mirari, meaning "to look at, to
wonder at". This is the same root as for "mirror" and "to admire". In
contrast to a hallucination, a mirage is a real optical phenomenon that
can be captured on camera, since light rays are actually refracted to form
the false image at the observer's location. What the image appears to
represent, however, is determined by the interpretive faculties of the
human mind. For example, inferior images on land are very easily mistaken
for the reflections from a small body of water. Mirages can be categorized
as "inferior" (meaning lower), "superior" (meaning higher) and "Fata
Morgana", one kind of superior mirage consisting of a series of unusually
elaborate, vertically stacked images, which form one rapidly changing
mirage.
Superior Mirage is one in which the
mirage image appears to be located above the real object. A superior
mirage occurs when the air below the line of sight is colder than the air
above it. This unusual arrangement is called a temperature inversion,
since warm air above cold air is the opposite of the normal temperature
gradient of the atmosphere during the daytime. Passing through the
temperature inversion, the light rays are bent down, and so the image
appears above the true object, hence the name superior. Superior mirages
tend to be more stable than inferior mirages, as cold air has no tendency
to move up and warm air has no tendency to move down.
Fata Morgana is a complex form of superior mirage that is seen in a
narrow band right above the horizon. The optical illusion is caused when
rays of light bend as they pass through layers of light with different
temperatures. Warm air sits above a layer of much colder air, an inversion
of what usually occurs on the horizon. A Fata Morgana may be seen on land
or at sea, in polar regions, or in deserts. It may involve almost any kind
of distant object, including boats, islands, and the coastline. The
optical phenomenon occurs because
rays of light are bent
when they pass through air layers of different temperatures in a steep
thermal inversion where an atmospheric duct has formed. (A thermal
inversion is an atmospheric condition where warmer air exists in a
well-defined layer above a layer of significantly cooler air. This
temperature inversion is the opposite of what is normally the case; air is
usually warmer close to the surface, and cooler higher up.) In calm
weather, a layer of significantly warmer air may rest over colder dense
air, forming an atmospheric duct that acts like a refracting lens,
producing a series of both inverted and erect images. A Fata Morgana
requires a duct to be present; thermal inversion alone is not enough to
produce this kind of mirage. While a thermal inversion often takes place
without there being an atmospheric duct, an atmospheric duct cannot exist
without there first being a thermal inversion.
Beyond the Senses
Afterimage
is a non-specific term that refers to an image continuing to appear in
one's vision after the exposure to the original image has ceased. An
afterimage may be a normal phenomenon (physiological afterimage) or may be
pathological (palinopsia). Illusory palinopsia may be a pathological
exaggeration of physiological afterimages. The remainder of this article
refers to physiological afterimages. A common physiological afterimage is
the dim area that seems to float before one's eyes after briefly looking
into a light source, such as a camera flash. Afterimages are a common
symptom of visual snow.
Persistence of Vision refers to the
optical illusion that occurs when
visual perception of an object does not cease for some time after the rays
of light proceeding from it have ceased to enter the eye.
Chronostasis is a type of temporal
illusion in which the
first impression following the introduction of a new event or task demand
to the brain appears to be extended in time. For example, chronostasis
temporarily occurs when fixating on a target stimulus, immediately
following a saccade (i.e., quick eye movement). This elicits an
overestimation in the temporal duration for which that target stimulus
(i.e., postsaccadic stimulus) was perceived. This effect can extend
apparent durations by up to 500 ms and is consistent with the idea that
the visual system models events prior to
perception.
Mercator Projection is a cylindrical map projection.
The Size of Things.
It's
not what you want to see. This is
what I know from previous experiences. You also have to see as
if it were the first time seeing, and this is how you would
explain what you see is if you were seeing for the first time.
You can only see what your mind allows you to see, that is why
you must use the mind in a way that you're controlling what you
see by looking at details and asking questions to explain those details.
Ideologically
motivated cognition is not a complete sentence. Having
information does not say anything until you specify the exact
information that you are referring too, and, have also confirmed
that everyone has understood this information accurately in the
same way in order to influence the correct actions that would
help solve this particular problem.
Disillusioned is experiencing disappointed
in someone or something because you have discovered that something is not
as good as you thought it was or originally believed, so in a sense you
have lost your
illusion. You're wiser, but not
necessarily happy about the experience because life isn't always how you
would like it to be. So now that you are
a little more awake,
what do you plan to do with this knowledge?
Magic - Tricks
Magic are staged tricks or
illusions that seem
real but are actually
highly skilled techniques designed to
Fool You,
similar to
media
manipulation techniques, except magic is for entertainment purposes
only, it's not used to manipulate your understanding of the world.
How Magicians Trick
Your Brain: The Psychology Of Magic (youtube)
Magic Tricks (slight of hand - body smart)
Psychological Theories of Magic treat magic as a personal
phenomenon intended to meet individual needs, as opposed to a social
phenomenon serving a collective purpose.
Magical Thinking is a term used in anthropology and
psychology, denoting the
fallacious attribution of causal relationships
between actions and events, with subtle differences in meaning between the
two fields. In anthropology, it denotes the attribution of causality
between entities grouped with one another (coincidence) or similar to one
another. In psychology, the entities between which a causal relation has
to be posited are more strictly delineated; here it denotes the belief
that one's thoughts by themselves can bring about effects in the world or
that thinking something corresponds with doing it. In both cases, the
belief can cause a person to experience fear, seemingly not rationally
justifiable to an observer outside the belief system, of performing
certain acts or having certain thoughts because of an assumed correlation
between doing so and threatening calamities.
Wishful Thinking -
Coincidence.
The Magic: The Gathering World Championships
Eric Chien 2018
Fism Grand Prix Act -Ribbon (youtube)
Hypnotizing
Optical Illusion Rings | 8 Ring, Buugeng (youtube)
Once you learn how the trick is done, it's not magic anymore. This
is why learning is so extremely important.
Witchcraft the practice of magic, especially black magic; the use of
spells. The practice of magical skills, spells, and abilities.
Circe is a goddess of magic or sometimes a nymph, witch, enchantress
or sorceress in Greek mythology. Circe was renowned for her vast knowledge of potions and herbs.
Flicker Rate - Video Frames
Phi Phenomenon
is the
optical illusion of perceiving a series of
still images, when
viewed in
rapid succession, as continuous
motion.
Time Lapse -
TV Effects on the Mind
-
Eye Knowledge (sight) -
Light
Flicker Rates influence Brainwaves
(flicker rate can induce an alpha brain wave).
Humans
perceive flicker artifacts at 500 Hz -
How Many Frames can Humans See?
Continuous Flash Suppression
is an adapted version of the original flash suppression method. In CFS,
the first
eye is presented with a static stimulus, such as a schematic
face, while the second eye is presented with a series of rapidly changing
stimuli. The result is the static stimulus becomes consciously repressed
by the stimuli presented in the second eye. A variant of CFS to suppress a
dynamic stimulus is also reported CFS not only successfully suppresses
images, but it strengthens the depth and duration of suppression compared
to previous methods, such as flash suppression and binocular rivalry. CFS
has the highest magnitude of suppression and allows researchers to
increase the suppression time of an image tenfold. Using this method,
subjects may report an image presented in their visual field as being
invisible for over three minutes. CFS has the longest suppression time
compared to other methods. CFS opens the door to studying preconscious
processing mechanisms involved in visual perception.
Flicker Screen is a visible fading
between cycles displayed on video displays, especially the refresh
interval on cathode ray tube (CRT) as well as Plasma based computer
screens and/or TVs. Flicker occurs on CRTs when they are driven at a low
refresh rate, allowing the
brightness to drop for time intervals
sufficiently long to be noticed by a human eye – see persistence of vision
and flicker fusion threshold. For most devices, the screen's phosphors
quickly lose their excitation between sweeps of the electron gun, and the
afterglow is unable to fill such gaps – see phosphor persistence. A
similar effect occurs in PDPs during their refresh cycles.
Movies.
Refresh Rate is the number of times in a second that a display
hardware updates its buffer. This is distinct from the measure of frame
rate in that the refresh rate includes the repeated drawing of identical
frames, while frame rate measures how often a video source can feed an
entire frame of new data to a display. For example, most movie projectors
advance from one frame to the next one 24 times each second. But each
frame is illuminated two or three times before the next frame is projected
using a shutter in front of its lamp. As a result, the movie projector
runs at 24 frames per second, but has a 48 or 72 Hz refresh rate. On
cathode ray tube (CRT) displays, increasing the refresh rate decreases
flickering, thereby reducing eye strain. However, if a refresh rate is
specified that is beyond what is recommended for the display, damage to
the display can occur. For computer programs or telemetry, the term is
also applied to how frequently a datum is updated with a new external
value from another source (for example; a shared public spreadsheet or
hardware feed). (vertical refresh rate, or vertical scan rate for
cathode ray tubes).
"You Won't Believe
Your Eyes!" - Smarter Every Day 142 (youtube)
When you
are watching television and believe you are looking at pictures, you are
actually looking at the phosphorescent glow of three hundred thousand tiny
dots.
There is no picture there. These dots seem to be lit constantly, but
in fact they are not. All the dots go off thirty times per second,
creating what is called the flicker effect of television, which is similar
to strobe or ordinary fluorescent light.
Flicker Fusion Threshold or flicker fusion rate, is a concept in the
psychophysics of vision. It is defined as the frequency at which an
intermittent light stimulus appears to be completely steady to the average
human observer. Flicker fusion threshold is related to persistence of
vision. Although flicker can be detected for many waveforms representing
time-variant fluctuations of intensity, it is conventionally, and most
easily, studied in terms of sinusoidal modulation of intensity. There are
seven parameters that determine the ability to detect the flicker: the
frequency of the modulation; the amplitude or depth of the modulation
(i.e., what is the maximum percent decrease in the illumination intensity
from its peak value); the average (or maximum—these can be inter-converted
if modulation depth is known) illumination intensity; the wavelength (or
wavelength range) of the illumination (this parameter and the illumination
intensity can be combined into a single parameter for humans or other
animals for which the sensitivities of rods and cones are known as a
function of wavelength using the luminous flux function); the position on
the retina at which the stimulation occurs (due to the different
distribution of photoreceptor types at different positions); the degree of
light or dark adaptation, i.e., the duration and intensity of previous
exposure to background light, which affects both the intensity sensitivity
and the time resolution of vision; physiological factors such as age and
fatigue.
Computer Screen Overuse.
Stroboscopic Effect is a visual phenomenon caused by aliasing that
occurs when continuous motion is represented by a series of short or
instantaneous samples. It occurs when the view of a moving object is
represented by a series of short samples as distinct from a continuous
view, and the moving object is in rotational or other cyclic motion at a
rate close to the sampling rate. It also accounts for the "wagon-wheel
effect", so-called because in video or film, spoked wheels on horse-drawn
wagons sometimes appear to be turning backwards.
You blink about 15 to
20 times every single minute, 21,000 times (or more) a day. When you blink
your eye actually rolls back in its socket and then returns to normal when
you open your eye.
Birds have the largest
eyes relative to
their size in the animal kingdom, with visual acuity superior to that of
other vertebrate groups. Birds of prey have a very high density of
receptors and other adaptations that maximise visual acuity. The placement
of their eyes gives them good
binocular vision enabling accurate
judgment
of distances. Nocturnal species have tubular eyes, low numbers of colour
detectors, but a high density of rod cells which function well in poor
light. Terns, gulls and albatrosses are amongst the seabirds which have
red or yellow oil droplets in the color receptors to improve distance
vision especially in hazy conditions.
The
Mechanics Of The Film Projector (youtube)
Frame Rate or frames per second FPS, is the frequency (rate)
at which consecutive images called frames are displayed in an animated
display.
Reflexive system of the human eye also produces a conscious visual
experience that may be related to excessive light sensitivity
Time Dilation (time)
Clock Rate refers to the frequency at which a chip like a
central processing unit (CPU), one core of a multi-core processor, is
running and is used as an indicator of the
processor's speed.
Chronometer Watch is a specific type of timepiece tested and
certified to meet certain precision standards.
Time-Lapse is a technique whereby the
frequency at which
film frames are captured (the frame rate) is much lower than that used to
view the sequence. When played at normal speed, time appears to be moving
faster and thus lapsing. For example, an image of a scene may be captured
once every second, then played back at 30 frames per second; the result is
an apparent 30 times speed increase. Time-lapse photography can be
considered the opposite of high speed photography or slow motion.
Motion
Induced Blindness (youtube)
Motion-induced Blindness is a phenomenon of visual
disappearance or perceptual illusions observed in the lab, in which
stationary visual stimuli disappear as if erased in front of an observer's
eyes when masked with a moving background.
Why the World Looks Stable While We Move. Tübingen Neuroscientists
investigate the interaction of visual perception and head movements with
functional magnetic resonance imaging.
Spinning Head Spins
Flashing Lights can cause Seizures. On
December 16, 1997, hundreds of Japanese children were brought to hospital
suffering from
epilepsy-like seizures. They all had one thing in common: they had
been watching an episode of the
Pokemon TV Show when their symptoms began. Doctors determined that
their symptoms were triggered by five seconds of intensely bright flashing
lights on the
popular TV program. But why did the lights affect a few hundred
children while thousands of other viewers were unharmed? Brains may be
protected from epileptic seizures by rapidly produced molecules called
short RNAs, or microRNAs (miRs). MicroRNAs are a recently-discovered class
of non-coding RNAs that can prevent genes from expressing particular
proteins, high amounts of one
micro-RNA called miR-211,
which the researchers predicted was involved. The levels of this molecule
could be gradually lowered by administering the antibiotic Doxycycline,
enabling tests of its potency to avoid epilepsy.
Regulation of PP2Cm expression by miRNA-204/211 and miRNA-22 in mouse and
human cells.
Photosensitive Epilepsy is a form of epilepsy in which seizures are
triggered by visual stimuli that form patterns in time or space, such as
flashing lights; bold, regular patterns; or regular moving patterns. PSE
affects approximately one in 4,000 people (5% of those with epilepsy).
Spatiotemporal Database
is a database that manages both space and time information.
Duration is the
amount of elapsed time between two events.
Action Physics -
Time.
Hermann von Helmholtz was a German physician and physicist
who made significant contributions in several scientific fields.(August
31, 1821 – September 8, 1894).
Hermann Ebbinghaus was a German psychologist who
pioneered the experimental study of memory, and is known for his discovery
of the forgetting curve and the spacing effect. He was also the first
person to describe the learning curve. (January 24, 1850 – February 26,
1909).
Ewald Hering was a German physiologist who did much research
into color vision, binocular perception and eye movements. He proposed
opponent color theory in 1892. (5 August 1834 – 26 January 1918).
Algorithms
Computer Visual
Performance Assessment -
Xtreme
Sight
Retinal
Ganglion Cell is a type of neuron located near the inner surface (the
ganglion cell layer) of the retina of the eye. It receives visual
information from photoreceptors via two intermediate neuron types: bipolar
cells and retina amacrine cells. Retina amacrine cells, particularly
narrow field cells, are important for creating functional subunits within
the ganglion cell layer and making it so that ganglion cells can observe a
small dot moving a small distance. Retinal ganglion cells collectively
transmit image-forming and non-image forming visual information from the
retina in the form of action potential to several regions in the thalamus,
hypothalamus, and mesencephalon, or midbrain.
Sports Vision
Training -
Natural Eye Vitamins
Nutraceutical products that range from isolated nutrients, dietary
supplements and herbal products.
Certain foods
do effect eyesight. If your blood sugar levels change quickly, it
can affect the shape of your eye's lens, causing blurry vision, which goes
back to normal after your blood sugar stabilizes.
Hyperopia.
Certain activities like reading
also effect eyesight. Our eyes have focusing muscles which work to
change the power of the lenses in your eyes. Your eye muscles work hardest
when you
focus on things close to you. Since this isn't the muscles' natural
position, they spasm and fatigue after a time. When this happens, you may
notice that your distance
vision is blurry. This is because the muscles have failed to relax and
are still focusing close, even though you are looking far away. Although
the symptom is blurry distance vision, the problem is too much close work.
Try to keep things at a slightly greater distance from your eyes to keep
your eyes as relaxed as possible.
3D Exercise.
Factory
Blindness Astigmatism is a type of refractive error in which the eye
does not focus light evenly on the retina. This results in distorted or
blurred vision at all distances. Other symptoms can include eyestrain,
headaches, and trouble driving at night. If it occurs early in life it can
result in amblyopia.
Body Smart -
Eyes -
Blindness
Tunnel Vision s
the loss of
peripheral vision with retention of central vision, resulting
in a constricted circular tunnel-like field of vision.
Hallucinations - I Can't Believe what I'm Seeing
Hallucination
is a
perception in the absence of external stimulus that has qualities of
real perception. Hallucinations are vivid, substantial, and are perceived
to be located in external objective space. They are distinguishable from
these related phenomena: dreaming, which does not involve wakefulness;
illusion, which involves distorted or
misinterpreted real perception;
imagery, which does not mimic real perception and is under voluntary
control; and pseudohallucination, which does not mimic real perception,
but is not under voluntary control. Hallucinations also differ from "
delusional
perceptions", in which a correctly sensed and interpreted stimulus
(i.e., a real perception) is given some additional (and typically absurd)
significance. Hallucinations can occur in any
sensory modality—visual,
auditory, olfactory, gustatory, tactile, proprioceptive, equilibrioceptive,
nociceptive, thermoceptive and chronoceptive. A mild form of hallucination
is known as a disturbance, and can occur in most of the senses above.
These may be things like seeing movement in peripheral vision, or hearing
faint noises and/or voices. Auditory hallucinations are very common in
schizophrenia. They may be benevolent (telling the subject good things
about themselves) or malicious, cursing the subject etc.
Auditory
Hallucinations of the malicious type are frequently heard, for example
people talking about the subject behind his/her back. Like auditory
hallucinations, the source of the visual counterpart can also be behind
the subject's back. Their visual counterpart is the
feeling of being looked or stared at, usually with malicious intent. Frequently, auditory
hallucinations and their visual counterpart are experienced by the subject
together.
Hypnagogic hallucinations and
hypnopompic hallucinations are
considered normal phenomena. Hypnagogic hallucinations can occur as one is
falling asleep and
hypnopompic hallucinations occur when one is waking up. Hallucinations can
be associated with drug use (particularly deliriants), sleep deprivation,
psychosis, neurological disorders, and delirium tremens. The word
"hallucination" itself was introduced into the English language by the
17th century physician Sir Thomas Browne in 1646 from the derivation of
the Latin word alucinari meaning to
wander in the mind.
Hallucinations arise when the brain gives more weight to its
expectations and
beliefs about the world
than to the sensory evidence it receives. Hallucinations occur when this
internal fact-checking fails, our
senses
can’t always be trusted, how can we separate illusion from
Reality.
Hallucinogen Persisting Perception Disorder is a disorder
characterized by a continual presence of
sensory disturbances, most
commonly visual, that are reminiscent of those generated by the use of
hallucinogenic substances.
Many of the characteristics of this disorder can be mistaken for anxiety
or panic related disorders by physicians. Previous use of hallucinogens by
the person is necessary, but not sufficient, for diagnosis of HPPD. For an
individual to be diagnosed with HPPD, the symptoms cannot be due to
another medical condition. HPPD is distinct from flashbacks by reason of
its relative permanence; while flashbacks are transient, HPPD is
persistent.
Flashback in relation to psychology is a psychological phenomenon in which an
individual has a sudden, usually powerful, re-experiencing of a past
experience or elements of a past experience. These experiences can be
happy, sad, exciting, or any other emotion one can consider. The term is
used particularly when the
memory is recalled involuntarily, and/or when it is so intense that
the person "relives" the experience, unable to fully recognize it as
memory and not something that is happening in "real time".
Phenomenon is
any thing which
manifests itself. Phenomena are often, but not always,
understood as "things that appear" or "experiences" for a sentient being,
or in principle may be so.
Visual Release Hallucinations are a type of psychophysical visual
disturbance and the experience of complex visual hallucinations in a
person with partial or severe blindness. First described by Charles Bonnet
in 1760, the term Charles Bonnet syndrome was first introduced into
English-speaking psychiatry in 1982. A related type of hallucination that
also occurs with lack of visual input is the closed-eye hallucination.
Charles Bonnet syndrome is a disease in which visual hallucinations occur
as a result of vision loss. CBS is not thought to be related to psychosis
or dementia and people with CBS are aware that their hallucinations are
not real. The hallucinations people with CBS experience can be described
as simple or complex.
Palinopsia is the persistent recurrence of a visual image after the
stimulus has been removed. Palinopsia is not a diagnosis, it is a diverse
group of pathological visual symptoms with a wide variety of causes.
Visual perseveration is synonymous with palinopsia. Hallucinatory
palinopsia, usually due to seizures or posterior cortical lesions,
describes afterimages that are formed, long-lasting, and high resolution.
Illusory palinopsia, usually due to migraines, head trauma, prescription
drugs, or hallucinogen persisting perception disorder (HPPD), describes
afterimages that are affected by ambient light and motion and are
unformed, indistinct, or low resolution.
Fusiform Gyrus is part of the temporal lobe and occipital lobe in
Brodmann area 37. The fusiform gyrus is located between the lingual gyrus
and parahippocampal gyrus above, and the inferior temporal gyrus below.
Though the functionality of the fusiform gyrus is not fully understood, it
has been linked with various neural pathways related to recognition.
Additionally, it has been linked to various neurological phenomena such as
synesthesia, dyslexia, and prosopagnosia.
What Hallucination
Reveals about Our Minds | Oliver Sacks (youtube) - Parts are the brain
have cells that are specified for seeing faces, and other parts of the
brain have cells that are specified for certain objects. So when a part of
the brain misfires at the wrong time, you could have a vision.
Delusions - Mental Confusion
Delusion is an
erroneous belief that is held in the face of evidence to the
contrary. A
mistaken or
unfounded opinion or idea. The act of
deluding yourself
with
deception by
creating
illusory ideas.
Disillusion is the disappointment resulting
from the discovery that
something is not as good as one believed it to be.
To cause someone to
realize that a belief or an ideal is false.
Delusional Disorder are delusions with no
accompanying prominent
hallucinations,
thought disorder, mood disorder, or
significant
flattening of affect, which is a condition of reduced
emotional reactivity in an individual. It
manifests as a
failure to express feelings (affect display) either
verbally or non-verbally, especially when talking about issues that would
normally be expected to engage the emotions. Expressive
gestures are rare and there is
little
animation in facial
expression or
vocal
inflection.
Delirium
is an abrupt change in the brain that causes
mental confusion and
emotional disruption. It makes it
difficult to think, remember, sleep, pay
attention, and more.
A person may see
or hear things that other people don't and become
confused and doesn't
know where they are, has a
loss of awareness of the surroundings,
environment and context in which the person exists. One may be disoriented
to time, place, or self.
Disorganized thinking is usually noticed with
speech that
makes limited sense with apparent irrelevancies, and can
involve poverty of speech, loose associations, perseveration, tangentiality, and other signs of a formal thought disorder. Delirium can
be an
organically caused decline from a previous
baseline mental
functioning that develops over a short period of time, typically hours to
days. Delirium is a syndrome encompassing disturbances in attention,
consciousness, and
cognition. It may also involve other
neurological
deficits, such as psychomotor disturbances (e.g. hyperactive, hypoactive,
or mixed), impaired sleep-wake cycle, emotional disturbances, and
perceptual disturbances (e.g.
hallucinations and delusions), although
these features are not required for diagnosis. Delirium or acute
organic brain syndrome is a recently appearing state of
mental impairment,
as a result of intoxication, drug overdose, infection, pain, and many
other physical problems affecting mental status. Other signs may be an
inability to stay focused on a topic or
to switch topics. Getting
stuck on an idea
rather than
responding to questions or conversation. Being
easily distracted
by unimportant things. Being withdrawn, with little or no activity or
little response to the environment.
Rambling or
nonsense speech. Apathy
and irritability or
anger.
Thought Disorder
is any disturbance in
cognition that adversely affects language and
thought content, and thereby communication. A
content-thought disorder is typically characterised by the experience of
multiple delusional fragments. The term, thought disorder, is often used
to refer to a formal thought disorder.
Content-thought disorder is
a thought disturbance in which a person experiences multiple, fragmented
delusions.
Alzheimers.
People cognize and interpret information
to fit what they already believe, but what if you
interpret information by what you know and learned, and by
what you have experienced? Everyone should have the ability to
see things in at least two different ways. Seeing things from
the
top-down, and the bottom-up. We know that our minds can run
on automatic, so we don't have to instruct our brains to think,
because the brain is always thinking, whether will tell it to or
not, we think even when we're
sleeping. But we have the ability to control our thinking, but
we have to exercise this ability everyday, if not, then
Reality could get blurred and undefined. We also have our
own
personal perception, so what you see might not be what
others see, so what do you see?
Delusions (personality).
Fantasy -
Fallacy -
Illusion -
Hallucination
"You can have
logic and
beliefs, as
long as you have two logics and two beliefs, one confirming the
other."
Focus -
Attention -
Problem Solving -
Thinking
Styles -
Media
Literacy -
Memory -
Awareness
-
Sub-Conscious.